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ABOUT THE AUTHOR
Steven
Erikson was born in Toronto, grew up in Winnipeg, and then lived
in the UK for several years with his wife and son. They recently
returned to Winnipeg. He is an anthropologist and archaeologist
by training, as well as a graduate of the Iowa Writer's Workshop.
Q&A with Steve Erikson
1. When did you first start writing fantasy and why?
Answer: I started writing fiction in my early twenties
contemporary stuff for the most part, short stories and the like
until I took a creative writing course at my local university
(where I was in a master's program in anthropology, but getting
rather bored). It was a poetry workshop, in fact, and while that
was interesting I wanted to write fiction. Fortunately, the instructor,
George Amabile, was content enough with my handing him chapters
out-of-class on a regular basis. So I wrote a bad fantasy novel.
Lots of enthusiasm but not much else. His feedback was terrific,
and extended over the following summer. Thereafter, however, with
a fair chunk of archaeology and travel interspersed in the next
few years, I was concentrating exclusively on contemporary fiction,
switching degrees (and universities) to attend the Creative Writing
program at the University of Victoria, then the Master's program
at the University of Iowa, again in writing. Shortly thereafter
I sold my first collection of stories (not fantasy), called 'A Ruin
of Feathers,' and, living and unemployed on Saltspring Island in
B.C., with my wife pregnant, I started writing 'Gardens of the Moon.'
Four months later I had the first draft done. Nine years after that
it got published
in the UK.
I enjoy writing fantasy. The genre is unique in many ways, especially
the freedom it gives the writer to take a metaphor and make it as
real as you want; also, the founding premise of genre fiction is
communication something often forgotten or outright disregarded
in so-called literary fiction (hence the smaller audiences)
and I loved (and still do) using language to communicate, to tell
a good story, and (hopefully) find loyal readers.
2. Gardens of the Moon has been compared to Glen Cook's Black
Company books. Has Glen Cook truly influenced your writing, and
if so, how? What other authors have influenced your work?
Answer: It's always hard to discuss influences I
always end up with a huge, disparate and esoteric list, and the
connections of those authors and their works with my own is often
impossible to categorise. Inspiration is one of those impossible-to-categorise
things: reading a good writer inspires me, no matter what the genre
or subject matter. In any case
Glen Cook, John Gardner, Gustav
Hasford, R.E. Howard, Donaldson, Burroughs (E.R.) (in a nostalgic
sense), Homer, Karl Edward Wagner, Leiber, Russell Hoban, Arthur
C. Clarke, Alice Munro, Doris Lessing, G.K. Chesterton, Italo Calvino,
Umberto Ecco, Zelazny, Tim Powers, well, it goes on.
The thing about Glen Cook is that with The Black Company he singlehandedly
changed the field of fantasy something a lot of people didn't
notice and maybe still don't. He brought the story down to a human
level, dispensing with the cliché archetypes of princes,
kings and evil sorcerors. Reading his stuff was like reading Vietnam
War fiction on peyote. He also showed what could be done with first
person point of view, so very rare in fantasy, where the first person
was not some wide-eyed farmboy, but a character with history and
years under the belt, a jaded eye and a droll sense of humour
as jaded as the modern world. This was ground-breaking stuff, and
maybe one day, just one day, he will get the recognition he deserves.
3. What's it like to receive all this tremendous positive feedback,
especially from the likes of Glen Cook, Stephen R. Donaldson, Elizabeth
Haydon, etc.?
Answer: It's overwhelming, to be honest. So unexpected, but so
gratifying. Sometimes I think, well, for years in various workshops
I was writing to an audience of fellow writers, and fellow writers
see what they read differently from non-writers not necessarily
better, but differently. An eye for craft, the technical crap, the
use of rhythm, pacing, diction, sentence structure, exposition
now, I eat that stuff up myself. And I work damned hard to avoid
accidents in my writing it's my own obsession and when I screw
up a sentence's rhythm, it's for a reason, and I burrow deep with
subtext, foreshadowing (across the entire series) and the old rule
of 'show don't tell.' Could that be it? On better days I like to
think so they're picking up on my devious side. But there's no
real way of knowing. I've never met Glen Cook, and when Steve and
I get together at conventions we usually talk politics, family and
other stuff, so in the end, I don't really know. But it's great.
4. How has your background in anthropology and archaeology influenced
you as an author?
Answer: In every way. One can take the notion of stratigraphy
so essential in archaeology and apply it as a mechanism for world-building,
not just geologically or in an evolutionary sense, but culturally
as well. Layers upon layers the landscape itself tells its story,
and some, a lot, or very little of that story can involve human
(sentient) hands. Walk the countryside in England and everything
you see has been shaped, completely and absolutely altered by human
activity. Walk the precambrian shield in Canada and, unless you
stumble on a petroform site, all you see is unchanged, fundamentally
unaffected by human existence. Both realisations are equally profound
to me. Cultures are the same way. We think of things as overlying
other things, but we're often unaware that what lies on top has
roots deep into all that lies below it. So, to build an entire world,
one starts from the bedrock and works upward, layer after layer.
In addition to anthropology, there's also history, and in many
ways that discipline works more than the former in a fantasy series
(or it should), because building the world is just the beginning,
you need to infuse history in those layers, because from history
all that really matters derives the essential truths of the human
condition. And all art, regardless of the media, is an exploration
of the human condition. Precambrian shield is just 4 billion year
old bedrock; the handful of people who walk across it are the ones
who set upon it a new layer of meaning, of significance, by what
they do and who they are and all that they believe.
5. Are there any other influences in your work, whether it's
particular music, art, or personal experiences that have inspired
you as an author?
Answer: mostly stuff I don't talk about (unless I'm babbling
after hours upon hours of no-sleep at a convention) I travelled
in the wrong places at the wrong time, once, long ago, and saw,
I guess, both the best and the worst of human nature. Mind you,
flip on the news these days and you get the same.
I write to music. I pick the music to suit the novel's feel and
pace, and often there's only two or three CDs I listen to throughout
the writing of the entire quarter million word novel. Scary, huh.
6. Your Malazan Book of the Fallen will be a 10-book series.
Could you explain the series title, and do you already have a vision
of where this series will take your readers?
Answer: the title was inspired by Napoleon's Book of the Fallen;
although that one simply lists the names of the fallen soldiers
from his campaigns. I was more inspired by the notion of it than
its actuality. Fallen soldiers is one thing, but fallen lives and
the stories surrounding them is another one need not die to fall,
in that sense. So, while characters will fall to the wayside (die),
others will survive the series.
The ten books are mapped out regards the principle arcs. I know
where the series is going, have done from the first, and now it's
just a matter of getting us there, step by grisly step. It's that
inexorability (is that a word?) that compels me as a writer; that
and an abiding love of tragedy. My primary inspiration for the Malazan
Book of the Fallen is the Iliad. There's a hint for ya.
7. You have created a unique, fascinating and extremely intricate
system of magic in your world. Where did the inspiration for the
Warrens come from?
Answer: I really don't know. The AD&D stuff was everywhere,
not just gaming, but in fantasy novel after fantasy novel. Character
classes do this bizarre feedback loop, springing from fiction into
the RPG world then back again and the more it bounced back and forth,
the more entrenched and dogmatic became the tropes. I started getting
claustrophobic. The Warrens are a more organic approach, less predictable,
less visually cliched, and kept mysteriously vague by my deliberately
being mysterious and vague. In cultural anthropology one can read
innumerable monographs on various 'primitive' peoples and discover
endless, unique and strange takes on the principles of magic and
some of them are outright lies, invented on the spot by mischievous
shamans stifling howls of laughter as the anthropologist records
and writes down every detail. Or you look back on history, especially
religious history, especially Christian history, and gain yet more
insights on the notion of magic. Warrens and the idea of 'aspected'
magic is simply a means of throwing the field wide open. There is
a structure. Honest. I am just being furiatingly infuriating.
8. There are quite a large number of characters introduced in
Gardens of the Moon. Have you created a personal history
for each of the characters you refer to by name, no matter how minor?
Any particular favorites among the characters in Gardens of the
Moon?
Answer: Sometimes a character appears on the spot, so I have to
back-story them (beauty english) and at that time I may stumble
on something interesting, or not. For most of the characters, I
have a fair idea of who they are, and how much they'll give away
of themselves (which usually isn't much, just like in the real world).
It's odd, some readers love the characterisation I do while others
ask: what characterisation? Well, it's there, but it's all show
and no tell. A character who walks up and says this is who I am,
where I'm from, what I want, why I want it, and answers every question
asked of him or her is, to my mind, a complete bore, not to mention
absurdly unreal and so thick the chances of even surviving to adulthood
are virtually nil. Nor do I give away much on what people are really
thinking, and hold hard as I can to particular points of view. Even
stranger, the few times I climb inside a character's head most readers
would have me get back out as soon as possible (it's dark in there!),
so hey, sometimes there ain't no winning for winning.
9. Given the vast tracks of history and geography not to mention
many different cultures and races represented in The Malazan Book
of the Fallen, do you already have extensive notes ala The Silmarillion
as well as the appendices and indexes found in the Lord of the
Rings? Is there enough material for a sourcebook, or will it
be closer to a small set of encyclopedias by the time The Malazan
Book of the Fallen is complete?
Answer: tonnes of material, notes, notebooks, maps, charts, lists,
etc. So much stuff I can't keep track of it all. There will be an
encyclopedia, although I can't say when.
10. With such a broad vision of the entire series, how do you
go about making each novel a standalone tale, rather than merely
continuing action?
Answer: Plotting was something rarely discussed and almost never
critiqued in all the workshops I attended, yet it was what interested
me again and again. There was (and is, but to a lesser extent) the
notion that in literary fiction plot was pejorative, indicative
of, dare we say it, something common and anti-intellectual. Style
over substance was preferred, where all drama must perforce and
by its very presence, be melodrama in other words, revealed emotion
in a story is inevitably seen and interpreted as false emotion,
something concocted to fish for a response from the reader. Blah
blah blah. I couldn't stand that pompous, pseudo-sophisticated crap.
Get deep enough into a character and his or her life, and the emotions
become real, the sweat becomes real, the trauma becomes real. Getting
there takes good writing, hard writing, but it's got to be the greatest
reward of all, for writer and reader alike.
Plotting is character-driven as much as it is consciously constructed.
It is derived of conflict, and most conflict comes from clashing
interests backed by antagonistic motivations. Rocks don't have motivations
but characters do and that's where plot comes from. Besides, it
is the well-fount of entertainment and the nose-in-the-air ponces
proclaiming otherwise
well, never mind. What was the question
again?
Stand-alone plots I hated cliff-hangers in trilogies or
series. As a reader I'd often throw the damned book across the room,
knowing I'd have to wait a year or six before I found out what happened
(I'd go get it again, of course). So it was important to me to plot
these things so's there's a beginning, a middle and an end. Naturally,
Gardens of the Moon sort of broke that rule, since there's no real
beginning (oops); and I suppose in a way with Book Ten, there'll
be no 'end' either, since life goes on (for whomever is left living,
that is). I'd like to leave readers with a sense of completion,
maybe even satisfaction, after the last page of each novel, no matter
how momentary or illusory it might be.
11. What are your favorite, and least favorite, things about
being a writer?
Answer: Favourite thing? Easy. Writing full-time means I can do
what I love to do and get paid for it, enough to not have to worry
about where the next meal's coming from, or having to work another
job at the same time.
Least favourite? My back gets sore from sitting too long.
12. How do you spend your time when you are not writing?
Answer: I fenced for years and years, but have taken a hiatus;
now I'm a goalie with a university team playing hockey every Sunday
night and that's fun, since I did that in my early teens. I also
play Civilisation (the computer game) although I'd love to get my
hands on the developers since I've got about a thousand ideas for
'em I do that most nights, as a wind-down. What else? Canoeing
in summer, cross-country skiing now in winter (man, what a killer
exercise), watching loving and hating NHL hockey, watching my son
grow up
.
13. Having lived in both Canada and England, can you compare
the two experiences? How have each influenced your writing?
Answer: touched on that somewhere above landscape and history,
environment and meaning. England was, culturally, a crowded place
filled with people seemingly on the edge of rage, and other people
(thankfully) who were generous, welcoming and were and have remained
good friends. It's a post-imperial society over there
. But
London is the greatest city on earth.
I grew up in Canada, and returning to it was both heartening and
depressing; the former for the renewed friendships; the latter for,
well, a whole lot else.
The effect of a place often doesn't manifest itself in writing
until you've left it: I've been sling-shotting a bit the last few
years, and as yet I'm not sure how that is translating into my work.
I love both countries, even as I find them often frustrating. Must
be the same with most people, I expect, no matter what the place.
14. Has your work in archeology taken you to any other interesting
locales?
Answer: Most of Central America, central Canada, and now, next
week, to Wyoming on a volunteer dig it will have been about ten
years since my last project, and I am really looking forward to
it.
15. While there are quite a few interesting stories still to
come, have you put any thought into what comes after The Malazan
Book of the Fallen, both in your life and in your writing career?
Answer: a long rest, I think. Six, seven days at least. Then I
start gearing up for whatever comes next. Assuming I'm still in
one piece, of course.
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