Fri
Feb 24 2012 3:00pm
Alan Wake’s American Nightmare: Full of Novel Ideas

I’m not sure there’s an agreed upon word for what Alan Wake: American Nightmare is. It is definitely not a sequel to Alan Wake, one of my favorite games of 2010. It’s also not DLC for the moody original game. American Nightmare is, most simply, a standalone pulp fiction game available now for download exclusively through the Xbox Live Arcade.

For fans of the original sleeper hit, this is both good and bad.

Alan Wake isn’t a typical action hero. When we first met him, he was a popular thriller author wrestling with some serious writer’s block. While on a retreat in the foggy Pacific Northwest town of Bright Falls, his wife disappeared and Alan had to fight his way through townies possessed by the malevolent Dark Presence featured in Wake’s own manuscript. (Hey, I never said Wake was a particularly original writer, just a bestselling one.)

While Remedy was very clear that American Nightmare isn’t a sequel to Alan Wake, I was still a bit disappointed with the change of direction. One of my favorite things about Alan Wake as a game was the atmospheric Twin Peaks vibe it gave off. There were even homages to the Lynch series’ diner and Log Lady. Not to mention a ridiculously cool soundtrack with creepy dirges from Nick Cave and Poe. But why return to the same well?

Set in the Southwest, X-Files weirdness gets swapped out for Robert Rodriquez camp. Here, Alan is trapped in an episode of the Twilight Zone-esque TV series Night Springs. That he wrote the screenplay for. (Again, popular fiction author.) Wake’s main nemesis is his evil doppelgänger, Mr. Scratch, who is pretty much the embodiment of every negative thing any friend or book critic ever said about Alan. With a homicidal streak and the ability to loop the narrative of the game in on itself.

It gets pretty meta.

What I love about Alan Wake is it’s story. It’s a definite headscratcher as far as logic goes — and there’s still no clear resolution to the cliffhanger ending of the first game here — but the creative ideas behind the combat system are fun. Sometimes the Rod Serling-style narration can be a little overwrought, but Alan Wake and his dark half constantly warn players that as writers, they love the sound of their own voice. And it’s unusual to see a writer cast in the central role of such an action-packed game.

There’s also an Arcade mode, though literary-minded types might get bored simply trying to defend themselves from hordes of demons. The combat itself is simple and smooth: use a flashlight (or some other light source) to burn the Dark Presence away before blasting your opponent with a revolver or a shotgun. The system in this episode is virtually identical to the first installment, only utilized a lot more in American Nightmare

Alan even gets an SMG.

This is definitely an action game.

About a writer.

While there were definitely a few “Oh shit!” moments as axe-weilding maniacs burst through trailer doors and into your path, the creep factor is low. Mr. Scratch is mostly shown on in-game TVs in live-action form, and the actor clearly enjoys haming it up for the camera, like a young Michael Madsen circa-Resevoir Dogs. Just because there are more enemies than before, and new classes of enemies, doesn’t mean the game is scarier. Or even tougher. Ammo drops are pretty regular.

The look of the game is top-notch. The grays, blues, and greens of the Pacific Northwest have been replaced with a warm palatte of oranges, pinks, and dusty browns befitting the Arizona desert setting. The most tense moments for me are the ones spent wandering off the beaten path in search of collectible manuscript pages. American Nightmare is more open to exploration than the original game. The soundtrack buzzes and groans as you near shadows and in a world where inanimate objects can try to kill you, those lonely moments seem ripe with horrible possibilites. 

Like Alan Wake himself learns, imagination has a power of its own.

American Nightmare is a relatively low-cost introduction to Alan Wake, more for fans of the original game than a newcomer looking for a scary shooter.  If you missed Alan Wake the first time around, now is a great chance to pick up a discounted copy. (Alan Wake was just released for PC this week, looking better than ever.)

While American Nightmare doesn’t recapture everything that was great about the original, it demonstrates that Alan Wake himself has an irresistable charm that can carry the franchise through different incarnations.

 

Visit the official Alan Wake site for more information, videos, and developer diaries.


Theresa DeLucci is a regular contributor to Tor.com. She covers True Blood, Game of Thrones, and is also an avid gamer. Follower her on Twitter @tdelucci

3 comments
Walker White
1. Walker
I liked Alan Wake, but it was crushed by Red Dead Redemption, which came out the same week.

I downloaded this and tried the demo. It had a lot of the same feel, but was paired down a lot more. However, the check points are poorly designed. If you die in the fire after the satellite hits the rig, you have to go through all three steps again. After the third try, I gave up because of the annoyance.
Pritpaul Bains
2. Kickpuncher
Loved Alan Wake and the increasingly difficult DLCs. This kinda' sounds like Remedy's answer to RDR's Undead Nightmare DLC though... fun, but designed for those who already have played through the game. They may have been better served at this point by releasing a standalone closer in feel to the original, which was outstanding, IMO.
Theresa DeLucci
3. theresa_delucci
@1 Oh, I forgot this came out the same week as Red Dead (which is, if you ask anyone who knows me, pretty much my favorite game ever. I wish I had a forum to talk about all the things I loved about that game.) 2010 was a great year: RDR, Mass Effect 2, Heavy Rain, and Alan Wake.

If you think the checkpoints are frustrating, the time loops are worse; you start back at the motel, only things are different. I didn't die at the rig by some miracle. I think I'm just good at running away like a coward. I loved how a Kasabian CD was integral to the plot for no reason other than having some loud indie rock play as things exploded.

Honestly, the first time loop seemed like a good place to take a break. I've got a rainy weekend ahead and honestly? I'm probably gonna spend more time catching up on Downton Abbey than playing this game. My time-sink will be Mass Effect 3, I'm sure.

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