Most fans of 90s gaming are well acquainted with developer LucasArts’ (technically known as Lucasfilm Games at the time) early adventure gaming classics: The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge. This week, Ron Gilbert, creator of the Monkey Island-verse, opened up on his blog, Grumpy Gamer, about what he would like to do if he were ever to make another Monkey Island game—mandatory reading for gamers pining for the company of Guybrush Threepwood and the Ghost Pirate LeChuck.
While Gilbert makes it clear right off the bat that nothing is in the works in terms of his involvement with another Monkey Island game and there are no plans for that to change in the immediate future, he goes on to muse about a mental checklist detailing what he personally would like to do with the franchise, were it in his hands once more. His wishlist includes gaining ownership of the IP and allowing fans to create their own non-canon spinoffs without worry of legal repercussion, which is notable in its nobility in and of itself. With regard to the game, he envisions (among many other things) a fully voice-acted, retro “enhanced low-res” approach that picks up right where Monkey Island 2 left off—thereby rendering any current Monkey Island tales after that point non-canon. For fans of the game or gaming history in general, his musings are worth a read. And if you’re really craving a return visit to Monkey Island, Steam has you covered with the fully remastered versions of the first two games.
In other gaming news this week, Injustice: Gods Among Us launched, PAX Prime sold out, and Bioshock Infinite ruffles religious feathers. Read on!
- If you’re at all interested in attending this year’s PAX Prime convention, eBay’s going to be your best bet as of today. All badges officially sold out yesterday—a new record.
- File this under the “taking games way too seriously” column: Valve has refunded a gamer who complained that a forced baptism near the beginning of Bioshock Infinite violated his fundamental religious beliefs. Kotaku mined some interesting community feedback and included it in their story—well worth perusing if you have a few moments.
- In case you missed it earlier in the week, Bethesda released a couple of tweets teasing their next project, and no one really has any idea what the hell they mean. Thoughts, dear reader?
- Microsoft really wants the Xbox to succeed in Japan. But is offering a $5 prize for gamers who surpass a million hours played in a two month period really going to help all that much? A million hours. In two months. For 400 Microsoft Points (roughly a $5 value). Something seems off here.
- Syfy’s new show Defiance has a tie-in game that’s been… defying all opportunities to launch successfully (/cue David Caruso). But developer Trion acknowledges their issues and offers a mea culpa to fans with 1 week boosts to weapons, skills, XP and more. Be aware that this is a limited time apology. Speaking of Defiance, if you have any thoughts on Monday’s premiere episode, feel free to leave them below.
- IGN presents 18 things non-gamers will never understand about games. We’re especially fans of numbers 17, 12, 8, and 1.
- PSA: Injustice: Gods Among Us launched this week, to mostly positive feedback. If you picked up the game, we’d love to hear your thoughts.
- Should all video games include a censored mode on launch? IGN’s Game Scoop! panel discusses. It doesn’t seem as though there’s any harm in having the option available… aside from the extra time and money required on the developer’s end to make it so.
- Finally, The Witcher 3 is aspiring to become the next evolutionary step in RPGs—think Skyrim without the faults, meaning the same level of environmental detail but with more depth and polish to the gameplay balance and story.