All the Known Portal Worlds in Seanan McGuire’s Wayward Children Series

In Every Heart a Doorway, the first novella in the stellar Wayward Children series, author Seanan McGuire explores what happens when children who disappeared into magical worlds returned to the real world. Her portal worlds are connected to our own through magic doors. Not just any child can cross the threshold; something innate in their being or in the other world draws them in.

Down Among the Sticks and Bones is a prequel showing how Jacqueline and Jillian became Jack and Jill during their time in one of those other worlds. The consequences of leaving your home world for the real one come to roost in the forthcoming third novella, Beneath the Sugar Sky. Although the Wayward Children series is only three novellas (so far), McGuire has built a vast multiverse, one I tried to organize here.

What follows is an account of every single portal world mentioned, even in passing. Most of the worlds we have only scattershot information, but they’re listed here anyway alongside those we know a substantial amount about. I’ve kept spoilers out as much as possible, especially since the third novella won’t be out until January 9, 2018—although you can read the first couple of chapters here!—check back then for my review, but until then, know that it’s soooooooo good!

Before we get into it, here’s what you need to know about McGuire’s portal worlds. First, most can be organized on a Compass (shown below) with four cardinal “directions”: Nonsense, Logic, Wickedness, and Virtue. The rules defining these directions aren’t hard and fast. For examples, Kade and Eleanor disagree on the level of Earth’s Logic, and as Nancy realizes in Every Heart a Doorway, how a person defines wicked and virtuous depends on their cultural perspectives and individual experiences.

Moreover, some worlds are Neutral, in that they are neither Wicked nor Virtuous. Most portal worlds are either Logic and Wicked or Nonsense and Virtue, and there are also several minor directions, including Wild, Whimsy, Reason, Rhyme, Linearity, Vitus, Mortis. A world may have a minor direction in addition to Wickedness or Virtue, or may have only minor directions.

click to enlarge

There are also two further defining categories. Regardless of where on the Compass a world falls, it can usually be categorized as an Underworld, Netherworld, Afterlife, Fairyland or Goblin Market (a subtype of Fairyland that selects its children ahead of time), Mirror, Lake, or Drowned World. Every portal world is also either a To or a From (or, in the case of Earth, both simultaneously). In other words, a world either tends to attract children to it or children tend to leave it for others better suited to their needs; most worlds are To and are connected to a From but may border other Tos. Earth is the only From world we know of in the series, and the rest are presumably To worlds (even if on occasion a To resident leaves their world for more comfortable climes).

Alright, let’s get started. First up, worlds with known names and named travelers.

 

Earth

Alignment and type: High Logic, Nonsense; “Real”

Traveler: Onishi Rini, introduced in Sugar Sky

Important Residents: The stranded or banished travelers at Eleanor West’s Home for Wayward Children

Skills, Habits, or Magical Tokens of Returned Children: None—Earth has no magic of its own

Description: Look out your window.

Worth a visit? I mean, since we all live here already… To find out what Rini thinks of our world, pick up Beneath the Sugar Sky.

 

Halls of the Dead

Alignment and type: Nonsense and Wicked; Underworld

Traveler: Nancy Whitman, introduced in Every Heart and featured in Sugar Sky

Important Residents: Lord and Lady of the Dead. The first book also mentions the Lady of Shadows, but this may be an alternate name for the Lady of the Dead.

Skills, Habits, or Magical Tokens of Returned Children: Nancy has the ability to become as still as a statue, including stopping her heartbeat and slowing the aging process.

Description: “a long hall, the sort that belonged in a palace or a museum, its walls lined with statues…No, not statues—people.”

Worth a visit? I am a world-renowned fidgeter, even fussing around in my sleep, so there is not enough money in the world to make me want to go there. Wouldn’t mind having drinks with the Lady of the Dead though. She seems cool.

 

Confection

Alignment and type: High Nonsense and Virtue (additionally, it’s either near the border of another Logic world or with a secondary trait of Reason); Mirror

Traveler: Onishi Sumi, introduced in Every Heart and featured in Sugar Sky

Important Residents: Queen of Cakes, Countess of Candy Floss, Fondant Wizard, the candy corn farmer Sumi plans to marry

Skills, Habits, or Magical Tokens of Returned Children: Sumi cannot sit still and is disorder incarnate. She makes cat’s-cradles endlessly.

Description: The whole world is made of…no, I think I’ll make you wait for Beneath the Sugar Sky.

Worth a visit? Not much of a sweets person, but the weird candy animals utterly fascinate me.

 

The Moors

Alignment and type: High Logic and High Wicked; type not mentioned but maybe a Mirror?

Traveler: Jack and Jill Wolcott, introduced in Every Heart and featured in Sticks and Bones

Important Residents: The Master, Dr. Bleak, Mary, the Chopper family

Skills, Habits, or Magical Tokens of Returned Children: Jack is analytical, hates being dirty, and has no qualms about corpses. Jill is spiteful, stubborn, and eats mostly iron-rich foods.

Description: “a place of endless scientific experimentation, of monstrous beauty, and of terrible consequences.”

Worth a visit? Vampires. Mad Scientists. Werewolves. Gargoyles. Drowned Gods. Torch-wielding villagers. Of course I’d go! Like, for a vacation, maybe, not to stay. Unless Dr. Bleak is looking for a very squeamish and incredibly lazy apprentice.

 

Mariposa, aka Country of the Bones

Alignment and type: Logic, Rhyme, and Neutral; Underworld

Traveler: Christopher, introduced in Every Heart

Important Residents: Skeleton Girl

Skills, Habits, or Magical Tokens of Returned Children: He carries around a carved ulna on which he can play music only the dead can hear.

Description: “A country of happy, dancing skeletons…sort of sunshine by way of Día de los Muertos.”

Worth a visit? 

 

Prism

Alignment and type: High Logic and Virtue (or as Sumi puts it, High Logic that is “pretending to be High Nonsense”); a Goblin Market Fairyland

Traveler: Kade Bronson, introduced in Every Heart

Important Residents: Goblin King of the Goblin Empire, Rainbow Princess of the Fairy Court

Skills, Habits, or Magical Tokens of Returned Children: Kade is an ace tailor.

Description: A place with a secondary communication system using musical pipes and rigid gender rules—Kade is kicked out when he realizes he is not a girl but a boy.

Worth a visit? The pipes are intriguing, but just say no to gender stereotyping.

 

Trenches

Alignment and type: Reason, possibly Wicked; possibly Fairyland

Traveler: Cora, introduced in Sugar Sky

Important Residents: Serpent of Frozen Tears

Skills, Habits, or Magical Tokens of Returned Children: She’s a strong swimmer and still has blue-green hair leftover from her time in her water world.

Description: Buy Beneath the Sugar Sky and find out.

Worth a visit? Color me interested.

 

Webworld

Alignment and type: High Logic, High Rhyme, and High Linearity; Fairyland

Traveler: Loriel Youngers, introduced in Every Heart

Important Residents: Queen of Dust, Prince of Wasps

Skills, Habits, or Magical Tokens of Returned Children: Loriel can see such small things she now has to wear glasses to compensate.

Description: A teensy world populated by insects and arachnids

Worth a visit? 

 

Belyyreka, aka the Drowned World and the Land Beneath the Lake

Alignment and type: Logic, possibly Wicked; Lakes or a Drowned World

Traveler: Nadya the Drowned Girl, introduced in Sugar Sky

Important Residents: Burian the turtle

Skills, Habits, or Magical Tokens of Returned Children: She can talk to turtles, and they have an affinity for her.

Description: None given, other than there are a ton of turtles.

Worth a visit? Well, I do like turtles, so sure, why not.

 

In a few cases we know the name of the traveler but few details of the world they went to.

 

Unnamed Nonsense World #1

Alignment and type: Nonsense, High Virtue, and Moderate Rhyme; type unknown

Traveler: Eleanor West, introduced in Every Heart

Important Residents: None mentioned

Skills, Habits, or Magical Tokens of Returned Children: Traveled to and from her other world six times before she was sixteen, so her age is out of whack with reality–she looks like she’s in her sixties but she’s really almost a hundred years old.

Description: None provided

Worth a visit? Reminded me a little of Narnia. If the world is more like The Lion, the Witch, and the Wardrobe, then thanks but no thanks. If it’s closer to The Voyage of the Dawn Treader, then sign me up.

 

Unnamed World of Rainbows

Alignment and type: Alignment unknown; Fairyland

Traveler: Angela, introduced in Every Heart

Important Residents: None mentioned

Skills, Habits, or Magical Tokens of Returned Children: She is an excellent long-distance runner and has magical sneakers that allow her to run on rainbows.

Description: Basically a world of rainbows. Unknown what was below the rainbows.

Worth a visit? Running is. The. Worst.

 

Unnamed World of Beauty

Alignment and type: Nonsense, High Wicked, and High Rhyme; type unknown

Traveler: Seraphina, introduced in Every Heart

Important Residents: Possibly Helen of Troy

Skills, Habits, or Magical Tokens of Returned Children: “Pretty as a sunrise, mean as a snake.”

Description: None provided

 

Unnamed Logic World #1

Alignment and type: High Logic and High Wicked; Goblin Market Fairyland

Traveler: Lundy, introduced in Every Heart

Important Residents: The Fae, a local apothecary

Skills, Habits, or Magical Tokens of Returned Children: Lundy ages in reverse.

Description: None provided

 

Unnamed Nonsense World #2

Alignment and type: High Nonsense; Underworld

Traveler: Unnamed mother and daughter, introduced in Every Heart

Description: A generational portal world that can only be accessed through a special mirror under the light of a full moon.

 

Unnamed Logic World #2

Alignment and type: High Logic; Fairyland

Traveler: Unnamed child, introduced in Every Heart

Description: None provided

 

Unnamed World

Alignment and type: Unknown alignment and type

Traveler: Unnamed girl, introduced in Every Heart

Description: Like something out of “a Hammer film.”

 

And the rest of the worlds mentioned. We know nothing of their alignments, types, or the names of the visiting children, just a line here and there telling us the world exists.

Unnamed worlds where children…

  • had cooling silver bells that kept them from burning alive.
  • possessed crystal statues that magically cured their diseases until shattered.
  • had magic shoes that they would die without
  • had balls made of gold that they would die without
  • lived alongside mole people
  • lived in perpetual winter
  • lived in perpetual summer
  • lived in light
  • lived in darkness
  • lived in atop rain
  • made homes in of “pure mathematics, where every number chimes like crystal as it rolls into reality”
  • used diamonds as currency
  • used snakeskins as currency
  • used salt as currency

And the very last world I can’t forget to mention is wherever the boy from Confection who hated chocolate went when he found his door….

Alex Brown is a teen librarian, writer, geeknerdloserweirdo, and all-around pop culture obsessive who watches entirely too much TV. Keep up with her every move on Twitter and Instagram, or get lost in the rabbit warren of ships and fandoms on her Tumblr.

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