I’m sometimes startled to realize how many of the stories I’ve written have their roots in a role-playing game. They’re by far the minority among my published works, but even so: depending on how you count it, one novel series, one novella series, a novelette, and three short stories have been shaped in some fashion by my RPG experiences. If you include unpublished works, the list increases by at least two more novel series and another short story.
I say “depending on how you count it” because the nature of that influence varies from work to work. Nothing I’ve written is a direct retelling of a whole game. Some make use of pretty significant elements; one is barely related at all, being an idea that sprang sideways out of my character concept and thereafter had nothing to do with it. The process of adaptation changes based on what bit of the game you’re using as your springboard: a setting, a character, a plot. If you’re minded to adapt your own game experiences in some fashion, it can help to look at it from those angles and figure out what you’re dealing with—so let’s dig into each possibility in turn.