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posted Tuesday December 16, 2008 04:41pm EST

Top Five Favorite SF/Fantasy Computer Gaming Memories

Joshua Starr

Reliable sources have called this “the most incredible season of electronic entertainment on record.” Post-apocalyptic, zombie-bashing, god-playing amusement abounds. But new games take new tech, and those of us without the requisite gear are left out in the cold. Fortunately, like Superman withdrawing to the Fortress of Solitude, I can retreat into the blessed warmth of memory, and relive my top five favorite SF gaming moments. Some social, some solitary, some tragic, some thrilling, these are the sorts of experiences that should keep people gaming for the next 20 years.

5. Conquering the worlds with champion adamantium slingers
Master of Magic, a hybridization of Magic: The Gathering and Sid Meier’s Civilization, is the game I have played, discontinuously, over the longest period of time. I bought it at release (1993), and reinstall every few years. It had massive numbers of spells, races, units, and artifacts, which could be combined in infinite permutations to achieve the perfect strategy for domination of two planes. Everyone had their favorites (Flying invisible warships! Runemaster artificer wizards!), and these were mine. Halflings were the smallest and friendliest of the races, and their best unit was the humble slinger—little rock-tossing hobbity guys. But build them in a city with the right resources, cast the right spells, have the right abilities, and level those suckers up, and suddenly your little rock-tossing guys are pulling down Sky Drakes and Demon Lords like it ain’t no thing at all. Deeply satisfying. Added nostalgia bonus from playing the game with a friend 2-3 days a week after camp for an entire summer.

4. Getting punched in the face by a boxing glove for no reason in the Neverhood

The Neverhood was a claymation adventure game filled with absurd humor, wonderful music, stunning design, and a fantastically epic proto-steampunk (claypunk?) backstory of robots, god-kings, and literal world-building. I had very little idea what to expect from it when I first started playing. This moment, from the second room in the game, gave the first hint of the weirdness that awaited.

3. The very beginning of Doom
Think back. There was a time when the first person shooter—not the latest iteration, the concept itself —was new and exciting. Upon Doom’s release, I remember a lot of hype, but not much definite info. But once you hit “play,” you began an entirely unprecedented experience. With the terrifying sounds of heavy breathing, screams, and unidentifiable moans—it’s a portal to hell they opened here, remember—ringing in your ears, you are stranded alone with nothing but a pistol, preparing to take on hell’s legions without number. You got more powerful, with much bigger weapons, and that had its fun parts, but nothing else really compared for generating that first thrill of excitement and fear as being a lone space marine abandoned to his fate with only the pistol to shoot his way out.

Incidentally, I did like the rest of the game, too—until some jerk shouted the codes for infinite weapons and God Mode across the aisles of my local CompUsa (R.I.P.) I did not have the willpower then to resist using them at the hard parts, and that takes all the fun out.

2. Morte’s Revelations

Planescape: Torment is one of my favorite games ever. Set in D&D’s Planescape setting, where bizarre locales (a pregnant alleyway), characters (a reformed succubus), and events (negotiating with the emergent intelligence of a nest of cranium rats) are common, it is an absolute delight, spending as much time on (well-done!) philosophical debate as on combat and questing. It’s a must-play for anyone who wants to experience an interactive fictional world as original and inventive as something like China Mieville’s Bas-Lag. Your character is known as The Nameless One, and you cannot die: you wake up one morning in the mortuary, with no memory of who you are or what you should do. Fortunately, next to you is a floating, talking skull who identifies himself as Morte, and he reads you the tattoo on your back in which you explain to yourself a little bit of what should be going on. From that point on, this chatty, lively character is your loyal companion through more madness and mayhem than I have seen in any other computer RPG. And then, near the end of the game, someone reads to you the part of the tattoo that Morte left off: “Don’t trust the skull.” I remember the wave of confusion, shock, and indignation that swept over me at that moment, and it’s a testament to how engaging the game made its story and characters—my exhibit A evidence for video games as literature.

1. Untwisting the waterspout in Loom

In Loom, probably the most beautiful of the early LucasArts adventure games, you played Bobbin Threadbare, a novice Weaver (of the guild that can Weave reality itself) on a quest to… well, save the world, to make a long and complex story short (I’d forgotten this, but apparently the game shipped with a 30 minute introductory audio drama). The magic system was based on short musical tunes, or “drafts,” played on your “distaff”—the manual supplied a few, but most you had to discover. At one point, you are in a boat with a waterspout blocking your path. You search your spells, but nothing fits. You have a “Twisting” draft—what good is that, though? I was stuck—went back to previous screens, looked to see if there was an item I missed, and so on. But nothing.

I played this game with my dad, when I was about 7 years old, and I know that connection is a big part of what made it special. I wasn’t the one who finally got the idea to play the “twist” tune backwards. But I quite well remember the excitement of trying something that seemed totally new and uncertain, and the joy at seeing the waterspout untwist and fall into the water—being rewarded for the leap of logic with pure and total success, and my dad cheering right along with me.

Dishonorable mention: Constantly being killed by my college roommates in Halo. I never quite figured that game out.

So what are some of yours?

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categories: Gaming
tags: computer games, Master of Magic, The Neverhood, doom, Planescape: Torment, Loom, HALO, nostalgia, memories, favorites, lists, top five

26 comments
James Alan Gardner
1.  James Alan Gardner
Tuesday December 16, 2008 05:06pm EST
Planescape: Torment had several other deeply memorable moments. If you talked extensively with Dak'kon and read all of his "book" [spoiler] you got a strong hint that you (i.e. the Nameless One) had once been Zerthimon, tragic hero of the Githzerai/Githyanki wars. That sent a chill up my spine.

Best of all, though, were the final good-byes. If you made a few right choices, you got the chance to say good-bye to all your companions just before the end of the game. All their stories came full circle and you learned a number of things they'd been withholding all along...a real tour-de-force ending.
Troy Lissoway
2.  Troylis
VIEW ALL BY · Tuesday December 16, 2008 05:24pm EST
One would have to be falling out of my chair the first time I tried to dodge something in Doom (fortunately for my ego, it was apparently a common reaction).

Another would be about halfway through Marathon, discovering that at least one Mjolnir killer cyborg had been stashed onboard the game's generation ship. I spent the next several levels fearfully waiting for the suckers to show up—until I figured out that the killer cyborg is the player character :)
Tyler Sliwkanich
3.  slikz21
VIEW ALL BY · Tuesday December 16, 2008 05:25pm EST
The tram ride in the original Half-Life (1998, Valve) that had the credits rolling and a hollow female voice narrating your passage through the Black Mesa Research Facility, was one of my favorite moments ever. Characters, story, scripted events, and continuous levels didn't exist (at this quality) before Half-Life. Games like Doom are great, but the FPS genre as it is today, owes more to Half-Life than any other game.

Metal Gear Solid(also released in 1998, Konami) is with out a doubt my favorite game of all time. There are those that argue that it's more of a movie than a game, but even with it's many copycats (Splinter Cell), still manages to be wholly unique. The battle with Psycho Mantis where you had to plug the controller into port 2 before you could beat him, or having to look on the back of the game case to get Meryl's codec frequency, are just two of the "4th-wall" breaking moments that Kojima put into this game.

Doom is the only game I've played on your list, but my mom and I played Torin's Passage (Sierra adventure game) back when I was really young, and it is to this day, the only game I've managed to get my mom to play.

There are many others but I'll leave it with these ones, or I would be sitting here all afternoon.
James Alan Gardner
4.  sehlat
Tuesday December 16, 2008 05:28pm EST
I had a moment in the last arena of Quake:Arena where Xaero was using the bounce pads to reach the floating artifact where the BFG9000 was lying. I swung the mouse up and got him in mid-air with a perfect snap shot. I've never done better by reflex (and mostly done worse), but a perfect moment like that never goes away.
David Bilek
5.  dtbilek
VIEW ALL BY · Tuesday December 16, 2008 07:15pm EST
Having Planescape: Torment be #2 on your list rather than #1 is nearly unforgivable but I will chalk it up to a momentary lapse of judgment. I'm also glad to see that JAG is a man of taste and refinement. I knew there was a reason I liked his books.

My list would go something like:

1) a bit from Torment
2) a bit from Torment
3) a bit from Torment
4) etc
...
17) everything else

Greatest RPG of all time.
James Alan Gardner
6.  Dart Bane
Tuesday December 16, 2008 07:23pm EST
what about Diablo 1 and 2. Those have got to be some of the best hack n slash fantasy RPG's ever!!! and they are highly addictive.

Don't forget starcraft best RTS (in my book) also highly addictive
Joshua Starr
7.  JStarr
VIEW ALL BY · Tuesday December 16, 2008 07:31pm EST · amended on Tuesday December 16, 2008 08:36pm EST
@5 and 6: This is definitely not a list of my favorite games ever! It's about specific moments and memories that stuck with me. Only Planescape and M.O.M., of the games listed, would also be on a similar "Favorite Games" list. There are moments in books that stick with you, too, but with gaming it's different because you and the people you play with have a part in creating the memory and moment in that specific form (a la comment #4).

Although getting Diablo 2 on release day and playing from about 5:30 am the day afterward until late at night, discovering more and more crazy weapons and jaw-dropping environments, occasionally messaging with other friends doing the same thing elsewhere on Battle.net, would have a place on the extended "memories" list. I hope Diablo 3 comes out on a weekend...

@3: Those MGS moments sound awesome! Wish I had played, back in the day. I'm also highly amused by Troylis's Doom memory.
Tucker (just some guy)
8.  jazzfish
VIEW ALL BY · Tuesday December 16, 2008 07:41pm EST
The closing "cinematic" for Thief (the first one), a gorgeous conversation between Garrett and one of the Keepers as they walk through the city after a snowfall. Sample exchange: "If you hadn't noticed, I just saved the city, yourself included." "As we knew you would. As it had to be." And the closing: "Tell your friends that Garrett is through!" "I will tell them this. Nothing is changed. All is as it was written. The Trickster is dead: beware the dawn of the Metal Age."
Dylan Razor
9.  Darth/Bane
VIEW ALL BY · Tuesday December 16, 2008 07:50pm EST
Are these supposed to be his favorite or the better SF/Fantasy games of all time. Diablo should be #1 followed by Starcraft and then Half-Life 2. If you don't understand Halo you must be like a super Sped
James Alan Gardner
10.  Matt C. Wilson
Tuesday December 16, 2008 08:21pm EST
So many memories... :)

I can't agree with the premise more - rather than lament my machine's woeful inability to play the latest games, why not curl up this winter with classic titles?

There are so many to choose from, it was hard to pick five. But here goes:

#5 Deus Ex
What can I say - the feeling of world-spanning conspiracy and intrigue that this game creates is so compelling. The twists and turns, never knowing who's on which side, or what they're actually after. The mod system makes this one so replayable too - do you want to go commando or stealth? And the ending - well, how would you choose the fate of the whole world?

#4 King's Bounty
I know I spent more than the cost of this game renting it from Blockbuster over, and over, and over. This is the game that would go on to spur the Heroes of Might and Magic series, but it stands on its own as a classic. Choosing your army from the many races of creatures and warriors, getting into fights that you know you can't win by the numbers - but pulling through on your strategy; to me that's what shines in this game.

#3 AD&D Gold Box Games
Ok, ok, not one game, but still the source of many fondly spent hours of my youth. These games were a series of four, based on novels written in the AD&D Forgotten Realms universe (hi Jeff & Kate :) They were very true to the 2nd Edition rules, and allowed you to carry your characters forward through all four games, ultimately becoming epic uber-heroes. Not sure that these can claim the title of the original super-RPGs, but if not, they're way up on that list.

#2 Dune II
During the blizzard of '93 I got stranded at my friend Andrew's house for the whole weekend, on into Monday. And he had just gotten Dune II and a SoundBlaster PRO. This, as far as I'm concerned, was geek nirvana. We spent days (literally) going through each Ordos campaign in succession, and ended up empty handed because of the bug with Saboteurs in v1.0. This game has to go down as one of the greatest of all time.

#1 Star Control II
Best. Game. Ever. (No, you cannot argue with me on this.) If you haven't played this, stop what you are doing and download The Ur-Quan Masters, the open source fan community remake/update/port/act of worship that this game so truly deserves. Go! Now! You're still reading! Go!!!
Torie Atkinson
11.  Torie
VIEW ALL BY · Tuesday December 16, 2008 08:50pm EST
@ 9

As the title of the post indicates, these are his top five favorite gaming memories--not a best of list, just a nostalgia list.

My favorite nostalgia game? Sid Meier's Pirates. Though I think the game I am most fond of is still Sierra's Zeus, the ancient Greek city-building game.
Tucker (just some guy)
12.  jazzfish
VIEW ALL BY · Tuesday December 16, 2008 09:30pm EST
And, yes yes yes to Loom (first game I ever played through twice, second time on Hard mode, and all to get the extra two seconds of animation when someone foolishly looks under the main character's hood). And the audio cassette that came with it. Wow. I wonder if my parents still have the box hanging around somewhere. . .
Justin Adair
13.  Hobbyns
VIEW ALL BY · Tuesday December 16, 2008 10:42pm EST
@ 8: Jazzfish, I have to completely agree that the closing cut scene of Thief 1 is easily one of my most moving and memorable gaming moments. The intro music to the scene is haunting, and the dialogue is worthy of Chandler. Let me just add to the already well expressed canon that the demise of Through the Looking Glass was a serious crime against gaming.
Troy Lissoway
14.  Troylis
VIEW ALL BY · Wednesday December 17, 2008 01:54am EST
@10: Matt, thanks for mentioning Deus Ex! The level design was amazing, considering they could never be sure what any given player character would be able to do. A game fun enough that I can forgive them for succumbing to the common problem of not really knowing how it end it in a satisfying manner. I'm not sure if there are any current games that offer the same degree of freedom—a perfect combination of FPS and RPG.

Another favourite old-school moment: playing the first Tomb Raider with some cousins. The sudden appearance of a raptor was a jolt, but it was the "thump, thump, thump" just before the T-Rex rounds the corner that lets you know the designers have just changed the scale of the game :)
James Alan Gardner
15.  Siderite
Wednesday December 17, 2008 02:14am EST
Oh, yes, the good old games. It's hard to rate them, though. I would go with Star Control and Dune II from the list above (although I've quite enjoyed Dune I as well), I couldn't get Diablo, even when I finished the game. To my shame I've never played Planescape:Torment, but I took steps towards remedying the situation.

My favourites would have to include Might&Magic (not Heroes!!), the ones before the 3D gfx spoiled the feel and quality of the game. Also Sierra's Quest for Glory series (I just loved that vampire chick). Wolfenstein had a bigger effect on me than Doom, but I liked both. That French game, Ishar, was nice too.

And then there are the multiplayer games: Mortal Kombat, played in championships with the guys from highschool (and later university, hmm), Quake II (with the Weapons of Destruction 7 addon), Warcraft I (where me and a friend played for hours trying to defeat the other with a single wizard, when all the resources on the map were gone and no structurl repair were possible anymore).

I am missing a few others. I could mention Counter Strike, which was more of an addiction than an emotional experience for me...
J Dalziel
16.  BunnyM
VIEW ALL BY · Wednesday December 17, 2008 04:48am EST
Freespace 2, the greatest space sim of all time, actually capturing the feel of being in a tiny, fragile fighter in the midst of a capital ship battle, and still being able to make a difference.

TIE Fighter for doing the story and achievement system so damn well that you'd fly it over&over&over just to get every last objective, even the hidden ones.

And, of course, the original Pool of Radiance, played on the legendary C-64, for the time my (roughly level 4) party was out of spells, almost out of arrows, all members down to single digit HP and on the way back to town from Sokol Keep, only to get attacked by an entire Orc nation. (Seriously, these suckers were stacked 6+ deep on three sides.)

Not only did everyone survive, first try, we slaughtered them, almost to an orc. We killed, and killed, and killed, until they broke, and then we ran almost all of them down. Less than a handful made their escape. It was a dark, dark day for the orc tribes of the Moonsea.

*is still chuffed about that, 20+years later*
Alexander Gieg
17.  alexgieg
VIEW ALL BY · Wednesday December 17, 2008 09:49am EST
Lucas Art's "The Dig". The whole adventure game is a marvelously weird sci-fi story. I still remember how stunned I was when looking at, well, everything there was to see in there, the first time I played.
James Alan Gardner
18.  Molly Moloney
Wednesday December 17, 2008 06:40pm EST
It's been a while since I've played "Planescape: Torment" but my memories of it-- the unfolding story and some of the imagery-- is so much stronger than for many, many other games. While I didn't spend quite as many hours playing it as, say, the behemoth Baldur's Gate II, or the truly-time-sucking Civilization games, for example, there's something about it that just sticks. Or maybe haunts...
Chuk Goodin
19.  Chuk
VIEW ALL BY · Wednesday December 17, 2008 06:44pm EST
I gotta agree with The Dig, that game was a great story with a nice (for the time) adventure game interface and some fun but not killer-hard puzzles. My non-SF reading sister-in-law played it all the way through, too.

I think Master of Magic is pretty darn suitable for a modern remake (including multiplayer of course). Age of Wonders: Shadow Magic and one of the Civilization IV mods both come pretty close.
David Bilek
20.  dtbilek
VIEW ALL BY · Wednesday December 17, 2008 07:16pm EST
@10

Star Control II isn't even the best space exploration game. Starflight II for the win.
Dylan Razor
21.  Darth/Bane
VIEW ALL BY · Wednesday December 17, 2008 09:05pm EST
BunnyM I just barrowed pool of radiance from my uncle like a week ago cause my computer is crap but I was like "sweet, a kick-ass AD&D RPG" but the gay translation wheel was like a miss print nothing added up
James Alan Gardner
22.  jwdenzel
Thursday December 18, 2008 01:49pm EST
I loved Loom. And yes, it did come with a cassette tape with the audio drama on it. I bet if you google around you can find it as an MP3 somewhere.

Some of my all time favorites:

The Bard's Tale: Played on a Mac Classic (black and white, baby. Oh yeah). The game was a lot of fun, had lots of HARD (!!) puzzles, no auto-mapping feature, requiring that I ask my Dad (an engineer) for lots of graph paper, and no way to save your game unless you were in the nice, safe, cozy Adventurer's Guild. This game was the first real RPG I ever played, and for that reason will always be my favorite.

The Gold Box Games, most notably Pool of Radiance. -sigh-

Wizardry: Bane of the Cosmic Forge - Dark. Scary. I played it on Halloween one year while a storm raged outside. Good times.

Might & Magic III... The first RPG I ever played in color on a Mac. At the time, I didn't think graphics could get better. :)

Prince of Persia (The original). Tons of fun. And a real challenge.

Prince of Persia: The Sands of Time - Surprisingly, this was a fantastic story! I'm worried that they'll blow the movie adaptation that's coming though.

Final Fantasy VII - The Death Scene. You know the one.

Final Fantasy X - Best game in the series IMO. A perfect balance of game play, emotional story, and great characters.

FF XII - Playing it now... and loving it!
Tzut Tzut
23.  WillieMcBride
VIEW ALL BY · Sunday December 21, 2008 10:32am EST
Star Control II
Best. Game. Ever.


No discussion here. Whoever disagrees is just wrong.
Ryan V
24.  JesterJoker
VIEW ALL BY · Saturday December 27, 2008 02:22pm EST
Chrono Trigger and FFIII connect like the Star Wars trilogy. I played them together a long time ago and always think of them at the same time. They're both almost perfect for what they do, on opposite sides of the spectrum.

Starcraft. Who needs to say more?

System Shock 2. I installed it again. It's the single game to get me to stop playing it /twice/ for pure terror. The first was the very /concept/ of the annelids. The second was the jumping spider. O_o!!
James Alan Gardner
25.  Hida Reju
Thursday March 05, 2009 05:47am EST
Master of Magic, one of the greatest Microprose games ever. I was only 13 when we got it and I played it for 5 years solid. After the much needed patch it was as perfect as a game can get.
Kimberly Woods
26.  Calli
VIEW ALL BY · Thursday March 05, 2009 10:49pm EST
Not computer gaming, strictly speaking, but the Opera House sequence in Final Fantasy VI (III in its earliest incarnation in the States). It all starts with a scheme to commandeer an airship by having a party member trade places with the opera house's starlet, and ends in an onstage boss battle -- complete with unique battle music provided by the orchestra! It isn't all about everything that can (generally comically) go wrong, either; there are some genuinely tender moments tucked in too. The updated translation on the GBA port makes it even more awesome (the lyrics scan now!), and while the music takes a hit in places due to the GBA's sound quality, the 'vocals' sound much better.
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