Thu
Oct 21 2010 4:37pm
Valkyria Chronicles: A Spectacular Period Mashup in Tactical, Turn-Based Form

Valkyria Chronicles

I have a confession to make: Sega’s Valkyria Chronicles really isn’t a steampunk game. It’s more of an Anachronism Stew; it’s got a hearty dieselpunk base (most weapons and technology), chunks of meaty steampunk (costumes, politics, other weapons) and out-of-left-field historical anomalies (the lancer class), and is garnished with a zesty, zesty sprinkling of Japanese fascination with western dictatorships.

And it is one of the best turn-based tactical warfare games of the last five years. Personally, I haven’t liked a turn-based tactics game as much as I did Valkyria Chronicles since I first played Final Fantasy Tactics on the Playstation 1 far too many years ago.

Released in North American for the Playstation 3 in late 2008, Valkyria Chronicles portrays events in the kingdom of Gallia, a fictional Baltic state in 1930s “Europa,” that is really just the setting for an alternate history mash-up of every Eastern European war that took place between 1850 and 1945. People who have either read a book, or remember a European history class, may be slightly uncomfortable to note that the primary setting backdrop is the invasion of a peaceful, idyllic, Germanic-influenced country by the red-attired, tank-wielding invaders coming from a Russianly-direction.

....

....

So, yeah.

Valkyria Chronicles screenshotAnyways, the story centers around Welkin Gunther, a bourgeois intellectual who volunteers for the Gallian militia (bringing his own tank, as a matter of fact) to help defend his homeland from the hordes of the Autocratic Europan Imperial Alliance (which doesn’t make a whole lot of sense, but just run with it). As the war continues, primarily from Welkin’s perspective, we learn that the conquest of Gallia is really secondary to the Alliance; embroiled in a much larger war of conquest with another superpower, the Alliance is searching Gallia for the remains of a much older civilization, hoping that their findings will provide them with the definitive edge they need to achieve victory for their Emperor.

Valkyria Chronicles screenshotWhile the overplot isn’t exactly the most original ever, (Why do dead civilizations always have the best stuff?) Valkyria Chronicles’ characters really shine through. A combination of a solid script and excellent voice-acting really fleshes out all the characters, especially Welkin and his command squad. I’ve always thought of characterization in war-themed fiction to be particularly difficult; taking the time to allow characters to express their individual behavioral quirks can break the grim, gritty atmosphere that most war fiction attempts, but avoiding those developments can make your characters blur into the background as their individuality no longer matters. This game, I am happy to say, maintains the balance nicely.

I personally really like the cel-shaded look pervasive in anime-style games, which really allows artists to add levels of artistic detail without having to fight with graphics-optimization limitations. The art in Valkyria Chronicles takes advantage of this to give all the game visuals a very strong pastel-and-watercolors feel, which besides being nice to look at also emphasizes the game’s theme of fighting for a life beyond the end of the war.

Valkyria Chronicles screenshotFinally, we get to the gameplay, probably the strongest element of the game. Combat takes place on fixed battlefields as the story progresses, with options to replay battlefields or play special skirmish missions for experience and money. Rather than follow the established tactical wargame route and fill the game with a huge number of difficult-to-balance unit types—something which even Final Fantasy Tactics doesn’t quite manage perfectly—Valkyria Chronicles only has six unit types, or “classes” to the genre-savvy. While the use of tank units is mandatory on almost every battlefield, players have up to five extremely focused infantry classes ready to throw into battle: the scout, the shocktrooper, the lancer, the engineer, and the sniper.

As a result, players have an enormous amount of freedom in how they choose to approach each battlefield. You can dominate the field with snipers while scouts suss out enemy lines, you can lead from the front with your tanks and use your shocktroopers to roll right over the enemy, you can even use your tanks and a backup force of lancers and engineers to pin down the enemy’s mobile forces while a strike team of scouts and shocktroopers runs around the back to hit the enemy in the rear. There’s very little limitation on how you can approach each combat situation. Just make sure Welkin doesn’t die, or run out of troops, because that will be game over.

In the end, I’d say that Valkyria Chronicles is a 30 to 40-hour game experience. Folks who avoid the side-missions and experience-grinding might be able to knock it down to 20-25, but they would miss a lot of really interesting characterization and the battles will be much more difficult. No PS3? If you have a Sony PSP, you can play the similarly excellent Valkyria Chronicles 2, instead, though the sequel contains some spoilers for the first game.


David Pucik wants his own tank-garage...and his own tank. He also just launched a new blog, PowerLevelingTurtle.com, where he applies his thoughts on gaming, marketing, and the gaming industry at large.

This article is part of Steampunk Fortnight: ‹ previous | index | next ›
14 comments
VernianProcess
1. VernianProcess
Great review or an excellent game! VC is probably my favorite PS3 title ever. And it doesn't hurt that the developers also made the greatest (and most Steampunk) RPG ever (Skies of Arcadia).
VernianProcess
2. wandering-dreamer
I remember seeing some of the anime adaption of this and didn't like it but the game actually sounds rather fun.
David Pucik
3. Notmaker
There's actually an in-game cameo of the Skies of Arcadia team among the optional characters for your unit. Not only is it cool for Arcadia fans, they're not bad characters to use either!
VernianProcess
4. VernianProcess
Yeah Vyse and Aika were two of my most used units in the game! I love how when Aika saves Vyse if he gets shot, she says something like "Hang in there Vyse baby". Oh and Fina is the squad's medic in game too!

also if you look at any of the Skies cast bio's it mentions them arriving from a far away land to Europa lol.
Luke M
5. lmelior
Everyone who has a PS3 should have this game. Period.

Skies of Arcadia FTW. Didn't it have a post of its own during last year's Steampunk Month? Aika is great. Vyse is good early on, but once you unlock the fourth class potential he isn't as useful as some of the other Shocktroopers.

Minor correction: Valkyria Chronicles 2 (and 3, when it comes out) is on the PSP, not DS.
VernianProcess
6. VernianProcess
Indeed it did! I wrote it up in my top five Steampunk media article when I was doing guest editorials. ;)
Maiane Bakroeva
7. Isilel
A fantasy take on the Finnish war of 1940, eh? There should be lots of snipers and snow... And Emperors + ancient tech seem kind of extranious. Not that comrade Stalin wasn't effectively an emperor, but still...
Ben Rubinstein
8. BenRubinstein
Skies was AMAZING, and this looks great too! Buuuuuut I have no PS3, only 360 and Wii. And not nearly enough good RPGs for those.
David Pucik
10. Notmaker
@7

Initially, I assumed that it was an alternate history of the Baltic states of the time, but it really is more of a flipped German invasion of the Soviet Union, with 19th century empires. It's a bit disconcerting. :P
Maiane Bakroeva
11. Isilel
Notmaker @10:

Well, Finnland does lie on the Baltic Sea and it was the only former province of Russian Empire in that region that managed to defend itself against annexation by USSR in 1940 and remain independant. It was also non-agressive and German - Scandinavian influenced.
So, knowing little else about the game, I'd imagine that the Finnish War of 1940 is the incident that it was (very) loosely based on...
J G
12. MindElemental
I liked the gameplay a lot, notwithstanding the balance issues: the game's scoring system is mostly driven by the time taken to complete a stage, which encourages you to only use a handful of the tools at your disposal. I discussed this problem, and the dev team's possible motivations, on my blog.

Production values-wise, I liked the soundtrack and I LOVED the art style. The game also shone at bringing its minor characters, the non-plot-related men and women of your squad, to life: they weren't particularly deep, but they were vivid and entertaining enough for that to be all right.

But the plot is a mess. Sure, there are a few good moments. But the game isn't sure where it wants to pitch itself: does it want to be a serious war story or a more typical RPG plot?. And it has a tendency to leave plot threads hanging, or drop them altogether.

Overall it was a good game, but IMHO it could have been great had the story been better written.
Dexter Palmer
13. dexterpalmer
I really enjoyed this game. One aspect of it that struck me was the way that it deals with racial prejudice--not just in the cut scenes, but in the actual game mechanics. For instance, there's one character (I forget her name: it's been a while) who has great stats and would be an excellent addition to your squad, except that she's an out-and-out racist, to the point that she takes an actual statistical penalty due to hatred if she's within close proximity of a Darcsen, the Jewish- or gypsy-analogs of the game (and the comments she makes are pretty awful). So as the squad's commander, you're essentially given the choice of not using her at all and placing a less capable character in that slot, or using her, but not fielding any Darcsen in order to take full advantage of her capabilities. Rarely do games present you with those kinds of moral decisions. (I got the feeling that the game was slightly more challenging if you didn't use Darcsen Haters, but since I only fielded one once during my playthrough, I can't be sure.)
David Pucik
15. Notmaker
MindElemental @12

This a good point. The developers clearly intended for scouts to be your primary infantry unit, judging by how scoring works. When I played through it, I found myself starting with just scouts and tanks, using my scouts to seize enemy strong points, and then reinforcing those points by summoning in shocktroopers to hold it. Rinse-and-repeat.

dexterpalmer @13

I liked this aspect a lot as well. They didn't go that deep, but having the gameplay be significantly affected by worldviews and personal comforts of individual troops was a very neat feature that did affect who got deployed where and when.

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