Designer Will Staehle is bringing a unifying appearance to Cory Doctorow’s books, redesigning five of the author’s novels to make them align visually with Doctorow’s most recent work, Walkaway. The new trade paperback editions will be on shelves and available in May 2018.
Check out the enlarged line-up below.
The Rapture of the Nerds: Until the overminds bore of stirring Earth’s anthill, there’s Tech Jury Service: random humans, selected arbitrarily, charged with assessing dozens of new inventions and ruling on whether to let them loose. Young Huw, a technophobic, misanthropic Welshman, has been selected for the latest jury, a task he does his best to perform despite an itchy technovirus, the apathy of the proletariat, and a couple of truly awful moments on bathroom floors.
Down & Out in the Magic Kingdom: Disney World! The greatest artistic achievement of the long-ago twentieth century. Now in the keeping of a network of “ad-hocs” who keep the classic attractions running as they always have, enhanced with only the smallest high-tech touches.
Now, though, the “ad hocs” are under attack. A new group has taken over the Hall of the Presidents, and is replacing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that give guests the illusion of being Washington, Lincoln, and all the others. For Jules, this is an attack on the artistic purity of Disney World itself.
Worse: it appears this new group has had Jules killed. This upsets him.
Eastern Standard Tribe: Instant wireless communication puts everyone in touch with everyone else, twenty-four hours a day. But one thing hasn’t changed: the need for sleep. The world is slowly splintering into Tribes held together by a common time zone, less than family and more than nations. Art is working to humiliate the Greenwich Mean Tribe to the benefit of his own people. But in a world without boundaries, nothing can be taken for granted-not happiness, not money, and most certainly not love.
Someone Comes to Town, Someone Leaves Town: Alan is a middle-aged entrepeneur in contemporary Toronto, who has devoted himself to fixing up a house in a bohemian neighborhood. This naturally brings him in contact with the house full of students and layabouts next door, including a young woman who, in a moment of stress, reveals to him that she has wings–wings, moreover, which grow back after each attempt to cut them off.
Alan understands. He himself has a secret or two. His father is a mountain; his mother is a washing machine; and among his brothers are a set of Russian nesting dolls.
Now two of the three nesting dolls, Edward and Frederick, are on his doorstep–well on their way to starvation, because their innermost member, George, has vanished. It appears that yet another brother, Davey, who Alan and his other siblings killed years ago, may have returned…bent on revenge.
Makers: Perry and Lester invent things—seashell robots that make toast, Boogie Woogie Elmo dolls that drive cars. They also invent entirely new economic systems, like the “New Work,” a New Deal for the technological era. Barefoot bankers cross the nation, microinvesting in high-tech communal mini-startups like Perry and Lester’s. Together, they transform the country, and Andrea Fleeks, a journo-turned-blogger, is there to document it.
Then it slides into collapse. The New Work bust puts the dot.combomb to shame. Perry and Lester build a network of interactive rides in abandoned Wal-Marts across the land. As their rides, which commemorate the New Work’s glory days, gain in popularity, a rogue Disney executive grows jealous, and convinces the police that Perry and Lester’s 3D printers are being used to run off AK-47s.
Hordes of goths descend on the shantytown built by the New Workers, joining the cult. Lawsuits multiply as venture capitalists take on a new investment strategy: backing litigation against companies like Disney. Lester and Perry’s friendship falls to pieces when Lester gets the ‘fatkins’ treatment, turning him into a sybaritic gigolo.
Then things get really interesting.