Fri
Jun 5 2009 11:38am
Tales of Vesperia: The best next-gen JRPG out there

In my mind, the best kind of RPG is a well-plotted fantasy novel. I want fun characters and a clever, fully-developed world with large-scale problems. I don’t mind the cliches as long as there’s a solid story, and I don’t even mind predictability as long as something surprises me along the way. I know there are people out there who live for the combat in RPGs, even on trash. I’m not one of them. I like story and I like boss fights and I slough through the trash in between because I want to know what happens. I have no patience for repetitive grinding but exceptional patience for cut scenes, animations, and character development.

Now that you know that, I can tell you that Tales of Vesperia is easily the best next-gen RPG I’ve ever played, and quite possibly the best RPG I’ve played on any platform. It debuted last year on the Xbox 360 (and I believe you can download a free demo through Xbox Live, though don’t quote me on that).

Tales of Vesperia takes place on Terca Lumereis, a world in which humans are pretty small on the grand scale, struggling to survive in a very harsh world. Humans live in sheltered cities that are protected by blastia, an ancient technology that no one quite fully understands. Blastia do everything from fuel fountains (“aque blastia”) to enhance combat abilities (“bodhi blastia”), and protect cities from the dangerous monsters outside (“barrier blastia”). Blastia are fueled by a substance called “aer” that exists throughout the world. It is essential in small qualities and devastatingly dangerous in large quantities.

The protagonist (I hesitate to call him “hero”), Yuri, is from the Lower Quarter of the capital city. He once joined the Imperial Knights, the men and women who protect the capital and defend the Empire, but quit when he felt the Empire wasn’t really doing more to protect its own interests than to protect its citizens. His childhood best friend, Flynn, remained in the Knights and tries to work for justice within the system. After the aque blastia in the Lower Quarter is stolen, Yuri is determined to find out who is responsible and restore the blastia to his home.

His quest for the blastia turns into an journey on a scale far beyond what he had imagined. Enter political intrigue, warring factions, duplicity, ancient races, spirits, monsters, and a conspiracy (whose details are obscured by corruption). Yuri joins up with an assortment of characters along the way, and I won’t bore you with the details (or spoil the surprises) but suffice it to say that each and every person he meets up with is wonderful and charming and just the sort of person you’d want to hang out with for 60-70 hours of playing time. The main character is dark and brooding but funny and only seems to angst self-effacingly. The pink princess is naïve, but she’s not stupid—she’s just lacking in experience, and she gets that during the course of the story and really grows into herself. Each character has his or her own motives, and his or her own goals. They are brought together by convenience but stay together out of loyalty and mutual respect. No one feels tacked on, and their relationships to each other feel real because you watch them form before you.

That said, it’s a video game and not an anime, so let’s talk about the combat system. It’s technically called the “Evolved Flex-Range Linear Motion Battle System” (EFR-LMBS) but that’s not very helpful, is it? Combat is real time, not turn-based. There’s no gauge, no stopping to queue actions, and no tedious ten minute fights. Encounters work more like a fighter game—you map special abilities, called “artes,” to your controller, and combine those with regular attacks to execute combos and unlock more powerful attacks. Fights are more like skirmishes this way—short, exciting, real-time. This system has utterly spoiled me to the point that I am having a really hard time returning to turn-based combat. You choose four people for your party, and more than one can heal. Nuts, right? The AI is better than pretty much any game I’ve played, though it’s not perfect. It helps to take a heavier guiding hand, but the good news is that when issuing orders to other party members the fight pauses.

The weapons that you find along the way often have “Skills” attached to them, and once you’ve used that weapon enough you permanently keep the skill and its associated bonuses. It’s what the Final Fantasy XII system should’ve been: simple and powerful. The flavor text on some of these items is also not to be missed.

Finally, this is a multiplayer RPG. The actual story is one player, but in any of the fights you can have up to three other friends join you and control the other characters for combat. I can’t tell you what a great feature this is, and it seems to be exclusive to the Tales series.

Tales of Vesperia is in many ways a Thomas Morian debate about justice. If you see injustice in the world and the system in place does not right the wrong that you see, do you work from within the system, or do you work outside the system? If a good person does a terrible thing for a good reason, is he right? If a bad person does a good thing for a terrible reason, is he wrong? It’s a story about difficult moral choices, but it’s not a morality tale—there is no right or wrong answer, and the characters themselves struggle with the questions. According to Wikipedia this is a specific subgenre of the Japanese RPG known as the “To Enforce One’s Justice RPG” (「正義」を貫き通すRPG , “Seigi” o tsuranukitōsu RPG) . Makes me wonder what other games fit the bill and what answers they came up with.

The character design is good, the voice acting is spectacular, and the game is sprinkled with non-essential but fun “skits” that you can watch—optional cut-scenes, basically, in which the characters bicker and banter. The designers created a beautiful, believable world. The art is absolutely stunning. To walk through a palace and see the chandeliers reflected in the marble floors is to appreciate the art of cell-shading. (You CGI folks who whine about lack of 360 cameras don’t know what you’re missing!) I played this on an HDTV and I can’t even convey how knock-out the graphics are compared to these pithy stills. Once you’ve finished the game, you re-play it with bonuses, too.

I truly cannot recommend the game enough. I am at the final dungeon and never once had to grind, despite skipping numerous encounters. I have some nits to pick plot-wise, but there’s really nothing bad that I can say about it. My only wish was that Americans liked JRPGs better, so that we’d have a better chance of seeing more games like this. But alas, it’s the action RPGs that rule here, so enjoy this one while you still can—the previous Tales installment, Tales of Symphonia, is already difficult to find.

26 comments
Sean Jones
1. PersonOfTheDragons
Hey, this is good to hear, I love a good jrpg, I'll have to check this out.

Also, rpg review on TOR = Awesome ^^
JS Bangs
2. jaspax
It sounds like your taste in JRPGs is identical to mine, and this truly sounds like an awesome game. Alas, I have no 360 and no plans to get one. Any chance this is coming out for PC?
Luke M
3. lmelior
Ah man, taunted by video games for consoles I don't have on yet another of my favorite sites! Why don't you review Fire Emblem: Radiant Dawn and really rub it in. Luckily for me, though, Tales of Vesperia is coming to the PS3 (hopefully right around the Japanese PS3 release in Autumn this year) with full voice acting, new playable characters, and other new content. Definitely looking forward to it.

Anyway, we 'merkins were positively buried in JRPGs once FFVII exploded in popularity. The PS1 and PS2 had so many that I think the focus moved on to the relatively few nonlinear Western/Computer RPGs (such as Star Wars: Knights of the Old Republic), as the stories in the pretty much always linear JRPGs got weirder and weirder. For several years, game reviewers would actually take points away from RPGs when the story was linear, though that practice has fallen off of late as the number of JRPGs brought stateside has diminished. If you read books on game design, they tell you that the best game stories are ones made by the player as opposed to the game writer, effectively steering the budding game designer away from creating RPGs. They even insult the writers of JRPGs calling them "failed novelists." There are people who skip the stories to get to the fighting, but it's good to see I'm not the only one who feels as you do.
Luke M
4. lmelior
Oh, also I forgot to mention that I think that the whole "To enforce one's justice" RPG thing is something that Namco makes up whenever they release a new game. Tales of Symphonia, for example, was a "To resonate with you" RPG. I can't find any examples of other games being referred to as any of these so-called characteristic genres.
Torie Atkinson
5. Torie
@ 1

I haven't had a lot of video game time (Star Trek what?), but I will try to play some more. Not for me or anything, but for you. :)

@ 2

I don't think so. It's coming out on the PS3 this fall with a much-expanded storyline (see lmelior's comment), but that doesn't help. As far as I know none of the other Tales games have been available on the PC, so you may be out of luck. :( I suggest hijacking a friend's console.

@ 3

Fire Emblem, eh? I don't have a Wii so don't worry about that review. Though it looks like a DS game came out last year... have you played that one? Any good?

I really can't stand the irrational ghettoization of JRPGs over the last five years. The PS1 and PS2 really were the Golden Age, and now we only get half a dozen titles a year, and most of those are tedious turn-based games that I don't have patience for. I love love love KOTOR (one of my favorite games pretty much ever), but the transition to first-person shooters has really changed everything.

Here's hoping that fantasy-based RPGs come back in the near future, for those of us who suck at shooters.
Richard Fife
6. R.Fife
Torie: please don't make me want to buy a console, I'm poor. ;_;

Anyway, I agree with you on what a good RPG should be, and one reason I've been loyal to Final Fantasy, although 12 shook my mooring and 13 doesn't look like it will help. But 14... oh 14, another MMO with the story-power of a JRPG. I lost 4 years to 11, and I'm still twitchy for it every now and then. Beautiful linear-but-not stories and all the crack of an MMO.
Sean Jones
7. PersonOfTheDragons
I'm with you here R. Fife, I LOVED ffxi, and for several years didn't play too much other than it. I can't wait for 14 to come out.
Luke M
8. lmelior
@Torie #5
Oh yes, I'm actually near the end of Shadow Dragon now. Pretty well par for the course for Fire Emblem games, which is to say very enjoyable. They are more strategy/combat oriented, however. There isn't much character development, but I for one still care since death is permanent!

@R. Fife
I've avoided MMOs like the plague, since if I actually had to pay a monthly fee I would feel like I have to play. Final Fantasy has been my favorite series since I played FFII (the Japanese FFIV) when it was brand new on the SNES, so I'm not one of the recent JRPG converts that jumped on the bandwagon when FFVII came out. Yet, not even FFXI could convince me. I tried WoW and still didn't take the plunge. Star Wars: The Old Republic is the next one I have to resist (check out the trailer from E3, it's unbelievable), and then FFXIV.
Richard Fife
9. R.Fife
funny you mention FF2US as I'm currently replaying that right now. Just entered the final dungeon. Funny how I used to think this game was redonkululy hard. I was also like 8 at the time.
Luke M
10. lmelior
That is my favorite one, though that is probably because I played it first. I've played through it completely at least 4 times now, including once for each new system it came out on (SNES, PS1, GBA, DS). Yep, I own them all. But yeah, I remember thinking it was quite hard at the end too. That was before I was patient enough to level grind until Rydia learns Meteo(r), however. By then everybody's strong enough to make the final battle easier (i.e. both Cecil and Rosa don't have to be on constant healing/resurrection duty).

To be a bit more on topic:
I know the battles are multiplayer in the Tales games, but I wonder just how much that feature is used. The people not controlling the main character must feel left out most of the time. I could probably be a secondary player for someone else, but I'm so thorough when I play RPGs that I do a lot of backtracking and purposely going the wrong way.
Richard Fife
11. R.Fife
completely off topic, but not:
My best friend just linked this to me

It's so true...
(and yes, I'm a horrible person that can laugh at a joke about domestic abuse)
Estara Swanberg
12. Estara
So lovely to see the Tales series getting a bit more credit online, I think they're the most undervalued series of JRPGs around, except for maybe the Tales of Symphonia for Gamecube iteration.

If you have any other consoles you ought to be able to find Tales games for most of them, the franchise is fairly old, much like the Final Fantasy series.

I love the skits and group dynamics and the exploration of the character stories sooo much.

My most recent favourite has been PS2 Tales of the Abyss.
Eugene Myers
13. ecmyers
Thanks for the review. I'll have to look into this. I hate grinding and turn-based combat, so this could be for me. I also have problems with RPGs in general because they're hard to pick up and put down. I've gone around two months without playing video games, and after a hiatus like that, it's hard to get back into a game. I began Chrono Trigger on the DS a while ago, and I hope I don't have to start it over again from scratch.

I've heard really good things about the Shin Megami Tensei series, specifically the Persona games. I think they do have turn-based combat, but seem like a unique take on the JRPG genre.
[da ve]
14. slickhop
Hmm, I do not love these JRPGs of which you speak, and I couldn't be more pleased that they don't have the same lock on the market that they used to. But rather than count the ways, because it looks like the things that I hate about JRPGs are what you love about them :)

So, two questions ... does this game have REALLY long cutscenes? Because those are a dealbreaker for me, but I love the idea of playing the co-op battles with my guy. 2.... have you tried Fallout for Xbox 360? There's a system that allows folks who suck at shooters to really get into it. Mass Effect has something sort of similar as well.
Torie Atkinson
15. Torie
@ 10

I can't speak for the multiplayer's wide appeal, but I can tell you that I played with my S.O. throughout the entire game. We switched off who got to be the main controlling character so that we got even gametime. Ultimately, I think it's absolutely perfect for situations in which you have roommates or kids. I love watching people play video games, and this lets you watch the anime-style story and still jump in for all the fights. It's not going to be the same experience as playing it through all yourself and having that satisfaction that you beat it, but it's an entirely different kind of enjoyment.

@ 12

Ditto that. It's a really great series--very creative and engaging.

@ 13

Hmm, I'll have to look into that.

@ 14

To each his own. I can totally respect that. :)

No, it doesn't have really long cutscenes. The major plot cutscenes are usually a few minutes long, and the game is full of optional "skits" that are cutscenes you can choose to watch if you'd like, or can entirely skip. They're not like ten-minute-long FF-type cutscenes, if that's what you mean.

Try out the demo, if you can. I don't know if it's still available but the one I tried had a cutscene that I felt was, lengthwise, pretty average for the game.
Geese
16. Geese
I played this game and never finished it (sold my 360), it is one of the few JRPG's in the current game consoles that I like. One of them is called Lost Odyssey, if you like good stories check this out, It is massive (producer is the guy who help create the Final Fantasy franchise). I am praying that more developers create games of this genre, but for now a lot of them are testing the waters of mixing genres like FPS and action RPG....
David Yaffe
17. dyaffe
Another JRPG worth checking out: Eternal Sonata. Nothing groundbreaking in terms of storyline, but the combat system is/was a fairly unique combination of realtime and turn based.

Also the (arguably) greatest JRPG of all time, Final Fantasy VII was just re-released for the PSP & PS3 as a 1.7GB download.

@14 My only 'complaint' with Fallout 3 is just how flexible the game is. I have played through it once, and started a second time. Since I'm trying to have negative karma this time through (no more goody-two-shoes for me!), the game is surprisingly different.
Richard Fife
18. R.Fife
Me and being random...

Another thing I have always enjoyed about JRPGs is the music. They always go to such great lengths (at least in my experience) to provide scoring and soundtracks that really compliment the action and story. Probably why such a large chunk of my music library is video game scores...

For like-minded people, a great site to fill out your reserves is Blue Laguna. Has full scores to lots of JRPG series (Final Fantasy, Breath of Fire, Xenosaga, Tales, etc). Wonderful mood-writing music *wink*
Paolo Chikiamco
19. Pipe
Thank you for this! I've been playing ToV and enjoying the heck out of it, but was surprised-and gratified- to see a JRPG review here on TOR. I've been a big RPG gamer (both Japanese and Western) since I was a child and I've always put a premium on the story and the characters and I've always viewed RPGs as simply another vehicle to tell a story (albeit one in which a reader can play a role to varying degrees) and it's great to see coverage here for the medium.

That said I have to second ecmyers @13 - if you love characterization in your JRPG's, and a plot that treads a unique, darker path, the SMT games are great. My favorite recent JRPGs by far have been Persona 3 and Persona 4 for the PS2, and if you still own that workhorse console, you'd be well served by checking them out- these have a heavy, heavy emphasis on character relationships to the extent that the strength of your player character is dependent on the depth of your relationship with people. If you don't have a PS2, there's an SMT game for the DS coming out soon.

Actually the reason I'm only a third of the way through ToV is that Persona 4 arrived and... I just couldn't play anything else :P

Another good JRPG for those who seek great characters and plot is the Suikoden series (well, not Suikoden IV). Suikoden V for the PS 2 was particularly excellent.
Torie Atkinson
20. Torie
@ 18 @ 19

Lost Odyssey and Eternal Sonata are both games I picked up in the last few months and haven't had a chance to play yet. I'm looking forward to it! Right now I'm poking around Fable II.

@ 19

I will definitely keep an eye out for SMT and Suikoden, then. And I do have a PS2--the veritable Golden Age of RPGs was for that platform. :)

I love western RPGs, too, I'm just disappointed that they ALL seem to be FPS. One of my favorite games of all time is KOTOR. I tried Mass Effect because it's pretty much an identical system (woo Bioware), EXCEPT that it's a shooter. Gah! Tried to adjust, can't. I'll probably go back and try it again when I stop being so crotchety and resistant to learning new hand-eye coordination skills.
Ashley W
21. a_neonta
I like the co-op play in theory, but in this game it's largely pointless because most of the battles are so short. If your partner can only participate during battle, and it's all over in 10-20 seconds, what's the point? It can be helpful during boss battles and the like, but then only if your partner is already familiar with the game...
Paolo Chikiamco
22. Pipe
@20 - Haha, I know what you mean about Mass Effect. I must confess that I used the glitches for nigh-infinite money and universal armor so that I wouldn't have to worry about anything but the morality of my decisions ;)

I take it you're waiting for Dragon Age as well huh? ^_^
Torie Atkinson
23. Torie
@ 21 a_neonta

It depends on what you're using it for. It's not a good fun "party" pick-up multiplayer (like Super Smash Bros.), but it's perfect if you have a roommate or kids who will follow the game along with you.

@ 22 Pipe

Good call! I think I would've enjoyed ME much more on the PC, where you can click, instead of trying to imagine trajectories from my Xbox controller.

Re: Dragon Age: You know, I'm not, really. I demoed Dragon Age at NY ComicCon a few months ago, and I ran around a castle killing guards. That was it. No goal. No UI, even. I asked the guys there where all the quests were, or the characters, or the background, or the STORY. They told me they turned all that off "to prevent leaked spoilers." "So, this is an RPG, but I can't play any of the RPG parts?" "Uh..."

They assured me the story was "epic" but I didn't see any of it for myself.
Paige Bruce
24. jhae
Awesome review! I really, really want to try this game, but sadly, I don't have an Xbox 360. Another RPG (not JRPG) to try on the '360 is Mass Effect by Bioware (same makers of KOTOR!). I always watch for Bioware games, they have some of the best RPGs out there.

And I completely agree with your thinking - those are the best reasons to play RPGs that there should be more of them tailored towards us!

For whomever mentioned Fire Emblem: Radiant Dawn for the Wii - I haven't finished it, but I'm pretty far in and it's been very engrossing. Highly recommended if you enjoy strategy games, and it's got a great storyline without detracting from the gameplay.
Paolo Chikiamco
25. Pipe
@23 Torie

Ouch. That... was no way to demo an RPG. Still Bioware is sort of my RPG game equivalent of Pixar-they have their good days and bad days but I can't really say they've ever given me a bad game. The Origin Stories idea they have for character generation (sort of a souped up version of Shepard's past in Mass Effect I guess) has a lot of potential if done right, and if it has ramifications for more than just the start of the story, and the odd side quest or two.

At the very least... There's always the toolset to play with ^_^
[da ve]
26. slickhop
@Torie: Thanks, I'll look out for the demo.

Re: Mass Effect .... I found that if I played as a Biotic, and mostly used those powers, the Right-Trigger Power button gave me enough "pause functionality to pull it off and take away from the shooter-ness.

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