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posted Friday July 10, 2009 09:54am EDT

About Those Details

David Weber

I’ve come to the conclusion that there’s no great mystery about writing successfully. That doesn’t necessarily mean that everyone can do it, any more than everyone can master any craft. It does mean, though, that if your talent and your inclinations lie in that direction, you can learn to do it. And, hopefully, you’ll recognize that you can always learn to do it better. Personally, I consider myself a storyteller who happens to use the written word as the medium in which I tell them. As such, I also consider myself a writer, a craftsman, rather than an “author” or an artist. Some writers are both, and craft can certainly approach and become art, but my focus is on the tale well told, rather than worrying about whether or not it’s “literature,” and that’s the way I approach my craft.

One of the things that’s always struck me when I talk to people about writing is how many of them worry about the wrong parts being “hard.” The biggest fallacy of all, in a lot of ways, is the notion that coming up with the “idea” for a story is the really hard part. Don’t get me wrong, because coming up with the concept for a story—or, at least, working your way from the original concept to a workable basis for a story—can be difficult. But, as they say, the devil is in the details.

I think it’s wrong to tell someone that he or she should only “write what you know,” because too often that’s taken to mean that you should write only about something you have personally experienced. If you can write about something you’ve personally experienced, that’s a wonderful thing, but very few of us have ever been starship captains, amnesiac government assassins, elven warrior-mages, or artificial intelligences. In the sense of telling a prospective writer that he should write about subjects upon which he is informed, on the other hand, writing “what you know” makes wonderful sense. One thing I’ve discovered is that if you make basic errors, at least one of your readers is going to turn out to be an expert in the subject and whack you for it. And when that happens, it’s kind of like spotting a cockroach in the kitchen. You can be certain that if one reader has called you on an error, there are at least a dozen others you don’t know about who also recognized the error when they saw it.

It’s what’s known technically as a “D'oh!” moment.

So if you want to write successfully, getting the basic nuts and bolts of your literary universe straight is really, in a lot of ways, the very first and most fundamental step. Having a wonderful idea for a story and then screwing up the basic building blocks from which you intend to build the story in question is not a recipe for success.

Now, writers of science fiction or fantasy have certain advantages when it comes to those nuts and boats. Unfortunately, they also have offsetting disadvantages.

The advantages lie in the fact that they can adjust factors to suit the environment they want to build for their story. I genuinely cannot remember who it was that I first heard describe the element called “unobtanium.” I believe it was Larry Niven, but I could be mistaken about that. At any rate, unobtanium is an incredibly useful substance, because with the proper isotope you can do anything. The problem is that you have to be careful how much of it you use. For readers to enjoy a story, it has to be convincing, at least in terms of its own internal logic and consistency. So if you’re going to use unobtanium, you have to use it in limited doses and you have to use it consistently. There have to be rules and limitations (personally, I think that’s true even when you’re writing about outright “magic”), and you have to play fair with the reader about recognizing those rules and limitations and working within them.

As with the physical science and laws of nature that you might modify or construct, there are also the social aspects of your literary universe. Political structures, societal structures, philosophical and/or religious concepts, and demographics. Geography, climate, and how the basic technological capabilities of the universe you’re constructing interact with those elements. A lot of fantasy (and science fiction) worlds, for example, seem to be about the size of Connecticut when you start looking at them in terms of variations in climate and terrain. And all too often you come across someone who writes about a world with animal-based transport but whose denizens have the attitudes and outlooks of a far more cosmopolitan, physically interconnected world. It’s hard, for example, to remember that in preindustrial societies people living a hundred miles apart might as well have been five thousand miles apart in terms of their ability to interact with (and thus to understand or “be just like”) one another. A writer can create reasons why this might not be the case in his universe, but if he does, he’d better incorporate those reasons in a way which makes them evident to his readers.

As I say, the advantage for the science fiction or fantasy writer is that he gets to create and adjust the parameters of his literary universe any way he wants to, although it’s generally wise to exercise a little discretion and self-control when one begins tinkering with the basic warp and woof of the universe. What I think is his greatest single disadvantage, however, is that the very fact that he’s creating his own unique literary template means he’s responsible for getting all of it right. If he’s going to transport a reader to a different physical world, or into a radically different society, it has to be different. Similarities and points of contiguity between the literary creation and the familiar, everyday world of his reader are essential, I think, but they aren't going to be the same worlds, and the writer has to keep that firmly in mind at all times.

Obviously, that isn’t always going to be the case. Or, rather, an awful lot of really good science fiction and fantasy has been set right in the midst of the “familiar, everyday world” of the reader. In those instances, much of the strength of the story frequently comes from the juxtaposition of the mundane world and all of the people living in it with what the protagonist and his supporting cast of characters know is really going on. Or the strength can come from taking most of the mundane world we all know and changing specific elements of it and then controlling for those changes throughout, as in the best of alternate history science fiction. (By the way, I think good alternate history may be the hardest subgenre of all from a writer’s perspective, but that’s a topic for another day.)

It helps, in many cases, that genre writers tend to operate within the confines of certain shared concepts. I’m not suggesting cookie cutters, or trying to imply a lack of originality or some sort of literary incest, but the truth is that genres develop a certain common set of furniture. Ideas and attitudes that readers of that genre will have already internalized before the writer gets to them. Faster than light travel and its ramifications, for example. Any given writer may have his own take on how that's going to be accomplished, but the concept of faster than light travel is already going to be established. The heavy lifting in that regard has already been accomplished.

The bottom line, though, is that the writer has to put all of the bits and pieces together. He has to do it in a way which is internally consistent. And once he’s done that, he has to be consistent in the way he uses all of those bits and pieces. He can’t go around introducing contradictions or casual anachronisms. If there’s something that violates the internal logic of his literary universe, there has to be a reason for its existence, and he has to explain it satisfactorily. And he has to recognize the logical implications of what he’s done, has to allow for its logical consequences, both in storytelling terms and in terms of its impact on the fictitious world he’s created.

That’s hard work. I can’t speak for all writers, obviously, but I generally find that building the world my characters are going to run around in takes me a heck of a lot more effort than simply coming up with an idea for what they’re supposed to be doing in the process. Fitting all those elements together, filing off rough edges to establish a smooth fit, structuring things to provide a believable whole for the reader, and then remembering how it all goes together and honoring the restrictions I’ve built in takes a lot of work. In the long run, though, I think it pays off big time. When you write from a firm platform, one that you’ve taken the time to develop, it provides a consistency and a sense of cohesion—one the reader may not even consciously notice, but one of which, believe me, the reader’s enjoyment is well aware.

And almost serendipitously, the better developed your literary universe is, the better developed your story concept will turn out in the end. Actions and events are constrained by the matrix within which they occur. They affect and alter that matrix, in turn, but they still happen within it, and as a writer compels himself to operate within the limitations and opportunities of the literary world he’s created, it adds richness and nuance to the actions and events of his characters and their stories.

Which, after all, is what it’s all ultimately about, isn’t it?


David Weber is the author of the very popular Honor Harrington series. His new novel in his Safehold series, By Heresies Distressed, is available from Tor Books.

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categories: ...and Related Subjects, Written Word
tags: world-building, writing

9 comments
Jason Henninger
1.  jasonhenninger
VIEW ALL BY · Friday July 10, 2009 12:25pm EDT · amended on Friday July 10, 2009 12:28pm EDT
You wrote: "It helps, in many cases, that genre writers tend to operate within the confines of certain shared concepts. I’m not suggesting cookie cutters, or trying to imply a lack of originality or some sort of literary incest, but the truth is that genres develop a certain common set of furniture. Ideas and attitudes that readers of that genre will have already internalized before the writer gets to them."

It's interesting to me that, at first glance, one might think all the "common furniture" you mention would lead to diminishing creativity, but that isn't the case, is it? It can be an aid to creativity.

This got me thinking about non-scifi/fantasy writers who suddenly decide to dive into the genre without experience as genre writers (maybe not even as readers), and how poorly they often fare. I think that the "furniture" can help establish a place from which to develop something new, building from the structures set up by authors who came before. Trying to write scifi or fantasy without this basis can lead to writers trying to re-invent the wheel a whole lot, not realizing that the big concept for their book has been done many times before and isn't really as innovative as they thought. Such authors often end up sounding far more cliche than the writers who know the genre well.

Anyway, I know this wasn't the main point of your piece, but I wanted to comment. Thanks for the great post! There's a lot to think about.
Wesley Parish
2.  Aladdin_Sane
VIEW ALL BY · Saturday July 11, 2009 07:10am EDT
"A lot of fantasy (and science fiction) worlds, for example, seem to be about the size of Connecticut when you start looking at them in terms of variations in climate and terrain."

I remember vividly, re-reading the Sword of Shannara as an adult, and thinking, I've hitchhiked this distance - the entire drama of saving the world takes place roughly between Auckland and Taupo, with most of the action around Rotorua.

For an SF novel (of sorts) that I'm working on, the drama takes place in as small a compass - or actually, roughly the distance between the West Coast, Picton and Kaikoura, with some hints of Timaru in the background; only a wee bit larger - but much of the _real_ events take place well off stage/screen, and the characters in it don't realize that they've happened. (Hey, it worked for Tolstoy in War and Peace - no reason to change a successful formula!)

And in one novel I'm hanging fire on, until I've worked out the major arcs the two main characters travel on, they get to express such wisdom as "Maybe Christchurch isn't the centre of the world, after all!" (Their ancestors - discounting local infinities, wandering boundaries and other such time distortions - were whisked out of said city three thousand prime sequences ago as a result of a catastrophically bad science/high technology experiment, and their view of this universe is somewhat distorted - one-eyed one might say - as a result.)
Kat Hooper
3.  Kat_at_Fantasy_Literature
VIEW ALL BY · Saturday July 11, 2009 10:11am EDT
That was a great article! I'm not a writer, but as a reader, I completely agree. The worst mistake is to make your world's rules inconsistent or arbitrary. Or to suddenly introduce a new rule in order to get out of a tight spot. No, no, no!!!
BryceL Liskovec
4.  likwidoxigen
VIEW ALL BY · Saturday July 11, 2009 01:47pm EDT
"When it comes to those nuts and boats" eh? And here all along I was worrying about my nuts and bolts, explains all the sinking I've been doing!! :) lol

My sad attempt at a humorously pointing out a small wrong word error.

Cheers!
Christopher Key
5.  Artanian
VIEW ALL BY · Saturday July 11, 2009 02:32pm EDT
You know, I wonder if the reliance on "furniture" is the reason for the decline in SF readership versus fantasy in recent years. I mean, growing up in the 70s, I read the Heinlein juvies, Asimov, Pohl, Niven, etc., and most of what I was reading either were the stories that created the furniture templates themselves, or at most one generation descended from the creation of the templates. So the amount of assumed knowledge was fairly small. Most of the stuff that I read was 'old' even at the time I read it. I later went back and read a bunch of the original materials, Doc Smith, etc., and filled in gaps.

Much time has passed since then, and there have been a couple more generations of writers, each of whom has started with the "furniture" they began with, and added a few more pieces. So today a new reader will pick up an SF book and it will probably contain three or more generations of furniture. And there's not really an easy way to build up the necessary knowledge base.

Fantasy, on the other hand, doesn't suffer from this nearly as much. Sure, we have preset notions of things like dragons, elves, dwarves, etc., but there really isn't layer upon layer or expectations. Someone who read Tolkien's Lord of the Rings, and then later reads, say, the Forgotten Realms books with their D&D elves and dwarves, and then goes on to read Terry Brooks Shannara series isn't going to have expectations of those elves and dwarves based on the Forgotten Realms ones. At most you seem to get one layer of derivative works. And unlike SF, most of the original works are still accessible. Most of the original SF is hard to read, because it's so dated.
Soon Lee
6.  SoonLee
VIEW ALL BY · Sunday July 12, 2009 11:32pm EDT
Kat_at_Fantasy_Literature @3:
So the way they do it in Star Trek is wrong?

For me, it's summed up in two words: "internal consistency".
Really David Weber
7.  Really David Weber
Tuesday July 14, 2009 09:36am EDT
Jason -- I think you're right that having the "furniture" already in place can be an assist to creativity. It can also be a bar, though. Every writer -- every storyteller -- is derivative, to at least some extent. We are the product of all the stories we've heard, and it affects and shapes the stories that we tell in turn. In that respect, using the furniture we're all familiar with lets us... hit the ground running, let's say, in many ways. In that respect, it can be an aid to creativity in that (as you say) we don't have to reinvent the wheel and we can concentrate on aspects of our current story that rest on well-established foundations.

The most frequent downside, I think, comes when we borrow too heavily from someone else's work. There's a difference between using genre-wide "building blocks" and being too heavily derivative of someone else's literary universe-specific elements. I can't begin to count how many people at conventions have shown me stories, even complete novels, which are effectively set entirely in someone else's established universe. Star Trek, for example, or Stargate, come to mind most readily, but others are used almost as heavily. I'm not talking about fan fiction, either, but about people who are seriously thinking in terms of professional publication. Sometimes the writing itself is actually quite good, but the fact that there is essentially zero creativity to the universe in which it's set would be the kiss of death, even leaving aside any questions of copyright infringement.

I'm not saying that working in someone else's universe can't be good practice. And I'm not pounding on anyone here who's deliberately setting out to write fanfic, either. What I'm saying is that from the perspective of a successful professional writer, there has to be a distinction between using genre-wide "furniture" and simply lifting large chunks of other people's work.

Another thing I think you have to be careful about where this kind of furniture is concerned is a problem I think of as "lack of texture." Borrowing the basic concepts for things like FTL and telepathy and cryo sleep is inevitable, part of that not reinventing the wheel, but they ought to be borrowed in ways which fit them into the writer's universe in a fashion which is specific to HIS universe. Partly, that's just good storytelling, trying to come up with a "Gee, I hadn't thought about it that way" response out of his readership. Which, when you think about it, is something that science fiction is supposed to do. But another aspect of it is that without making those concepts "his" before fitting them into place in his story, he's likely to start stubbing his toe over a lack of "internal consistency" or the failure to consider the logical implications of his own technology and the way elements of it fit together.
Really David Weber
8.  Really David Weber
Tuesday July 14, 2009 09:43am EDT
likwidoigen-- Smart Alec! [G]

Actually, you're absolutely right, of course. However, in defense of "nuts and boats," I should point out that several years ago I broke my right wrist rather badly. In fact, I shattered it into fifty-seven pieces. They put it back together surgically almost as good as new -- honest! -- except for the fact that it now contains two plates, twelve screws, six pieces of wire, and bone spurs. As a consequence, I no longer use a keyboard except when I'm editing and "tweaking." Instead, I use voice-activated software, which is prone to the occasional word substitution, especially when I'm tired and voice fatigue starts creeping into the equation. Sometimes, the substitution is sufficiently obvious that it leaps up and hits anyone in the eye when they are reading over it; other times, it isn't. And, to be honest, the last person you really want proof reading is the person who wrote the material in the first place. He KNOWS what's supposed to be there, and unless difference is pretty pronounced, his eye has a tendency to see what it's supposed to be rather than what it actually is.
Really David Weber
9.  Really David Weber
Tuesday July 14, 2009 10:55am EDT
Artanian -- To some extent, I both agree and disagree with you.

I started reading science fiction in the very early sixties, so I'm familiar with what you're talking about in terms of "layers" of furniture. I don't think it's really a significant factor in science-fiction readership, though.

You specifically compared science-fiction and fantasy when you said: "So today a new reader will pick up an SF book and it will probably contain three or more generations of furniture. And there's not really an easy way to build up the necessary knowledge base. Fantasy, on the other hand, doesn't suffer from this nearly as much. Sure, we have preset notions of things like dragons, elves, dwarves, etc., but there really isn't layer upon layer or expectations. " (I know I snipped out a paragraph break there.) On the one hand, I agree with what you've just said -- especially the bit about "building up the necessary knowledge base" in the case of science-fiction. I would argue, however, that layers of expectation for fantasy are actually, in many ways, far, far deeper than they are for science-fiction. They go back literally thousands of years, and what's actually happened is that they've been so thoroughly internalized that no one has to explain a basic concept. In fact, the "basic concept, is SO internalized that when a writer begins presenting his own unique take on, for example, "dragons," we are freed to appreciate the differences he brings to the concept precisely because we already share so many common ideas.

The internalization process for fantasy elements begins incredibly early. By the time mommy and daddy are reading to the kids, they're already being exposed to a huge chunk of what then goes into building more complex fantasy later in their lives. (As the father of three children, all under the age of eight, I speak from a certain degree of personal experience in this instance! [G]) As a result, the "necessary knowledge base" is built almost at the same experiential level as we build our knowledge base about the actual universe around us. This is because fantasy stories have been part of the human experience as long as people have been telling stories at all.

My own view, which I've expressed often enough at conventions, is that science-fiction in many respects provides us with a technical civilization's equivalent of fairy tales. They serve the same functions -- entertainment, cautionary tales, inspirational tales, interpretive tales, etc. -- but address those functions in terms of a radically different world view and concept. Whereas before it was necessary to use irate deities, supernatural creatures, or magic to explain how and why things happened, science-fiction explains them in terms of a post-Enlightenment, post-scientific revolution understanding of the physical universe. There are other differences, of course, but I would argue that the functionality of the two kinds of storytelling are essentially identical.

Although you've linked a decline in science-fiction readership and an increase in fantasy readership, it's not my impression that your intention was to suggest that the shift is a direct consequence of science-fiction readers' jumping ship to fantasy. My interpretation of what you said is that larger numbers of NEW readers are attracted to fantasy rather than science-fiction because, in some ways, fantasy has become more "new-user friendly" since it doesn't have those multiple layers of furniture. To be honest, although I write for a living, my own sense of levels of readership in the various genres isn't extraordinarily well-developed. I'm inclined to think, though, that in many respects, the dividing line between science fiction and fantasy is substantially more blurred than it was when you and I were beginning to read science fiction. There are far more crossover elements than there used to be, for example, and I think there are probably more crossover READERS than there used to be, as well. At any rate, I don't think that any decline in science-fiction is due to a fundamental inaccessibility of its building block concepts and furniture. For that matter, my observation in watching the reading material my kids like is that the internalization of science-fiction concepts is now beginning almost as early as the internalization of fantasy concepts. Michael Paul, for example, at age 6, is really, REALLY into Star Wars fiction, as well as Thomas the Tank, The Jungle Book, and even (shudder) Disney-version fairytales. Morgan and Megan, at age 7, are (marginally) less enthusiastic about Star Wars than he is, but I think that's mainly because their reading palette has expanded a bit further than his, since they are 14 months older than he is. Whether or not the fact that they're girls and he's a boy is going to cause their tastes to diverge further as they grow older is something I'm watching with interest, but my point here is that all three of them are being exposed to science-fiction "furniture" a lot earlier than you or I were. I think that's going to have a significant impact on how readily accessible they're going to find that "knowledge base" you referenced.
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