Thu
Aug 12 2010 8:56am
From Comics to Cosmic, Part 9: Quit Cramming Concepts Into Comic Movies!

“From Comics to Cosmic” is a new series from noted comic book writer/artist Steve Englehart. Read about the intense and often unbelievable ups and downs of his experience working in the comic industry. Check back daily for more of his exploits! Previous installments of “From Comics to Cosmic” can be found here.

As I mentioned earlier, one day I figured out how to make comics characters work for the general audience, by making them full-grown human beings rather than cartoons. A film producer named Michael Uslan said “I finally see how to make superhero films for adults,” optioned my Batman stories, and started down the road to the first Batman movie, the one with Jack Nicholson as the Joker. I was eventually brought in to rework the scripts generated by actual screenwriters, but when it went before the cameras, the characters I’d created all had their names changed and the story was credited to DC Comics.

Unfortunately, that’s a typical Hollywood story, but except for the name changes, the film was very true to my characters, so I was happy enough in a writerly way. It does, however, explain why I’ve had a conflicted reaction to the floodgate of comics movies it generated. It’s kind of like the Wright Brothers, in a way: before I did it, it had never been done, and now everybody’s doing it.

That said, the best of the movies remain the ones with full-grown human beings (even if they’re teens or even pre-teens). The Batman films grew progressively more juvenile as they moved away from that first one, until the series was rebooted with Batman Begins. With The Dark Knight, they went back to my stories (still with no credit).

The problem appears to be that left to their own devices, filmmakers don’t resonate to comics’ vibes, so after a well-done first film (or first and second), extending the franchise involves grabbing several handfuls of concepts and cramming them together for spectacle rather than developing a story (most recent example, Iron Man 2).

As someone who does resonate to those vibes, and to whole characters, it bothers me that these are the “comics stories” the mass market knows, and not the usually superior storytelling from the original comics. These days, the printed material is just the trailer for the films as far as the companies are concerned. That’s where their income lies, and as Sinclair said, “It is difficult to get a man to understand something, when his salary depends upon his not understanding it.”

This is probably not unique to comics, though the fact that they don’t have to credit their writers certainly helps them head down that road. I like to think that if my Point Man/Long Man series blew up, I’d continue to write the books my way, push as hard as I could to make the films live up to that, and then let them go. But I haven’t gotten those six-figure checks yet, so we shall see...


Steve Englehart is a novelist, comic book, film, television, and video game writer known for his work on high profile titles, including Marvel’s Captain America, The Hulk, The Avengers, Dr. Strange, DC’s Superman, Batman, Wonder Woman, Flash, Green Lantern, and many more.

3 comments
YouDont NeedToKnow
1. necrosage2005
I think that that is part of what will get people sick of CBM's (Comic Book Movies) in the long run. These companies have wonderful stories that have years and years of back stories to them with characters that are well thought out and therefore much loved by many people. Some people see a gold mine in this and think that they can improve on what is a classic. The thing that they don't do, though, is their homework. Yes, make it an origional idea, like Nolan's Batman movies, but read up on the source materials and know what you're talking about. That way we won't have another emopire (emotional vampire) like in the Twilight books and movies. She knew nothing about vampires because they were too scary for her, but she felt qualified enough to do novels with them.
Paul Arzooman
2. parzooman
I see several problems with bringing deeper and ultimately more satisfying stories into comic book films. First and foremost, attention span. Long term stories work better on TV than in motion pictures but even with things like Heroes or Smallville, I can get tired of it perpetually going "somewhere" and want it to get there already. I lose interest and move on before the story is told. Secondly, films take a long time to make unless you do what Peter Jackson did with the LOTR -- film them all at the same time. Hollywood likes bankable actors and wants them to continue on to the sequels. Unfortunately, actors age in a way that comic book characters don't. Teenagers are suddenly 30 in real life or 250 years old like Roger Moore was in his last Bond film. Audiences like familiarity as well and unless they are willing to accept a new actor in a familiar role, they are not going to be satisfied that Toby Maguire (or whoever) isn't playing the character anymore. The Batman franchise went from debacle (Batman Forever) to fiasco (Batman and Robin) with their cast changes.

Another thing that bothers me somewhat about comic book movies is the built-in obsolescence that eventually requires a reboot. Is it really necessary to kill the villain at the end of a film? Joker, Riddler, Penguin, Two-Face -- you're going to just off the good villains and leave yourself with what? Scarface and The Mad Hatter?
straycommenter
3. straycommenter
I believe the problem described here will eventually disappear as technology advances to the point where it no longer takes hundreds (or thousands?) of people and millions of dollars to create a movie. It won't happen overnight, but, just as technology has in recent years enabled musicians to produce top-quality recordings themselves and very inexpensively, it eventually will happen with movies.

When that comes to pass, those folks who control the money today won't be in the picture any more, and so won't be able to mess up the artistic vision.

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