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When one looks in the box, whatever remains, however improbable, must be the cat.

Reactor

I’ve written before about what a brilliant and versatile writer Walter Jon Williams is, so it’s no surprise that his new novel absolutely blew me over. This Is Not A Game is an exciting near-future science fiction story that does everything right.

There are four friends from a college RPG group, and they’re grown up. Charlie is a software millionaire, Austin is a venture capitalist, Dagmar is running a company that runs ARGs, and BJ is a failure working on a helpline and gold-farming to make ends meet. Dagmar gets caught up in Indonesia when the currency collapses and civilization breaks down after it. Her online resources and gaming friends turn out to be more help than she would have expected. But “This Is Not A Game.” There’s an interesting line between fiction and reality in a game like that, and while rescuing Dagmar is real, to the players she enlists to help, that almost doesn’t matter. Things get more complicated from there on, everything turns out to be more complex, more connected, and more satisfyingly resolved, than you would imagine possible.

Williams has always been good at extrapolation, and this is a terrific day-after-tomorrow near future. He’s been involved in various “reality” games and deeply understands how they work. The description of putting the game together and the way it works are
fascinating and realistic. I often find depictions of gaming in fiction very irritating, but Williams knows why people play and what kind of people they are. Early on he uses a description of the four friends’ gaming styles to illuminate their characters. The forum messages between the gamers are just exactly the way these things work. Incidentally, I haven’t seen character developed through online messages done so well since A Fire Upon the Deep.

The economics and software sides of the book also make sense. It isn’t possible to talk about some of the niftiest stuff without major spoilers, and I’m reluctant to spoil anything at all because the pace at which information is revealed is masterful. Things that don’t look as if they’re connected are connected.

The natural thing to compare this to would be Stross’s Halting State. It simply blows it out of the water. It’s several orders of magnitude more complex and more realistic. I quite enjoyed Halting State, but I stayed up half the night finishing This Is Not A Game.

This is an exciting novel with great characters, including a very nice geeky female protagonist. It also has chewy science fiction ideas under the fast-paced action layer. I expect to see it on a lot of next year’s award ballots. I’m surprised I haven’t heard more buzz about it already. This might be because Williams is one of those writers who everyone infuriatingly takes for granted. Oh, another terrific masterpiece that’s not at all like the last book. Well, it’ll be on my Hugo nominations, because I definitely haven’t read five better books this year.


Jo Walton is a science fiction and fantasy writer. She’s published eight novels, most recently Half a Crown and Lifelode, and two poetry collections. She reads a lot, and blogs about it here regularly. She comes from Wales but lives in Montreal where the food and books are more varied.

About the Author

About Author Mobile

Jo Walton

Author

Jo Walton is the author of fifteen novels, including the Hugo and Nebula award winning Among Others two essay collections, a collection of short stories, and several poetry collections. She has a new essay collection Trace Elements, with Ada Palmer, coming soon. She has a Patreon (patreon.com/bluejo) for her poetry, and the fact that people support it constantly restores her faith in human nature. She lives in Montreal, Canada, and Florence, Italy, reads a lot, and blogs about it here. It sometimes worries her that this is so exactly what she wanted to do when she grew up.
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