Fri
May 10 2013 9:00am

How to Make a Good Dungeons & Dragons Movie

Dungeons & Dragons movie

What is the curse of the Dungeons and Dragons movie? Why is it that when the words “Dungeons and Dragons movie” are spoken aloud, cringing and boredom follow? Is it like the cinematic equivalent of Macbeth? Should we be saying “the elvish film” instead of “the Scottish play?” And why would Warner Bros. be taking a shot at it? Either way, it is a bit too late—did you watch that trailer for Dungeons and Dragons 3: The Book of Vile Darkness? I’m as much of a fan of Vecna’s favorite book as anybody, but that doesn’t appear to be… very good. “I’ve traveled to the floor of the pit of my own free will!” and all that jazz. Even power word kill can’t save it. Not even Thora Birch and Jeremy Irons—or cameos from Richard O’Brien and Tom Baker—could save the first Dungeons and Dragons movie. At least Dungeons and Dragons: Wrath of the Dragon God had the good graces to be a low budget made for television movie….

But what if there was a good Dungeons and Dragons movie?

I think it is totally possible to make a Dungeons and Dragons movie that stood the test of time. In fact, I think there are lots of possible ways to make lots of different high quality Dungeons and Dragons movies. There are real world factors that you have to deal with, obviously. You need a real budget; not necessarily blockbuster sized, but you need the money to be able to hire real talent and get good costume design, set building, locations, and special effects. You’d have to negotiate the license, getting Hasbro to give you free reign to tell the story without corporate meddling. You would need good actors and a good director; actually, I guess a good producer and a decent budget would take care of all of that. So let’s assume all that as a given; how could you make a good Dungeons and Dragons movie if you’ve got tools to do so?

Did you know Krull was supposed to be a Dungeons and Dragons movie? Well, there are conflicting rumors—Gary Gygax stated that he didn’t know anything about that—but I like to imagine the possible alternative Earth where that happened. If you haven’t seen 1983’s fantasy epic, I recommend it; I may be a little bit biased because it was the first movie I saw in theaters, but I think it holds up as a spectacular success within the genre of 80’s fur and steel schlock. It opens with a colossal black mountain flying through space—the lair of The Beast and the Slayers, which doubles as a spaceship and a fortress—and is full of aliens that shoot lasers and whose skulls hatch squids when they die, a shapeshifting wizard, a cyclops and “the glaive,” which is basically a cross between a boomerang and a frisbee with knives all over it. If that had somehow become the template for what Dungeons and Dragons meant, on a pop cultural level, then this would be a stranger world. Here are a few other pitches!

 

The Weird

Our heroes have overthrown the dictator, conquered the unholy tomb, defeated the invasion from the underworld… and now they’ve come to Sigil, the city between Heaven and Hell, Limbo and Nirvana, where angels and robots rub shoulders with the countless champions of infinite worlds. That’s right, make a Planescape movie, with the characters starting out as archetypal heroes thrust into a story of planar scope, where going to try to kill the Devil is an actual option.

Too weird? What about embracing the recent dungeonpunk developments in the game and making an Eberron story? A world that resembles our own, but with spells fueling the wars and new innovations. Viewers know how to react to “post-war” stories and the basic shtick of dwarves and elves, and you could use a lot of noir and science fiction tropes by turning them on their head. Let the audiences expectations tell part of the story, so your script is free to deal with overlooked stuff like “plots” and “characters.”

Hey, liked Eberron? Maybe it is time for a sequel: Spelljammer! Now that you’ve gotten your viewers complacent—they think they get it, dragonmarked gnomes running magical telgrams, lightning-elemental powered railroads, golem soldiers with PTSD—hit them with the big guns. They sit down with their popcorn and you just lay on the the writhing tentacles of a Cuttle Command spaceship with mindflayer Admiral Ackbar, horrible neogi merchants and the weird wonder of the phlogistan. You take the knob, turn it up to eleven, break it off, throw it out the porthole.

 

The Classic

Build your story around the most memorable of icons: Castle Greyhawk. The characters take care of themselves—why fool around? Go directly to Mordenkainen as your creepy wizard sending Melf, Tenser and Robilar to go fight Bigby and Iggwlv in the dungeons of the castle. Make it a tour of Dungeons and Dragon’s roots. If it has a certain comedic tone, so what—too many movies take themselves seriously. Look at Iron Man and The Avengers; people are ready for adventure with a grin.

Or maybe Greyhawk might be too goofy; it certainly has a dearth of diversity. Why not borrow the Third Edition iconics and send them up against some real evil: send Lidda, Ember and Regdar into the Tomb of Horrors. Actually, better take more characters than that—take a lesson from Game of Thrones and make the Tomb of Horrors just as awful and death-inducing as its reputation hints at. Maybe add Warduke in, he’s a scary looking dude.

Got a multi-movie deal? Then consider Against the Giants as a jumping off point. Giants haven’t been overdone by Hollywood, and you’ve got plenty of interesting visual hooks in the landscape and personage of the hill, frost and fire giants. Just when they think they’ve finished up, bam, you drop the twist on them: the drow were behind it all along! And your second film is Queen of the Spiders; a descent into the Underdark, confrontations with spiders and evil elves and eventual Lolth herself. Heck, throw Drizzt in there while you’re at it.

 

The Genre Slider

I think the success of X-Men: First Class is strong evidence that people are willing to work with known properties in new settings. The Weird ideas above sort of touch on this, but why not embrace it entirely? Audiences know what to expect from a fantasy film, but if you take those clichés and place them in a new context, everything old is new again. The half-elf ranger, elven archer, dwarf fighter, human wizard and halfling rogue… in Ravenloft. Just make a real horror film, but insert classic exemplars. Or send them on an Expedition to the Barrier Peaks and have your usual fantasy crew… confront strange science-fiction creatures. If you like, you can spin either of those films into a Planescape or a Spelljammer sequel, if it takes off!

 

The Fourth Wall

This is perhaps the hardest, but most rewarding idea: bust the fourth wall. What is it that makes Dungeons and Dragons unique? It is the fact that it is less a game and more a system of post-modern narrative rules allowing improvised storytelling, right? That is far more important to the hobby than owlbears or beholders. So, include some element of that in your movie! Now, this can be screwed up very easily, but if you can pull it off it can be incredibly effecting—look at the Childlike Empress in The NeverEnding Story calling out for Bastian to say her name? That is etched into my memory. Maybe you could use the Dungeons and Dragons cartoon for inspiration; that has a pedigree and a “real world and fictional world” dichotomy.


Mordicai Knode just wants there to be a movie where someone rides on a giant nautilus in outer space and then goes to the center of the afterlife to meet The Lady of Pain. Is that so much to ask? He asks for so very little. Do you like Twitter or Tumblr? He is on them!

48 comments
Mordicai Knode
1. mordicai
I was JUST thinking of my Spelljammer/Zombie mash-up idea this morning.
Colin R
2. Colin R
As the late great Roger Ebert said, it's not what a movie is about but how it's about it. Ultimately the setting is just window dressing, and the plot is just a clothesline; what would make a good Dungeons and Dragons movie is what would make any movie good--interesting characters played by well-chosen actors. They don't even have to be high-profile actors--lots of great genre television has been made with relatively unknown or limited actors.

More than the D-list production values, I think what made previous D&D movies suck is that they treat it as a product, not as a story. They ask, "are there dragons? Check; are there fighters and wizards? check. OK we've got a D&D movie!" Dwelling on the setting or specific adventures seems like exactly the wrong way to go about it.
Colin R
3. JDC
Krill is an abomination. That's just science.
Jeff LaSala
4. JLaSala
It would take a while for moviegoers to accept Ravenloft—given how it borrows from classic horror books and films already familiar to the audience, unless you strayed from most of the darklords and focuses on the smaller-scale stories. And they are many.

Mordicae, have you ready any of the Ravenloft novels?

But imagine a series of movies, each from a different campaign world. Then they wait and see which ones was most popular, and continue from there.
Mordicai Knode
5. mordicai
2. Colin R

There is an argument to be made for the movie requiring a post-modern structure to really be "DnD" & not just "a fantasy movie" that does resonate with me.

3. JDC

Baleen whales would beg to differ, mister!
Colin R
6. beerofthedark
@ - Krill are little shrimp creatures favoured by whales, Krull is an excellent-but-flawed action-adventure with (among many other well-known names) a very early appearance by Liam Neeson. The first Dungeons & Dragons movie still holds the record of worst film I've ever seen in the cinema. I really hoped they were doing an adaptation of the animated series, but I was to be disappointed.
Colin R
7. Draken
Love the D&D cartoon. It was what I grew up on, so imagine my disgust upon seeing the first film.
This is how you make a great D&D movie: Translate five or so episodes of the cartoon (to get a story arc) into film, per film, and punctuate them with the best eps for climaxes: I don't know what per movies but some of the best off the top of my head are: City at the Edge of Midnight, The Quest of the Skeletal Warrior, The Dragons Grave Yard, Day of the Dungeon Master, The Last Illusion, The Girl who Dreamed Tomorrow, Child of the Star Gazer, etc. Oh yes, and the "Demo-Dragon" one (forgot what that one's called).
Then you build a series arc on the character's growth as they learn about the world and their weapons and come into their own as they try to get back home. You throw in Venger and the constant obstacle he presents, and vice versa. And the kids frustration at their inability to get home despite getting so close, repeatedly. And lastly you throw in the question of Dungeon Master's motives as the series (trilogy, perhaps) progresses -- because, come on, someone who could send them home with the flick of his wrists but uses them instead for his own ends does somehow seem sinister -- and THERE you have a hot property!
Feel like Kickstarting this myself.
Jack Flynn
8. JackofMidworld
You wrote "You take the knob, turn it up to eleven, break it off, throw it out the porthole," but I saw "You take the knob, turn it up to elven, break it off, throw it out the porthole."

Anyway, I have to agree with Colin, when they try to make a D&D movie, it's all about hitting the numbers, so gamers go because they see things they're familiar with but walk out at the end because it seemed like a farce or a parody rather than an homage or an actual movie. Though I'd pay real cash money to see Knight of the Black Rose.

Hey, speaking of Krynn, wasn't there supposed to be a Dragonlance movie with Keifer Sutherland or something? Did it ever come out? I haven't heard anything about that in a year or two, now that I think about it. Oh, but you know what I'm really excited about? Knights of Badassdom. Might actually be a way to back-door into a D&D movie, depending on how it ends (would probably have to crush the 4th wall but, hey, I'm ok with that).
Mordicai Knode
9. mordicai
4. JLaSala

Only "I, Strahd," & interestingly enough, that was at the behest of a non-gamer friend who adored it.
Peter Czyzewski
10. sebastianelgar
The Dragonlance movie Dragons of Autumn Twilight came out as a direct to video animated movie......I was unimpressed
Colin R
11. Hedgehog Dan
Yeah, Spelljammer and Eberron - and the mix of them - can be quite cool. (BTW, I view Treasure Planet as a sort of Spelljammer movie.)

I also liked the world of Athas, so I would be in for a good Dark Sun movie. Or a good Dragonlance which streamlined many roughness of D&D.

My advice would be one thing: You can of course touch different classes, but it should be never feel as "this is class is here because we advertise it", so, yeah, there can be a paladin, a barbarian, a ranger, etc. But it shall not feel that they are only templates in stead of persons.
Francisco Guimaraes
12. franksands
They already made the best D&D movie out there: it's called Lord of The Rings ;-)
In all seriousness, though, to make a good D&D movie, you just need to be invested enough to hire good directors and actually read the universe you're trying to portray. Also known today as "the marvel treatment". I know I would love to see a good Dragon Lance movie.
Alex Livingston
13. AlexLivingston
I'd like to see a real ensemble piece. Not White Male (fighter) and Assistants (white female cleric/love interest, the geeky wizard who happens to know the language needed to solve that one puzzle but otherwise serves as comic relief, the tank who teaches the WM to use his sword and belittles him constantly until the last battle when he gives him a begrudging "not bad, kid", the untrustworthy rogue who gives up loot for the common good at the end) with a few debates that always manage to end with the "right" path.

No Big Bad to fight, no hordes of vaguely humanoid evil creatures which we're not supposed to mind watching die. Something small. A mining town at the edge of an empire is having trouble with bandits. As our rag-tag band of adventurers face this little challenge, dark secrets are revealed and stakes change. You know -- like a D&D adventure.

Let each character come to the table (so to speak) with their own perfectly viable goals and desires which contradict each other. Make it about party dynamics.
Colin R
14. Thaxll
Colin hit it on the head. Just having a movie be about D&D without any sort of sensible plot or proper characters is never going to work
.
They need to take one of the more iconic D&D stories and make a movie from that, like a Drizzt movie. That could work. Or maybe make the first Dragonlance novels into a movie, or Elminster, or the Spellfire books. Plenty of options. They'd also come with a much wider and enthousiastic fanbase out of the box than a generic "D&D" titled film.
Chris Nelly
15. Aeryl
@8, JackofMidWorld, It's animated, Keifer Sutherland voices Tanis(or Raistlin, I can't remember which).

Doing a Dragonlance movie has always been my request, if you're gonna do a D&D movie, why not use one that already HAS a story. Plus I've always felt that Angelina Jolie would have made an awesome Kitiara. They'd have to diversify the cast. Some POC elves for a start maybe? Or maybe Tika?
Colin R
16. catterpillarboy
I am that rare creature that actually liked the first D&D flick (I found it to be a fun waste of time)…but the perfect D&D flick has already been made as that one awesome episode of Community (that said, if they wanted to make an adaptation of the D&D toon, I wouldn’t mind at all)
Colin R
17. Gerry__Quinn
Perhaps a bit cheesy, but what about making a movie in which a party of DnD players get thrust into their fantasy world as their own characters(turns out the new dodecahedral dice the DM just bought was loaded with Evil Magic).
Colin R
19. Meerkatx
A good DnD movie?

Needs actors, directors, a producer invested in the genre, good set design and cgi and most importantly a great story and even greater character or 5 for the audience to be invested in.

Dragonlance has the setting and most importantly it has perhaps the best DnD character of all, Raistlin Majere, the conflicted anti-hero.
Chris Nelly
20. Aeryl
@17, They are making a movie similar to that, where a LARP group summons an actual demon, titled Knights of Badassdom starring Summer Glau, Peter Dinklage, and Steve Zahn.
David Thomson
21. ZetaStriker
The problem with all this is that they aren't licensing Dragonlance, or Planescape, or any of the rich and interesting fantasy universes that have been made in support of Dungeons and Dragons over the years. They're licensing the brand itself, which is the equivalent of licensing Chess or a programming manual for C++. They paid for rules and a brand name to slap over the product, so their generic movie can be more than Fantasy Film: The Film About Fantasy. This has historically been the way this license has been abused in Hollywood, but its the wrong way to do it.

How should they use the license then? Easy. Go watch The Gamers: Dorkness Rising for great use of the Dungeons and Dragons license. It's a film about people playing Dungeons and Dragons, with the contents of the game world shown on screen while they're playing. That film uses it primarily as a vehicle for some great comedy, but there is potential for drama and other genres in all of that as well. I just think using the brand for what it is comes across a lot more honestly than making Yet Another Bad Fantasy Movie.
Dirk Walls
22. dirk
I've always thought The 13th Warrior was a pretty good DnD movie.

Obviously it didn't have wizards or elves and dwarves and all that, but it has a DnD adventure vibe to it.
Chris Nelly
23. Aeryl
http://www.themarysue.com/dungeons-and-dragons-warner-bros-universal/

HAHAHAHAHAHAHA!!!!!!
John C. Bunnell
24. JohnCBunnell
ZetaStriker has it exactly; while there is a lot of adaptable campaign-setting territory in the tie-in literature, all of it is tied to setting-specific material that evidently isn't included in the license. (The only possible exception might be the CBS-aired animated series, but I rather suspect that the rights to that would have to be acquired separately as well.)

So, then, what's the key to creating a memorable D&D-branded movie without any of the campaign material in your toolbox? It's the same key that makes all those campaign settings memorable in the first place:

Worldbuilding.

What makes stories of the Forgotten Realms or the Dragonlance milieu or Eberron exciting is that they take place in a vast, larger-than-life setting with richly developed backgrounds and history. In order to tell stories about legendary conflict, you need a world that understands what legends are -- and that's very, very difficult to do in movie shorthand.

Not impossible, mind. I rather like the idea of a sort of anthology series of movies under the D&D umbrella, each in its own mythic niche. But I'm not confident Hollywood is capable of pulling it off.
Colin R
26. Colin R
Re: 4. Mordicai;

I can certainly picture a very post-modern approach to making a D&D movie. I can picture it a number of different ways really. And you're probably right; if you wanted to create the ideal of D&D-as-movie, that's probably the only way that you could do it. Personally, my favorite translation of D&D to the screen is still the Community episode "Advanced Dungeons and Dragons."

But, if I was someone who had acquired the D&D license, I don't know that I'd limit myself to examining just that possibility. If you make a good conventional movie, who cares much about fidelity to the idea of D&D? My fear about focusing on the trappings of D&D is that instead of a clever post-modern take, we'd get some lumbering, soulless, factory-made product like the Transformers or Clash of the Titans franchises.
Sol Foster
27. colomon
There might be a good post-modern D&D movie waiting to be made. But what is the point of making a straight "D&D" movie? It's just an intentionally generic epic fantasy setting, maybe with lots of winks for gamers. I guess if a smart scripter took on that task she could make something interesting of it, but most likely it would be as bad as the movies we already have.

Putting it another way, here's a quick list of some of my favorite epic secondary world fantasy stories that haven't been turned into movies yet:

Chronicles of Amber
Vlad Taltos
Eternal Sky
The Wizard Knight
Eternal Champion

Probably everyone reading this could come up with their own, similiar list. Given that the technology now exists to make these come to life on the big screen, why would you give up starting with an interesting world, interesting characters, and a memorable story in favor of starting from a generic setting, generic charaters, and monotonous plot? (Hell, and if you're making up the interesting plot, characters, and setting for your D&D movie, why pay for the D&D license?)
Ken Hart
28. Ken-of-Ghastria
Franksands (#12) pegged it when he said "the Marvel treatment." Before 2008, Iron Man was arguable a Tier 3 hero, at least in terms of name recognition outside of comics fans. Marvel merchandise back then was more likely to feature the FF than Shellhead. But if you get the right team, the right budget, and the PERFECT actor... bingo.

The same could happen with D&D. Someday. ;-) I'm not optimistic that it'll be anytime soon, though. And as much as I think the name "Dungeons & Dragons" is far more marketable than any of the canon settings, a movie based on Eberron could rock if done right. The setting was created to be cinematic! And you could even just call it "Eberron." Period. If you have the right team assembled, people will go see an exciting fantasy movie, almost despite the title. Look at James Cameron and "Avatar." (I'm not a Cameron fan, but hey, the movie was a tremendous hit.)
Colin R
29. jhunton
Everybody's missing one point: D&D is a game. Why not start out with a group of people playing and then transition into the dungeon in which they are playing. Rather like Princess Bride's intro... Especially true with the iconic adventures like Tomb of Horrors. And if a character dies, transition back to the table, show the player rolling up another character, and everyone discussing how to bring the new character in. The Dead Gentlemen did this well with The Gamers, but it wasn't serious. It needs to be done without all the gamer-insider jokes, but as a movie that takes itself, its watchers, and (most importantly) the story seriously.
Colin R
30. Kasiki
@29 jhunton-

The problem is that taking it too seriously would be as bad. I could see this going like Scot Pilgrim vrs. the World in the story with elements out of story like the Princes Bride. Set it up, you have the DM/narator- and all people playing the game sitting down and you transition to "the game". It has to be fun. Have dice roles appear on screen. Start off the film with a TPK and the GM appologizing because it was an accident or have a player apologize because he roled low all the time. Make sure the players then do the unexpected and not follow conventional ways of dealling with something and getting into arguements with the GM because he now has to re tool what is going on. The key word is Fun.
Colin R
31. Kasiki
@29 jhunton-

The problem is that taking it too seriously would be as bad. I could see this going like Scot Pilgrim vrs. the World in the story with elements out of story like the Princes Bride. Set it up, you have the DM/narator- and all people playing the game sitting down and you transition to "the game". It has to be fun. Have dice roles appear on screen. Start off the film with a TPK and the GM appologizing because it was an accident or have a player apologize because he roled low all the time. Make sure the players then do the unexpected and not follow conventional ways of dealling with something and getting into arguements with the GM because he now has to re tool what is going on. The key word is Fun.
William Carter
32. wcarter
As the great Bender Bending Rodriguez would say: I'm going to make my own Dungeons & Dragons movie, with blackjack and hookers!

Seriously though, the similarly themed "In the Name of the King" of a few years ago was horrible. I shutter to think what the next attempt will be like if the movie isn't written at least somewhat ironically (i.e. the self-deprecating humor and insider jokes of "The Expendables").

*Edited for simplicity
Colin R
33. Erik Dercf
A good D & D movie would need to start in a basement or in darkened bed room with a round table full of teenaged geeks or geeks remembering their teenaged years. The plot would either transport them to the D & D world or it would follow the characters the geeks created learning to work together as well oiled fantasy fighting force. To keep cost low I would suggest it take a similar approach as the film version of "The Bridge to Tearbithia". Cheers interesting article.
Mordicai Knode
34. mordicai
29. jhunton

Actually...Princess Bride might be the perfect comparison, along with my aforementioned NeverEnding Story pick.
Colin R
35. Imprimus
You know, I actually liked the D&D movies. Not because they were good, but because they were so bad it was funny. Mostly the first one, I felt like the second one took itself a bit too seriously to really get a laugh out of it. Honestly, it reminded me of the over-the-top acting and silliness that my friends and I would get into while playing D&D. Got a kick out of it.

Really, though, they have a target market of the people who say, "D&D movie! Awesome!" and see it without a second thought. Anyone else probably isn't going to even be interested, so they don't need to make it *good*.
Colin R
36. VannaB
I think breaking the 4th wall is an excellent idea.

Make the movie in a Knights of the Dinner Table kind of way. Show the role-players, show the characters, and have a fun twist where the characters totally get away from the players and DM or get in a bind and are going to die, but the players are fighting amongst themselves and their drama makes the character's dilemma even worse.

That could be fun if well done and well written. It would be like "Redshirts" for D&D.
Colin R
37. Twilight
As someone else pointed out, Sweatpea only has the D&D license (not the license to any settings). Also, Hasbro has plans to make its own D&D movie and is suing Sweatpea/WB over their movie in violation of license. Per the latest info:
* The license for movie is separate from the license for tv series/movie.
* Sweatpea's license for D&D movies lapsed in 2010 because they did not make another movie within 5 years (after 2005).
* They could do another tv movie or tv series of D&D because the last tv series or tv movie was within the last 5 years.

Of course, if Hasbro can head a decent D&D movie is in about as much question as if Sweatpea/WB can...
Colin R
38. Twilight
Forgot to add that my preference would be for an Eberron movie (using the 3.5 version of the setting - 4e lost most of Eberron's soul).
Colin R
39. Parzival
This is how you make a great D&D movie: Translate five or so episodes of the cartoon (to get a story arc) into film
Odin preserve us, anything but that! Sorry, but as a teen D&Der, I was horrified by that show. Yeah, it was geared at kids, but I was hoping for something better (on the order of Thundar the Barbarian, which was more D&D than anything made at the time— a group of heroes travelling the countryside and battling whatever evil they encountered).
A good D & D movie would need to start in a basement or in darkened bed room with a round table full of teenaged geeks or geeks remembering their teenaged years. The plot would either transport them to the D & D world or it would follow the characters the geeks created learning to work together as well oiled fantasy fighting force.
Ever read The Sleeping Dragon (the first book in the Guardians of the Flame series) by Joel Rosenberg? That's the premise of this novel (not the first book to have that premise— see Quag Keep for a horrid example). Rosenberg's book was the first one I ever read to feature the death of an apparently main character very early on, establishing that the danger was real, and anyone could die in this very real fantasy world. A great story with a setup to a great series (though later it dwindled in quality), and potentially very filmable. Of course, it also features some very gritty and brutal moments that Hasbro would understandably balk at (though much could be handled "offscreen," as they essentially are in the novel). Definitely PG-13, potentially R.

The problem is, as others have stated, that D&D is a game. As such, the plot structure doesn't exist, and neither does a story or any truly in-depth or iconic characters for any potential movie viewers to latch onto. If you try to mimic the game, you'll have a lousy movie, because a typical D&D adventure doesn't make logical sense as a story arc. The situation may, but the progress (if written down) would likely be very unsatisfying. So what the property has to offer is mostly just the title; there's no "there" there. For Hollywood, that's a recipe for disaster in the film, regardless of budget or actors or director.

What is key isn't any of the above (though they're important). What is key is the writer. William Goldman is the heart of The Princess Bride, and it shows, especially if you read the book as well. Find a good writer, and you'll have a good D&D movie. Skip on that, and you won't.
Colin R
40. Ralfast
Heck, I would like to see a game set in Greyhawk for a change. Except for the Temple of Elemental Evil (a faithful if buggy adaption) no game has exploited the rich history, politics and sheer number of adventures set in Oerth. That would be a sprawling place to adventure and explore.

Alas....the Misbigotten Realms (don't get me wrong the video games are good to great, mostly) and other settings (Eberon, Dragonlance, even Planescap and Dark Sun) have eclipsed good old Greyhawk.
Alana Abbott
41. alanajoli
@21: I have to agree. The Gamers was absolutely the right way to use D&D in a movie setting, though clearly it's a humorous one rather than a serious one. I think in order for it to really represent D&D, there's got to be some sort of modern element, breaking of the fourth wall, or other acknowledgement of the storytelling/wargaming aspects of D&D.

I'd say it should be some sort of thriller where there's a question about whether or not the game is real (or no question, but with the game becoming real), but that would just make the anti-D&D crowd go all Mazes and Monsters on the game again.
Mordicai Knode
42. mordicai
40. Ralfast

In the Second Edition game I play, we're having our final climactic battle with Zuggtomoy this Saturday...wish me luck!
Colin R
43. Morandir
I've always been partial to Gamers: Dorkness Rising

http://www.youtube.com/watch?v=tOUksDJCijw

Low budget, quite funny, and surprisingly well-written.
Colin R
44. Ralfast
Good luck mordicai and roll well.

Come to think of it, I might even adapt those old mods to the new system RPG I'm working on.
Colin R
45. Takka
These ideas are vomit inducing. If any of them were used it would be another flop. I do believe it should take place in the Greyhawk setting though.
Mordicai Knode
46. mordicai
45. Takka

Thanks for the kind words, Takka! Hope you feel better.
Colin R
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Colin R
48. Fiendishone
This really is something that needs to be franchised as simply "Forgotton Realms" Make a few standalone stories into films, and once/if that takes off it could be expanded into other tales that can spawn sequels. Oh how I would love to see some of these stories made into blockbuster extravaganzas. In my opinion I would start with the Curse of the Azure Bonds. A great story that has a little bit of everything and would be a great way to introduce newcomers to the realms. I would also love to see a series with Elminster or Drizzt on the big screen. But The Forgotten Realms is definitely the way to go as far as settings go.

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