Apr 24 2014 4:50pm

Gaming Roundup: Dragon Age: Inquisition Ignites the Skies on October 7

Dragon Age Inquisition

Dragon Age: Inquisition received a new trailer and a release date this week, and from what we’ve seen so far, the game continues to look incredibly promising. In addition to the trailer’s release date announcement and the showcasing of some incredible next-gen graphics, we learned that BioWare is giving their dragon combat system a complete makeover. (Hint: anyone remember Soldier of Fortune II?)

BioWare’s latest trailer expounds further on Inquisition’s story, as we learn that a massive explosion during a peace conference between warring mages and templars has wiped out most of the ruling class. This blast has also opened an interdimensional breach in Thedas, through which demons are pouring in at an alarming rate. You enter this universe as the Inquisitor, the sole survivor of the explosion, and are tasked with turning back the demons and restoring order to the world.

BioWare has reportedly revamped player vs dragon combat in Inquisition. Producer Cameron Lee states that improved hit detection (aka limb targeting) will play a big role in dragon fights, meaning that now the specific region of a dragon you choose to target will play a significant role in the fight’s outcome. Want to ground your dragon? Target its wings. Want to slow down its charge? Target its legs. Yes, the fundamentals of this system have been in place since way back in the days of Soldier of Fortune II and more recently, Dead Space and Fallout 3, but it’s always fun when a game chooses to place especial focus on hit detection and pulls it off successfully.

Dragon Age: Inquisition launches on October 7 in North America for Xbox 360/One, PS3/4, and PC.

In other gaming news this week, next-gen games are starting to come to grips with available technology, we learn a bit more about Destiny, Fatal Frame gets a sequel, and Naughty Dog suffers a rash of mysterious departures. Read on!

  • Next-gen games have not yet fully realized the graphical capabilities of next-gen hardware, but if the trailer for Project CARS is any indication, they’re well on their way. Rumor has it this trailer is composed entirely of in-game footage.

  • League of Legends players have a new champion to test out. Meet Braum, the Heart of the Freljord.
  • This week in accidental tweets, we learned that a new Prince of Persia title is in the works.
  • We’ve already learned a little about the enemies and setting of Bungie’s latest offering, Destiny. This week, Bungie offered up an early look at the game’s available character classes: the titan, the warlock, and the hunter.
  • If you’ve ever felt nostalgic for Suikoden II, one of the best RPGs released circa the original PlayStation era, now is your moment. The late-90s classic will soon be headed to the PlayStation Network.
  • Don’t look now, but Sony appears to be moving forward with the BioShock movie...
  • Sony trademarked a couple of new PlayStation titles—Entwined and KILL STRAIN (yes, all in caps)—providing the slightest of hints of games to come.
  • Lords of the Fallen is hoping to become known as more than just a next-gen Dark Souls, but when it comes down to it, is a next-gen Dark Souls really a bad thing?

  • A number of Watch Dogs previews are making the rounds online ahead of the game’s May 27 release date, and it sounds like there’s some potential here. GTA with a moral compass is a pretty good selling point...
  • Any horror gamers who are fans of the Fatal Frame series will welcome the news of a Fatal Frame sequel being developed for the Wii U.
  • What’s going on at Naughty Dog? The past few months have seen the departure of quite a few key personnel, including Uncharted creative director and writer Amy Hennig, Uncharted 4 game director Justin Richmond, and now art director Nate Wells and voice actor and writer Todd Stashwick.
  • Finally, the Assassin’s Creed franchise has sold in excess of 73 million total units since the series’ inception. Let’s hope that the AC windfall enables Ubisoft to spend a little more time on gameplay innovation going forward—this isn’t necessarily a problem yet, but it could be soon.

If there are games you’d like us to cover or blogs you think we should be following for more news, please let us know @tdelucci or @pritpaulbains.

Chris Nelly
1. Aeryl
Inquisition looks so cool. It looks like the Inquisitor, based on his glowy green hand, gets magical powers, but you can still class them as a not-mage.

And I hate how they always make the main character a dude in the trailers, even though the story allows you to pick a gender.
Walker White
2. Walker

The box art is gender neutral, so we have some progress.

I am still wary because all we see is environment shots. I maintain that one of the things that killed DA2 is how empty the world was. In the days since AC2, you cannot have it set entirely in a city and then populate it with NPCs that do not move anywhere.

Every single trailer I have seen puts the population density of this world at DA1 amounts.
3. quinne
Dragon Age 4: Disquisition
4. Porphyrogenitus
Being able to take a dragon down by doing something other than spamming frost spells to lock it in place while your swordsmen stab it in the legs sounds amazing.

Archers and mages hit the wings to ground it, warriors hit the legs to immobilize it, melee rogues go in for the heavy damage to the body to get the kill (gogo backstab).

I've been looking forward to Watch Dogs for a while now, too. It has something of a Person of Interest feel to it, though darker (more vigilante and less guardian angel).
Erica Redshift
5. Erica_Redshift
@1: Agreed regarding gender bias. BioWare has always been that way with all of their games, from Star Wars to Mass Effect (I must mention Jade Empire here, as it had a female on the cover). At least with ME3, the fans got to vote on an "official" FemShep design (not my choice of looks, but I respect the vote tally) which was used in later trailers and marketing. There's some time, still, for them to do the same with DA:I. *Hopes*

@2: I'm not sure if you've hit YouTube for some development videos or live panels regarding DA:I yet, however BW has been pretty openly owning the mistakes of DA2's content and has been assuring players that DA:I will be an extremely large game with massive environments and populations which are ever-changing directly due to your decisions. I really hope that they make it amazing.

On another note, I'm really looking forward to seeing how they bring in your previous game saves (Cloud must be utilized for XBox users) to this story. I would personally like to see some next-gen graphics conversion of our previous characters show up somewhere. I may be asking a bit much, but in my mind, it wouldn't make sense not to run into the Warden and Champion in this major installment of the franchise.

I don't have an XBox One yet, but I played DA:O and DA2 on both XBox 360 and PC. Once EA sank their talons into BioWare and made them kill the ability to modify their games on the PC, I kind of lost interest in the platform. I think I'll be going back to the console for this one.
Chris Nelly
6. Aeryl
I have mage playthroughs I've done for the specific purpose of importing to DA:I, even though I prefer to play rogue. It seems to me, since magic is the cause of all this, it should be mages that brought us to this point.

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