Tor.com content by

Melissa Kagen

The Very Small and The Very Large: Outer Wilds as Interactive Space Opera

The stakes don’t get much larger than Outer Wilds.

You play as a plucky young adventurer, starting your first exploration as a spaceship pilot for Outer Wilds Ventures. Born on the blue-green planet Timber Hearth, where you and your fellow Hearthians live in a cozy village with a thriving space program, you soon lift off to explore each satellite and find the ruins and remains of an ancient, alien species—the Nomai—who built most of the advanced technology that exists in this solar system. A solar system that, by the way, turns out to be dying. After 22 minutes of exploration, no matter what you’ve done, the sun supernovas, destroying every planet and creature, and you ricochet backwards in time to the moment you woke up that morning. So, you try again. It’s a huge, optimistic adventure about exploring a universe that seems to be ending. And it’s also a tiny, intimate tale about finding fellow explorers playing instruments alone around far-flung campfires on different planets, space-Western-style.

Videogames are great at being enormous and intense, and they’re great at being intimate and cozy. When we are very lucky, we find a game like Outer Wilds, which is both at once. This is also what excellent space opera tends to be—asking huge questions, but couching them in tiny, human-to-human connections. Philosophically vast, but snarky and personal. Intimate community plus vast, empty space.

[Read more]

Joking With Therapy Chatbots

Welcome to Close Reads! In this series, Leah Schnelbach and guest authors dig into the tiny, weird moments of pop culture—from books to theme songs to viral internet hits—that have burrowed into our minds. This time out, Melissa Kagen looks at how the very limitations that make AI inadequate therapists can also make them hilarious.

Sometimes when I feel the hellscape closing in, I take a short break to mess with a therapy chatbot. Nothing is quite so fun as making fun of therapy chatbots, assuming you lost sight of the ball a long time ago and have forgotten what real fun is like.

This is a time-honored tradition, dating back to the very first therapy chatbot: ELIZA.

[Read more]

Series: Close Reads

Video Games and the Promise of Cake

Welcome to Close Reads! In this series, Leah Schnelbach and guest authors dig into the tiny, weird moments of pop culture—from books to theme songs to viral internet hits—that have burrowed into our minds, found rent-stabilized apartments, started community gardens, and refused to be forced out by corporate interests. This time out, professor and videogame researcher Melissa Kagen invites us into the virtual kitchen to talk about cake and its discontents.

Videogames are full of cake.

Princess Peach bakes multi-tiered, cream-and-strawberry thank-you cakes for Mario when he saves her. Super intelligent AI GLaDOS rather famously promises the Portal player that cake (and grief counseling) will be waiting for them once testing is complete (but the cake is a lie—or is it??).

[Minecraft has cake. Zelda has cake…]

Series: Close Reads

Our Privacy Notice has been updated to explain how we use cookies, which you accept by continuing to use this website. To withdraw your consent, see Your Choices.