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Fiendish Schemes

Fiendish Schemes (Excerpt)

, || The world George Dower left when he went into hiding was significantly simpler than the new, steam-powered Victorian London, a mad whirl of civilization filled with gadgets and gears in the least expected places. After accepting congratulations for his late father's grandest invention—a walking, steam-powered lighthouse—Dower is enticed by the prospect of financial gain into a web of intrigue with ominously mysterious players who have nefarious plans of which he can only guess.