Narrative video games provide the perfect platform to examine narrative framing and the viewing experience. The player moves the hero character, their in-game avatar, through the game world via a series of maps, each of which is shown from a different camera angle that the player may or may not be able to change or control. These camera angles, particularly those which the player is not allowed to control, help to shape how players feel about the heroes they embody. Camera angles used in in-game cinematics play much the same role in narrative video games as they do in films, provoking emotion and awe in the audience member. When players can no longer control the game’s camera, at the moment of the cutscene, they lose the authority and autonomy they held as the player/hero and becomes merely a player/viewer.
Released in 1997, Square’s Final Fantasy VII puts players in control of Cloud Strife, a mercenary hired as a bodyguard for flower seller Aerith Gainsborough, who is wanted by the corporatocratic government entity known as Shinra, and is murdered in the final scene of the game’s first act.