Last week, I took a look at framing devices and nested narratives in books, movies, and TV shows. Today, I’m going to switch gears and take a peek at how framing relates to gaming—and specifically to the upcoming HD remaster of the Square-Enix classic, Final Fantasy X.
FFX was a huge success when it hit the Playstation 2 in 2001. As the first Final Fantasy for Sony’s second-generation system, the game represented a major technological leap forward: it featured voice acting, pre-rendered backdrops, real-time cut scenes, and stunning cinematics. It also had a great story, and the most fully-developed world Square-Enix had ever created. It was a watershed moment in videogame history.