Thu
Aug 21 2008 12:41am
RPGs + Computer Games: D&D Tiny Adventures

This game makes me glad I signed up for Facebook; I would really have hated to miss it. What a bunch of really smart folks at Wizards of the Coast have done is distill out the essential ambience of Dungeons & Dragons 4th edition into something that you can play with simple clicks. It’s got beautiful production values and some very entertaining writing.

Dungeons & Dragons Tiny Adventures starts by offering you choice of a spread of starting adventurers, covering all the races and classes in the new player’s handbook. The FAQ is very well-done and covers nearly everything you’ll need to know to play with this. I have always loved dragon people, so I settled on a dragonborn fighter.

What does a would-be adventurer need? Why, adventures, of course. Tiny Adventures offers you a roster of adventures of different sorts, and the FAQ explains what attributes and qualities are most important for the different sorts of challenges you may wish to face. At the outset of a new adventure, you choose your potions. (This is the only major stumble I had that the FAQ didn’t, IMHO, cover well. The only time you can choose potions is right at the outset of an adventure. Pay heed.)

Events then unfold outside your control. An adventure has multiple events—6 for the first level ones, up to 12 and maybe more later on. Here’s the first event of a 1st level adventure: the text sets up the situation, shows you the result of the crucial roll for that event (with details of roll and modifiers on the right), and then the outcome. It’s apparently very hard to actually die in these, but your poor character can sure get roughed up without much to show for it. I would like to note that this first event calls for the use of 50 feet of rope and a grappling hook. If we were in person, I’ll bet I could spot my fellow old-time D&D players based on who read that and promptly lit up or laughed.

Here are some more events, with both successes and failure for Irresh. Overall success in an adventure depends on the fraction of events your character succeeded at. Events happen about every ten minutes—a little quicker if overall usage is light at the moment—so an adventure plays out in an hour or two. Since player input isn’t needed along the way, once you start an adventure, it rolls along to its conclusion, and you can check for updates whenever it suits you.

The interface is really crisp and clean. Inventory management, for instance, uses clear labels and descriptions with pop-up windows for alternative gear to equip. Buying and selling at the store looks very similar.

But the thing that makes this a distinctively Facebook kind of fun is the opportunity to help out friends. All the adventures are solo, your character against the world. But as this screenshot shows, you can keep tabs on your friends, and help them out with healing and the different buffs that various classes have. And they can help you back. I’ve been chatting with friends while playing, and trading calls for “Help, heal me!” and all.

This is a thoroughly ingenious and delightful piece of work. The FAQ, to my great pleasure, offers credits, and I’m going to repeat them here. These folks deserve some congratulations. Dungeons & Dragons: Tiny Adventures was crafted by a group of exceptionally clever folks at Wizards of the Coast. It was designed by Greg Marques and Paul Sottosanti, programmed by Graeme Hopkins and Paul Sottosanti, with art direction by Jon Schindehette, editing by Michael Mikaelian, Nik Davidson as producer, and Brandon Bozzi as associate producer. We also had the writing talent of Brandon Bozzi, Nik Davidson, Greg Marques, Dylan Mayo, Matthew Sernett, Andrea Shubert, Paul Sottosanti, and Ken Troop.

I particularly want to point out a feature of the adventure design and writing: it’s not all hack-and-slash. It would have been easy enough to make a game in which every event is a scuffle of some kind. D&D is, after all, the ur-rpg with the very well-aged unofficial motto, “Kill things and take their stuff.” And of course there is fighting in plenty. But there’s a lot more. There’s environmental challenges like quicksand, crossing a gorge, and climbing difficult slopes. There are also a lot of social interactions where the key challenge is to see through a deception, win over someone who might be an ally despite a hostile start, save a drowning child. This is adventuring broadly construed, and it makes me happy.

The game isn’t perfect. In particular, I couldn’t find a way to add a new character, or switch to one; one of the developers of the tabletop game will be checking on that for me and I’ll update when I know one way or another. Also, be patient sometimes—the server’s occasionally getting hammered badly. But I already know they’re working on that one. 

32 comments
Bruce Baugh
2. BruceB
No problem! Just be patient when it's cranky; they are working on the infrastructure, it just sometimes takes a while.
eric orchard
3. orchard
Really fun! Thanks! I wish there was more interactivity with the character but most of it is excellent, from the simplicity of statistics to the nice looking art work.
Mary Robinette Kowal
4. MaryRobinette
I was excited about this until I signed up. Wow. Only two female characters? Lovely.
[da ve]
5. slickhop
ugh i don't even want to go look if they only did 2 female characters. not exactly the way to avoid tired gaming misogyny OR tap into the casual facebook game market.
eric orchard
6. orchard
Nerd alert: I failed my first adventure because D&D was so busy I couldn't get on to the to my character to give him the healing potion. "Having met his match, Eric Orchard was forced to flee. He headed home to recuperate."
LOL!!
Fun.
Bruce Baugh
7. BruceB
The lack of female options is a good complaint. I will pass that along in e-mail, as well as noting it here.
Liza .
8. aedifica
I don't know, my favorite parts of gaming sessions have always been interactions with my fellow gamers. Can a web-chat really replace that?
Bruce Baugh
9. BruceB
Well, this can't, and it doesn't try to. It's fairly close to the toy end of the toy/game spectrum.

But yes, online play can include deep and rich engagement with your fellow players, when circumstances are right. That's on my list of things to be writing about it.
Bruce Baugh
11. BruceB
Certainly, Mary. I took the liberty of name-and-award dropping to help underline the point.
[da ve]
12. slickhop
Sorry, I'm sure my inarticulate tack-on hardly aided that, but glad to hear it fell on actual ears.
Bruce Baugh
13. BruceB
Slickhop, you were "others". :)

Apparently the thing's moving to a new hosting service with higher capacity. They underestimated demand in a big way.
MikeD
14. MikeD
We are working hard to get new hosting hardware, the server we used for our previous facebook ap couldn't handle this one.

I am hoping it is rocking tomorrow.

Mike.
MikeD
16. anonymous
Oh man where to start. First I don't use facebook. I find it funny they canceled Gleemax as a social site in order to focus more on the actual tools for D&D Insider, and Magic the Gathering Online. Then a few weeks after they have some little facebook app? Seems like they were not very interested in MTGO or DDI. Add to this the spokesperson for WotC states that this application is high priority for WotC meaning it gets equal consideration in finding a new server and making upgrades to it as MTGO and DDI get, while the forums and general WotC website take a back seat to it. Now the app has crashed many times in the two days it has been up. Is this a sign of things to come from their subscription service of DDI? Sorry, if I cannot be that excited about this, but there is some cause for alarm that this type of thing should raise for concerned WotC customers.
- -
17. heresiarch
Anonymous @ 16: If you don't use Facebook, then why are you commenting on this thread? If you are worried about how much attention DDI is getting, then why don't you make a post about that?
MikeD
18. PaulSottosanti
The server is back up now. :)

(And thanks for the great review!)
MikeD
19. GregoryM
Tiny Adventures server is back up and running now.
Bruce Baugh
20. BruceB
Anonymous, you're doing a lot of unfounded projection between the lines. The right response to DDI's future will be obvious when it arrives, but there's no point in getting any big emotion about it now. See how it turns out, and then judge.
MikeD
21. Steve L
I love it... I got to be in the first 400 enrollees...

I've been playing it pretty steady and helping crash the server.

AND... I got to sign up a girl geek friend to play it too.
Bill Johnston
22. booksellerbill
Thank you for pointing this out. I'm hooked!

My only complaint: I didn't roll higher than a 7 for my first 10 events. Can I get that d20 checked?
Kendall Bullen
23. kendallpb
"Events then unfold outside your control."

"Since player input isn’t needed along the way, once you start an adventure, it rolls along to its conclusion, and you can check for updates whenever it suits you."

It doesn't sound much like a game (not sure I'd even call it a toy). I was expecting something interactive, but it sounds like you just do a bit of setup and then let it play with itself. ;-) N.B.: I haven't tried it--just going based on your description, Bruce. But anyway, it's interesting to hear about what WotC is doing.
MikeD
24. John Fiala
And... now it seems to be down again? Heh.
Mary Robinette Kowal
25. MaryRobinette
23. kendallpb
Actually, you do get to make decisions as you go, like which potions to take and when. But mostly, yes, it's like a mildly interactive story told in serial format.

Despite my complaint about the lack of female characters, I've been playing it.
MikeD
26. Nick Caldwell
So following up on Mary Robinette's disquiet on the gender imbalance in the game, I forward to you all the encounter text my partner experienced when she was playing the game this morning (forwarded with permission, natch):

Saeana's eyes widened as she entered a room to find a handsome halfling lad sitting dejectedly at a wooden desk. "I'm so bored," he moaned.

Saeana made a Charisma check with a difficulty of 13 . . . and rolled 16

Saeana worked her magic (so to speak) on the halfling and a good time was had by all. As thanks for their new friendship, the halfling gave Saeana a gift.

Saeana received 88 XP.

Saeana obtained a suit of Eladrin Chain!

--

I'm not sure that's sending entirely the right message, is it?
MikeD
27. Silverthorn
I'm not a Facebook user either... any chance this might be adapted as a MySpace app as well? *hopeful smile*
MikeD
28. Lizara
The lack of female characters also bothers me. In my D&D group I actually play in I have a Female Dragonborn Fighter and was disappointed that I could not explore that option online... Is there anyway they can make it so at the beginning you pick Gender, Class and Race?
- -
29. heresiarch
Nick Caldwell @ 26: Those encounters appear whether your character is male or female, only gender-flipped. So heteronormative, yes, but not terribly sexist. Everyone gets to use their sexy charms to win neat stuff.

Lizara @ 28: They've made a big step forward in providing male and female versions of each class--when it started there were what, two or three out of eight? female options. Poor D&D. They try, but they just don't get it.
Louis Ng
30. Louis
Because of this post I am now playing this game lol... Just trying out bits and pieces of it. I am also trying out Tor.com as well, very interesting site and seems useful to begin a conversation with people around here.

Looking forward for ideas to put into the Fantasy Game I wrote on Facebook Fantasyworld Hero and fun conversations with the users here. =)
MikeD
31. Lisa Darr
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MikeD
32. biggy
i think it has bin removed from facebook cause i cant find it and links are missing

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