content by

Sarah Maria Griffin

A Story About You: The Narrative of Video Games

In this ongoing series, we ask SF/F authors to describe a specialty in their lives that has nothing (or very little) to do with writing. Join us as we discover what draws authors to their various hobbies, how they fit into their daily lives, and how and they inform the author’s literary identity!

My first brief hit of gaming was Super Mario Brothers in 1993, at my Granny Griffin’s neighbor’s home in the lush green world of Tipperary. I was five and in my hand was a small gray box with a cable, like an umbilical cord that connected me to a television. I made the small red and blue dots on the screen move. I was bad at it. I was vaguely aware that there was another world in there and that I traveled through it somehow with the red and black buttons under my tiny thumbs. I wanted more.

Adam down the road had a Super Nintendo. Steph, my best friend, she got one for her Holy Communion. I was devout, kneeling before televisions in my friends’ houses, leading digital men over holes in the ground. Collecting mushrooms, collecting stars—just think about that for a second. Collecting actual stars. Reading had already taken me wild by the heart but this—this was something different.

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