Clever, fearless, and determined, David Osborne has all the qualities he needs to become a master spy like his mentor, Jack Flack. The problem is, right now he’s still only 11, Jack Flack is a character in a game, and having to take public transportation everywhere doesn’t make for the smoothest escapes. But Davey is not without resources. He’s armed with not only a bus pass but also helpful friends, state of the art walkie talkies, and plenty of practice playing a spy in tabletop RPGs. So when he stumbles across a plot to smuggle top secret documents inside video game cartridges—and no one believes him—Davey knows it’s up to him to make sure that this vital information doesn’t fall into nefarious hands.