Gaming Roundup: Die and Enjoy It in Lords of the Fallen


From Software’s Dark Souls franchise went a long way toward mainstreaming the concept of insanely difficult, yet fun gaming. Polish developer CI Games, in conjunction with German studio Deck13 Interactive, is making no secret of the fact that they hope to follow in From’s tradition with their latest title, Lords of the Fallen.

CI certainly isn’t hiding from any comparisons made between their game and the Dark Souls franchise; after all, why would they? The success of a brand like Dark Souls works in the favor of any game being compared to it. While the graphics style of Lords of the Fallen seems slightly more cartoony in contrast to the pervasive grime and darkness of Lordran and Drangleic, the monster design is suitably impressive and initial previews indicate that the difficulty level is sufficiently aggravating. Gameplay trailers seem to suggest a game that plays like a hybrid of God of War and Dark Souls—the combat influenced by God of War, the enemy design influenced by Dark Souls.

Lords of the Fallen holds considerable promise, and that it’s next-gen only may allow it to pull a few tricks from its sleeves that haven’t been available to From Software in the past. We’re looking forward to tracking this game down at Comic Con this weekend for a closer look. Lords of the Fallen is scheduled to launch on October 28, 2014 for Windows, Xbox One, and PS4.

In other gaming news this week, VR gets a light gun, we learn a little about the new Doom, Alien: Isolation crafts an intelligent alien, and we prepare for San Diego Comic Con. Read on!

  • The launch of Dragon Age: Inquisition has been delayed by a month to November 18, 2014 so that Bioware can spend a little more time on overall polish.
  • The Evil Within’s launch date, on the other hand, is going in the opposite direction. Makami’s latest in survival horror will release a week earlier than planned, on October 14, 2014.
  • VR is coming, so naturally you’re going to need a VR gun to go along with your Oculus Rift (or Project Morpheus). Enter TrinityVR with their Trinity Magnum controller.
  • QuakeCon attendees got an exclusive reveal of the new Doom game last week. What do we know about it so far? ShackNews has a point-form recap, the highlights of which tell us that the game will revisit the origins of the franchise, biomechanical Hell Knights will return, and enemies will be able to beat you to death with your own limbs.

  • Coinciding with the release of the 2015 core set of Magic: The Gathering, Magic: Duel of the Planeswalkers 2015 launched on PC, iPad, Android, and Xbox 360 last week. If you’re interested in learning the basics of the game, the electronic version is a great introduction to how it works.

  • Speaking of card games, the first expansion for Blizzard’s excellent Hearthstone, titled Curse of Naxxramas, is coming next week, launching for PC, Mac, and iPad on July 22.
  • Nathan Drake has yet to be cast, but the Uncharted movie is still scheduled to start filming in early 2015, according to director Seth Gordon.
  • We previewed Alien: Isolation in this space a few weeks ago, and the more we hear about the game, the better it sounds. This week, we learn that the odds of your playing the same section in the same way is unlikely, due to the focus being placed on developing the alien’s AI. According to creative lead Alistair Hope, the developers “realised if you could learn [the alien’s] behavior then it would stop being scary. You won’t see any patterns because there aren’t any.”
  • A final note: we, your humble bloggers, will be at San Diego Comic Con this weekend, so if you have any specific requests as to games or previews you’d like to see previews of, let us know below and we’ll do our best to accommodate. Until next week!

If there are games you’d like us to cover or blogs you think we should be following for more news, please let us know @tdelucci or @pritpaulbains.


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