In Knight of the Silver Circle, Duncan Hamilton’s Dumas and Dragons fantastic world of Dragonslayer deepens and continues into a central volume that brings new pieces onto the board and develops the characters and plotlines from the first novel.
Earlier this year, Howard Andrew Jones started a new fantasy series with For the Killing of Kings, with characters, setting and especially tone reminiscent of the heroic fantasy of writers like Dumas, Lamb and Zelazny. Telling the story of Elenai and Rylin, up and coming squires in the kingdom of Darnassus, I found this to be a fresh fantasy in my review. My major complaint was that For the Killing of Kings was clearly the first of a trilogy, leaving many elements of the story hanging: a fleeing Queen, a broken siege, and the enemy Naor on the march, seemingly unstoppable. Even with the return of assumed-dead N’Lahr, greatest general this side of Prince Benedict of Amber, things look bleak for the Altenerai corps and the Five Realms they are sworn to protect.
Upon the Flight of the Queen, the second book in the series, finally continues that story.
Peter F. Hamilton’s Salvation, first in the sequence, created a new universe that resembles his Commonwealth universe; in both, Gate technology proves to be the method of interstellar transport. In many ways, though, the Salvation universe takes the idea and extends it into other facets of life, using gates in a way more reminiscent of Dan Simmons’ Hyperion verse or Larry Niven’s teleportation booths. Salvation’s narrative takes place in two times: in the 23rd century, first contact with the Olyix is not seen immediately as a threat, except by a paranoid few; but in the far future, the danger is all too clear, and the descendants of humanity ruthlessly train themselves and their society to combat the alien threat.
Salvation Lost continues both of those stories in parallel. We know the 23rd century Olyix are going to devestate to humanity—but just how will that play out? And how will the far future conflict resolve?
For all of the tendency in fantasy lately to look at perspectives outside of the aristocratic, the powerful, and the noble, there is a satisfaction in that mode of epic fantasy. Sometimes you want the people at the center of power, the classic rock of epic fantasy where the movers and shakers, and those adjacent to them scheme, jockey and manipulate each other. Multiple viewpoints and perspectives, but generally from that social class help make it seem like a pressure cooker of intrigue and drama. So it is with S.C. Emmett’s The Throne of the Five Winds.
In How Rory Thorne Destroyed the Multiverse, K. Eason takes a classic fantasy script—of a royal daughter being given gifts by Faeries and the consequences thereof–and upends it right from the get go. For, you see, this Royal Family rules not a typical Secondary World fantasy kingdom, but a Space Kingdom (actually technically a Consortium).
How Rory Thorne Destroyed the Multiverse leans heavily and often on its boundary position between science fiction, fantasy, and folklore, continually defying expectations by clever genre switching. Our protagonist is the titular heroine, Rory Thorne. Born to a line that has had only sons for generations, her parents set up the fairy ceremony thinking that faeries are not real, and that the proceedings are a pro forma fantasia. When thirteen (including the antagonistic last of their number) faeries show up to give baby Rory Thorne their blessings, the novel becomes delightfully unclear about which genre bucket it falls into. The fairies exit the narrative quickly and permanently, but the mixture of science-fiction and fairy tales continues on throughout the book.
In A Choir of Lies, Alexandra Rowland brings us back the world of Chants, but in the process completely calls into question what we learned about them in A Conspiracy of Truths
I think it is futile for me to discuss what A Choir of Lies does without discussing in depth what A Conspiracy of Truths does, and so readers who do not want to be spoiled for the first book probably should go read it first.
You’ve heard this narrative before. Young people chosen because of a special bloodline, a special talent, a rare ability or heritage that they themselves don’t know about. Gather these special people, bring them to an isolated space, be it in the mountains, the world next door, a remote island. Possibly one or two of the chosen have an even more special talent than the usual. Train them in their heritage, preparing them to face against a threat to themselves, and possibly the entire world. It’s a well worn path for a SFF novel to take. Or Star Wars, for that matter.
In Troy Carrol Bucher’s epic fantasy novel Lies of Descent, first in The Fallen Gods War series flips that script and its expectations, early and often.
What happens when you mix dragon slaying, political intrigue, and ecological concerns into a fantasy universe? You wind up with Brian Naslund’s debut novel, Blood of an Exile.
Following up on a gonzo high concept is hard. Spending a lot of genre capital on the first novel of a series can mean one of two basic paths to take to try and work in the same space. In the Ancillary series by Ann Leckie, for instance, she followed Ancillary Justice with the smaller scale, much more intimate story of Ancillary Sword, which had a much smaller scope and a much more philosophical bent than its already reflective predecessor. The other major path is to up the stakes, building on the first novel but on a wider scale. This is the path that Sean Grigsby’s Ash Kickers, sequel to Smoke Eaters, takes.
When I previously reviewed Howard Andrew Jones’ For the Killing of Kings, I invoked Dumas’ The Three Musketeers as a clear influence on the novel, with a society of users of blades and spells clearly inspired by the Musketeers as a central building block of plot and character development. Dumas’ powerful mix of legend and fact is hardly limited to one author, one novel, or one series, and I am pleased to see other SFF authors taking similar inspiration. So, then, comes Duncan M Hamilton’s Dragonslayer.
Sura Neelin is on the run. In a near future where jobs are increasingly scarce, and making a living even more precarious if you aren’t a trillionaire, the news of the murder of her father, down in Peru, knocks her life completely off-kilter. Hunted by forces she doesn’t quite know or comprehend, she finds help and refuge, and starts to build a life and power for herself in an unanticipated way. For, you see, virtual reality overlay worlds—larpworlds—are slowly building in significance and power, and it is by joining and leading those communities that Sura has a chance not only to find out the truth about her father’s death, but perhaps help change society itself.
This is the setting and setup of Karl Schroeder’s Stealing Worlds.
Heists. What are they good for? Quite a lot, actually which is why they are a plot structure that translates well into science fiction and fantasy works. Heists are great for showcasing team dynamics, action beats, unique character skills, and the sudden, difficult choices that arise when a carefully planned heist meets some unexpected threats. If anything, it’s only surprising that more authors do not attempt to use the form.
A heist revolving around the use of magic in a world where such magic is forbidden—hunted down and extirpated, in fact—is the set piece that is the tentpole of Cate Glass’ An Illusion of Thieves.
From Ian Fleming’s James Bond to Poul Anderson’s Dominic Flandry, there is a pleasantly episodic feel to the sort of story that drops an adaptable agent into a situation where they’re charged with getting the goods/prize/bounty/whatever before riding out to the next mission. (See also: The Doctor.) But reality is often messier, especially when the agent in question starts to meddle in affairs and get involved, despite their training and better judgment. Especially if the agent is typically a loner, like con-artist/repo man Fergus Ferguson, star of Suzanne Palmer’s Finder.
How do you change history to stop an apocalypse, but without changing recorded history and suffering the severe consequences and chaos from doing so?
Time travel manipulation on a fine scale is a tightrope of a problem and the stakes are for the fate of the world. The world is dying. Time is running out for humanity, living on stored food that is running out. To save humanity, the Permafrost project seeks to use time travel to make a small change, a change that can bring hope to the future. But changing recorded history has enormous risks and challenges, the paradox can be ferocious and the consequences not entirely clear. And when it is clear that there is more than one agenda is brewing, that there might be other agents seeking different changes to history, the perils of changing the time stream might prove personally deadly.
These are the central questions and story at the heart of Alastair Reynolds time travel novella, Permafrost.
When a novel’s back cover invokes one of my touchstone books as being part of its DNA, that gets my attention, but it can be a lot to live up to. And when the novel is supposedly a cross between that touchstone book and to a beloved classic of literature, that is even more for a book to live up to. It draws my attention as a reader, but my critical eye is heightened as well.
The touchstone in this particular instance is Roger Zelazny’s Chronicles of Amber, the classic in question is Alexandre Dumas’ The Three Musketeers, and the book that combines the two is historical fantasist Howard Andrew Jones’ turn into epic fantasy, For the Killing of Kings.
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