Cold Wind April 16, 2014 Cold Wind Nicola Griffith Old ways can outlast their usefulness. What Mario Scietto Says April 15, 2014 What Mario Scietto Says Emmy Laybourne An original Monument 14 story. Something Going Around April 9, 2014 Something Going Around Harry Turtledove A tale of love and parasites. The Devil in America April 2, 2014 The Devil in America Kai Ashante Wilson The gold in her pockets is burning a hole.
From The Blog
April 13, 2014
Game of Thrones, Season 4, Episode 2: “The Lion and the Rose”
Theresa DeLucci
April 11, 2014
This Week’s Game-Changing Agents of S.H.I.E.L.D. Was Exactly The Problem With The Show
Thom Dunn
April 8, 2014
Let’s Completely Reimagine Battlestar Galactica! Again. This Time as A Movie!
Emily Asher-Perrin
April 4, 2014
The Age of Heroes is Here. Captain America: The Winter Soldier
Chris Lough
April 3, 2014
A Spoonful of Music Makes the Nanny: Disney’s Mary Poppins
Mari Ness
Showing posts by: Pritpaul Bains click to see Pritpaul Bains's profile
Thu
Apr 17 2014 5:00pm

Pax East 2014

PAX East hit Boston this week, and massive throngs of gamers turned out to explore the industry’s latest offerings, indie and mainstream alike. There was the odd game reveal, a plethora of indie offerings, and updates on some previously announced mainstream titles, including such highly anticipated titles as Evolve, Shinji Makami’s The Evil Within, and Telltale Games’ first foray into the Borderlands universe.

[Read More]

Thu
Apr 10 2014 2:30pm

Gamers everywhere have been jonesing for a return to the continent of Tamriel ever since the launch of Skyrim. This week, many a prayer was answered by Bethesda and ZeniMax Online Studios as the new Elder Scrolls-based MMO, The Elder Scrolls Online, launched to much fanfare. How does the new multiplayer adventure stack up to its single player predecessors?

[Those pesky Daedric Princes are always up to no good.]

Thu
Apr 3 2014 3:00pm

Draugen

Way back in 1999, developer Ragnar Tørnquist and a small Norwegian studio named Funcom released a little point-and-click game called The Longest Journey, which gained repute as one of the best adventure games of all time, driven by one of the most memorable female gaming protagonists ever. In 2012, Tørnquist launched his own independent studio, Red Thread Games, with the intent of revisiting the universe established in The Longest Journey and its sequel, but in between, he and his team found the time and resources to fund Draugen — an upcoming horror mystery game that looks to be part Alan Wake, part Amnesia, and part Gone Home.

[“The sea is calling.”]

Thu
Mar 27 2014 4:00pm

Developer Ubisoft launched their first trailer for the next Assassin’s Creed game this week, titled Assassin’s Creed Unity. Under development for over three years, Unity is the first AC game designated as next-gen only. Any details beyond the brief teaser shown in the trailer are scarce, but let’s see what we can glean about Ubisoft’s latest offering.

[“Let them eat cake!”]

Thu
Mar 20 2014 3:00pm

PS4 virtual reality

The big news coming out of this week’s Game Developers Conference stemmed chiefly from Sony’s official announcement of their entry into the virtual reality ring with their very own VR headset, codenamed Project Morpheus, which they hope will become PS4’s killer app down the road. If early reports are accurate, the new hardware shows a lot of promise, but Sony’s not the only player on the field.

[“This is the key to a new order. This code disk means freedom.”]

Thu
Mar 13 2014 3:00pm

Dragon Age Inquisition

Fans of BioWare’s Dragon Age franchise have a lot to look forward to later this year as the series returns to gaming screens everywhere via the upcoming Dragon Age: Inquisition. The story-focused medieval fantasy RPG series is, along with Mass Effect, one of BioWare’s flagship franchises, and Inquisition marks the developer’s first foray into next-gen consoles. So what can we expect from BioWare’s latest?

[“This is the world we’re trying to save.”]

Thu
Mar 6 2014 3:00pm

Batman Arkham Knight

In many ways, developer Rocksteady Studios revolutionized modern superhero video games via their conception of the Batman: Arkham series. Their work spans the first two games of the series (the innovative Arkham Asylum and Arkham City), and presented gamers with a darker Bruce Wayne, tight storylines, memorable villains, and innovative combat/exploration gameplay. This year, Rocksteady will develop what is suspected to be their final Arkham game (though undoubtedly the series will live on through other developers) in Arkham Knight—a game that seems poised to build on the legacy of Asylum and City.

[“In death, I will love you forever...”]

Thu
Feb 27 2014 3:30pm

Gods Will Be Watching

It seems that gaming and moral dilemmas have undergone a unique sort of marriage lately. Most games of yesteryear were content to focus on the simple choices, if any at all—good, bad, you’re the guy with the gun. But recent years have forced gamers to ponder their in-game decisions a little more thoroughly.

Games such as the Mass Effect and Walking Dead series, Heavy Rain, MGS, The Last of Us, and even the Bioshock and GTA franchises have ascribed heavy moral consequences to in-game choices that in some cases directly impact your playthrough. A Norwegian high school is using The Walking Dead games to teach ethics. Falling into this vein of video games is upcoming indie effort Gods Will Be Watching—a dark, difficult point-and-click adventure premised on forcing you to make difficult choices as often as possible.

[How far would you go?]

Thu
Feb 20 2014 3:00pm

Dark Souls 2

When developer From Software launched the original Demon’s Souls back in 2009, it became a surprise hit—a dark, beautiful game hailed as a throwback due to its steep difficulty and penchant for killing gamers thousands of times over but keeping them crawling back for more. The game’s sequel, Dark Souls, made death even more prevalent, downright reveling in the player’s gory demise. In an age where challenge in mainstream video games is increasingly rare, From’s Souls franchise is a prominent and noteworthy standout. So what can we expect from the next installment, Dark Souls II?

[This isn’t about death... except it is.]

Thu
Feb 13 2014 5:00pm

Evolve

The original Left 4 Dead brought us murderous zombie multiplayer mayhem polished to a sheen and on a scale gamers had never before experienced. The simple premise of a team-based survival horror game jam-packed with so many zombies that even Serious Sam sat up and took notice had a universal and lasting appeal—one that led to an equally successful sequel and whispers of a third game in-development over at Valve. How could Turtle Rock Studios, the creators of Left 4 Dead, possibly follow up their own act? Let’s take a look at Evolve.

[Happy hunting...]

Thu
Feb 6 2014 3:00pm

Thief Reboot

Fifteen years ago, Looking Glass Studios and Ken Levine (a key contributor to such gaming classics as System Shock 2 and the Bioshock franchise) took a risky step by developing and releasing Thief: The Dark Project—an unconventional stealth-based steampunk PC exclusive that used light and sound as core gameplay mechanics to promote non-confrontational combat in an FPS market saturated with spray ’n pray splatterfests. The game was a hit, and its surprise success spawned two sequels—the last of which launched in 2004. The series then went (aptly) dark for nearly a decade... until last year, when Eidos Montreal and Square Enix officially announced a new entry to the franchise that will effectively reboot the series.

[What’s yours is mine...]

Mon
Feb 3 2014 6:00pm

Middle-earth Shadow of Mordor

Video game forays into Tolkien’s Middle-earth have generally met with mixed success over the years. The MMORPG The Lord of the Rings Online and its numerous expansions are generally considered the cream of a somewhat limited crop, though perhaps a reasonable argument could be constructed for the simple hack-and-slash appeal of EA’s movie tie-in trilogy. This past week, however, brought to light a new hope for those of us who prefer our Middle-earth fix in an offline format. Meet gaming’s latest entry into the Tolkien-verse: Middle-earth: Shadow of Mordor.

[“Run, you filth...”]

Thu
Jan 23 2014 3:00pm

The Last of Us Left Behind

Last year, developer Naughty Dog gave us what we considered to be the best game of 2013 in The Last of Us. The post-apocalyptic, narrative-driven PS3 masterpiece both captured and broke the hearts of gamers everywhere, leaving fans aching for a return to the ruins of its infected, ravaged world. In November, Naughty Dog showed us they were listening, announcing the game’s first piece of single-player DLC, entitled Left Behind, scheduled for release this Valentine’s Day.

(Don’t worry, no spoilers.)

[“All this time, I thought you were dead.”]

Thu
Jan 16 2014 12:00pm

Angry gamers raging on the internet about pretty much anything and everything are nothing new. The internet troll™ came, inescapably, hand-in-hand with the inception of the internet. And who among us hasn’t been privy to the all-too-frequent multiplayer mic outbursts on Xbox Live, PC, or PSN, which more often than not devolve into racist, sexist, or homophobic rants? More recently, the rise of Twitter and increasingly open lines of communications between game studios and their consumers have produced a new target for gamer vitriol—game developers themselves.

[Read more]

Thu
Jan 9 2014 3:00pm

Steam Machine

Valve CEO Gabe Newell kicked off the New Year with a bang this week, as news broke across the gaming world of the impending launch of a range of Steam Machines—Valve’s entry into the console wars, with a distinctly PC-oriented twist. While Microsoft and Sony have a significant early advantage on any competitors that eventually emerge in the console marketplace, Valve’s Steam Machines manage to differentiate themselves from the two established industry giants by melding PC functionality and the power of millions of existing Steam accounts into a single new console concept.

[Meet Valve’s PC Gaming console, and find out why that label is no longer a paradox.]

Fri
Dec 20 2013 4:30pm

Developer Camouflaj’s episodic mobile game, Republique, is receiving rave reviews from every corner, and is garnering significant buzz as a worthy candidate to be considered the best mobile game ever, to date. The game, a stealth survivor horror effort set within a violently oppressive surveillance state, follows the attempt of one woman to break free of the constraints of her totalitarian environment.

[Tonight, I tell my own story...]

Fri
Dec 13 2013 2:00pm

The Walking Dead Season 2 Telltale Games

The success of Telltale Games’ The Walking Dead series came as a surprise to many, including yours truly, but the showers of accolades were certainly a testament to the sheer amount of polish and effort the developer poured into the games. Telltale’s near-mastery of the episodic format (gained through years of refinement) culminated in the first season of the Walking Dead games, making a second season a foregone conclusion. Let’s see what’s in store.

[“You’re either livin’ or you’re not...”]

Tue
Dec 10 2013 10:30am

Game of Thrones Telltale Games

This year’s edition of Spike TV’s Video Game Awards aired this past week, giving gamers a sneak-peek at some major new upcoming franchises, as well as the opportunity to debate the merits of the network’s 2013 award choices. One of the night’s biggest announcement came from Telltale Games, as the game developer confirmed that they acquired the rights to produce a series of games coming in 2014 based on George R. R. Martin’s ASOIAF universe, and likely serving as complementary content to HBO’s Game of Thrones television series.

[You win or you die...]

Thu
Nov 21 2013 12:00pm

Star Wars

Earlier this year, we learned that EA, for better or for worse, had assumed control of the Star Wars video game license from Disney, ensuring the franchise’s near future in the gaming-verse. This week, we learned a few more details about one of the largest IP deals in gaming history, including its duration and EA’s intended direction for Star Wars games going forward.

[“Hokey religions and ancient weapons are no match for a good blaster at your side, kid...”]

Fri
Nov 15 2013 3:00pm

Game developer Naughty Dog is no stranger to making waves in the PlayStation world, having pioneered the PS3’s flagship franchise in the Uncharted series and one of the console’s best games of all time in The Last of Us. Last night’s PS4 All Access exclusive let us in on the developer’s latest projects, and fans of both of Naughty Dog’s hit franchises will be very, very happy.

[Something old and something new...]