Mon
Mar 29 2010 5:17pm
[PAX East 2010] Three Dimensions: The Future of Gaming?

One heavy lifter at PAX East 2010 was without a doubt NVIDIA. In addition to the usual line-up of top-notch graphics cards, high-powered laptops, and ain’t-it-cool gaming rig setups, the big news of the hour was their 3-D gaming station on exhibition. I got a chance to check out their demo of Just Cause 2 in full 3-D glory and I was pleasantly surprised by the results.

The demo was limited to mostly racing down highways, stealing cars, and otherwise being a reckless badass, so I can’t speak much to the game itself. That said, Just Cause 2 in 3-D was astonishing. The 3-D added depth and created a very immersive gaming experience. Unlike in most 3-D movies, nothing popped out at you or seemed to reach forward at you. Instead, the background receded to create the sense of a real world out there. While driving, the vehicle you were on was crystal clear as the surroundings zoomed toward or away from you, but it never felt nauseating or disorienting. Most importantly, the 3-D didn’t change the game: just the experience of playing it. It worked here because the game wasn’t about the 3-D, and nothing about the game was altered to draw more attention to it or otherwise distract from the play experience. It was an added dimension, both literally and figuratively—an addition rather than a transformation. And that addition made the story feel more absorbing and made otherwise static background art spring to life.

So, is this the future of gaming?

I can see how 3-D could add a lot to many different genres of games, as long as it’s used to create depth and not just jump out at you. (A Left 4 Dead 2 3-D experience might leave me twitching on the floor and traumatized for life.) The possibilities for racing games, flight simulators, and dogfighting games are particularly intriguing. Can you imagine a World War II dogfight with actual dimension?

But I don’t see the point in much else—RPGs and anything with more stylized art would just look bizarre and awful, as the art creates all the depth and immersion you need. Action-adventure games could easily become disorienting or too difficult, and there’s always the fear of motion sickness. Even the demo I saw left me with the impression that after about half an hour you’d probably walk away with a killer headache from trying to focus your vision on multiple planes. The thought of something like Mirror’s Edge in 3-D makes me sick just thinking about it.

Then, of course, is the cost, not advertised anywhere at the booth. A quick search of their site shows us that an introductory 3-D Kit will run you about $200—and that’s without the 3-D-capable monitor and the high-end graphics card you’ll need to actually render it all. Ouch.

Not to mention selection: there are only seven games right now considered fully 3-D ready, with a few dozen others able to be transformed and stereoscopically rendered in 3-D through backwards compatibility. What kind of quality you’ll get out of the transformation I can only guess, because they weren’t demoing any games not intended specifically for 3-D.

I have historically looked on 3-D very dubiously, and I have rarely been persuaded that it’s anything other than an expensive gimmick. But what I saw this weekend made me wonder if there isn’t a future in it after all. The possibilities are there, particularly for a few subsets of games (like racing and flight games) that I think have a lot to gain from it. But will it materialize? And would you even want it to?

So what do you think: is 3-D the future of gaming, or just another gimmick?


Torie Atkinson didn’t sleep much last weekend, but it was worth it!

8 comments
Sean Pratz
1. Galoot
Not a gimmick, but a natural step toward totally immersive environments. Whether we'll want to play the sorts of games we play now in such an environment is another question.

I think 3-D (and, later, immersive reality) will enable new types of games, just as the Wii enables games we couldn't really imagine in the Atari 2600 days.
john massey
2. subwoofer
Atari?- I had a CoCo. State of the art I tell you.

I am totally jonesing for one of the new 3D's. I went on a pilgrimage to get a V10 only to find that they were blown out as the new V25s were coming in the spring. So I waited patiently. Save up enough coin so that the 52 becomes a 58. Unfortunately a new Mavic wheel set for my mountain bike took a chunk out of that budget. Activity trumps sloth any day of the week.

Decided to settle on a LED. They have come down enough and who wants first gen tech. Let the bugs come out and some design tweaking occur. And maybe the price dropping a few grand.

Gaming wise, my Wii is fun but graphic poor. I have a feeling that next gen platforms are right around the bend. Powered by the new vid processors. I'll pedal around for a bit until the dust settles. I am sure something horny is coming along.

And Yay for Torie for being in on this.

Cool beans:)

Woof™.
john massey
3. subwoofer
Something like Devil May Cry or Gears of War- 3D?

Shiny.

Woof™.
Torie Atkinson
4. Torie
@ 1 Galoot

I think you're right. I look forward to seeing what innovations arise in response to ubiquitous 3-D technology. Can you imagine a 3-D Portal-like game?

@ 2 subwoofer

My first console was an Intellivision. Represent! :)

I, too, would wait for at least second generation 3-D before handing over my wallet. I suspect it'll take several years to get the kinks out, and right now the selection isn't very impressive.
Michael Grosberg
5. Michael_GR
3D in games has been around for quite a while now. 3D that works with polarized light lenses (the type you get in 3d cinema) may be new, but there is an existing technology - glasses with LCD shutters - that can work with existing screens. I tried it once, and I also tried the type of screen that doesn't require glasses at all (but requires you to stand in a specified distance and angle to feel the effect).

My verdict is, it works, but only if you've got a very large screen and sit very close. From my experience, when you watch a 2D image on a screen, your mind doesn't receive any information on the size of the characters and environments and ignores the fact that there's a world outside the screen. But when you see the thing in 3D, suddenly your brain gets the same depth ques from both the inside and outside of the screen, and it seems as if the TV is a hollowed out box with some sort of puppet show going on inside it. If you're watching a character on a 3D screen, and let's say the screen is, I dunno, 18" high (that's the height of my 37" TV), then the character would seem to you to BE 18" high, a midget running through a midget-sized environment.
Marcus W
6. toryx
I'm not at all convinced that the 3D TV phenomenon is going to be successful. And personally, I kind of hope not. I think it's a little too much.

On the other hand, 3D gaming does intrigue me a little, particularly after hearing some of the first impressions like this one. And honestly, I'd love to see something like Dragon Age in 3D, if only to give you a better impression of the scale of, say, an Ogre charging my way. But it'd have to be done well, and without throwing a bunch of odd images in my direction. (I'll never forget watching Superman Returns in 3D and laughing at the ludicrous 3D sheep.)

Oh, and for the record, my first console was a Magnavox Odyssey 2. My dad had a spectacular talent for choosing the losing end in technology (like Betamax and Toshiba's HD DVD).
Irfon-Kim Ahmad
7. Maize
I was at PAX East also and played a third-person shooter with the 3D glasses rather than the game that you played. It was very smooth and natural feeling, and wasn't distracting or disorienting at all. Also, the glasses were a lot lighter and more comfortable than I remember them being. It also worked very well and comfortably for my friend who already wears glasses. We talked to a guy at the booth for a bit about it and he said that the glasses are least expensive part and they'll be licensing the technology to allow third parties to make the glasses and to bring the price down so that if you want to buy multiple pairs you can, or so that replacing a broken pair won't be too onerous.

I would have been skeptical as well, but I was impressed and enjoyed the experience a lot. If they had it available as an affordable and easy add-on to my PS3 that didn't require me to buy a new TV, I'd have walked away with the kit from the booth right there, without hesitation. As it is, I have to expect that as time moves forward, more people will happen to already have most of the required hardware, and the cost of entry will go down, while the available titles will increase.

It's hard to say if this particular incarnation of 3D will be the one that will eventually take hold, commercially, but I have the feeling that eventually it's the way things will go.
Irfon-Kim Ahmad
8. Maize
@Michael_GR: The NVIDIA system that was at PAX uses LCD shutter glasses.

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