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Austin Grossman

Fiction and Excerpts [2]
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Fiction and Excerpts [2]

You (Excerpt)

, || When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he's finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, the strangest and most gifted friend he ever lost, who died under mysterious circumstances soon after Black Arts' breakout hit. Then Black Arts' revolutionary next-gen game is threatened by a mysterious software glitch, and Russell finds himself in a race to save his job, Black Arts' legacy, and the people he has grown to care about.

Absinthe with the Devil: “Enoch Soames” is the Best Story You’ve Never Read

Remember the nineties? Remember how we wanted to be writers, and painters and filmmakers, musicians—wanted it so badly like an anguished constant hunger? And maybe it was the eighties or the aughts but you remember what it was like, don’t you? Desperate to know if we had “talent,” aching for just an atom of recognition.

And then as that first decade of adulthood plays out a few people you know start to get somewhere; the book deal, the column, the attention. And then some don’t, and the differences become more and more obvious, it cuts like broken glass and nobody wants to talk about it but talking about it is what gives the farce of “Enoch Soames: a Memory of the Eighteen-Nineties” its glass-sharp edge, its twist of the knife.

Enoch Soames is—you know it’s coming—the best science fiction story you’ve never read. It was published in 1916, early 20th century Golden Age of British science fiction and fantasy, a moment (not so different from right now) when genre was a place where literary writers went to play and genre writers brought their A game and there wasn’t quite so much fuss about the distinction—writers like H. G. Wells and G. K. Chesterton and Max Beerbohm.

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Professor Incognito Apologizes

Enjoy this reprint of Austin Grossman’s “Professor Incognito Apologizes: An Itemized List,” a short story from John Joseph Adams’ recent anthology The Mad Scientist’s Guide to World Domination. Austin Grossman’s second novel You is available now from Little, Brown. For more information on the Mad Scientist’s Guide, check out it’s website here!

“Professor Incognito Apologizes” is both a heartfelt mea culpa by Professor Incognito on the event of his beloved discovering his disturbing experiments and an in-depth FAQ on how to adjust to that newfound knowledge. It provides an excellent blueprint for young mad scientists to follow when confronted with investigatively inclined significant others.

[Read “Professor Incognito Apologizes: An Itemized List” by Austin Grossman]

You (Excerpt)

Enjoy this excerpt from Austin Grossman’s You, out now from Mulholland Books, an imprint of Little, Brown. And don’t miss your chance to see Austin Grossman at Greenlight Bookstore tonight!:

When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he’s finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, the strangest and most gifted friend he ever lost, who died under mysterious circumstances soon after Black Arts’ breakout hit.

Then Black Arts’ revolutionary next-gen game is threatened by a mysterious software glitch, and Russell finds himself in a race to save his job, Black Arts’ legacy, and the people he has grown to care about. The bug is the first clue in a mystery leading back twenty years, through real and virtual worlds, corporate boardrooms and high school computer camp, to a secret that changed a friendship and the history of gaming. The deeper Russell digs, the more dangerous the glitch appears—and soon, Russell comes to realize there’s much more is at stake than just one software company’s bottom line.

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