A Kiss with Teeth October 29, 2014 A Kiss with Teeth Max Gladstone Happy Halloween. This Chance Planet October 22, 2014 This Chance Planet Elizabeth Bear We are alone, except for the dog. Nuestra Señora de la Esperanza October 15, 2014 Nuestra Señora de la Esperanza Carrie Vaughn A Wild Cards story. The Girl in the High Tower October 14, 2014 The Girl in the High Tower Gennifer Albin A Crewel story.
From The Blog
October 30, 2014
Rich and Strange: “Witch, Beast, Saint” by C. S. E. Cooney
Amal El-Mohtar
October 29, 2014
19 Strange Things Hiding in The World of Ice and Fire
Chris Lough
October 28, 2014
Fairy Tale No More: Doctor Who is a Science Fiction Show Again
Ryan Britt
October 27, 2014
Seven Science-Fiction Heroes with Swashbuckling Swagger
David Cranmer
October 24, 2014
9 Harry Potter Halloween Stories We’d Rather See Than Dolores Umbridge
Stubby the Rocket
Showing posts by: Pritpaul Bains click to see Pritpaul Bains's profile
Thu
Oct 30 2014 2:00pm

Gaming Roundup: Kick Into Sunset Overdrive This Halloween

Sunset Overdrive isn’t exactly your classic Halloween video game, but hey—there are mutant zombies, so... close, right? Insomniac Games’ fast-paced rail-based shooter took E3 by unexpected storm earlier this year, going from virtual unknown to being touted as a franchise-defining title for a console sorely in need of one at the time—the Xbox One. The much anticipated game launched this week, just in time for October 31st. Is it worth your time?

[“My life didn’t start until the world came to an end.”]

Fri
Oct 24 2014 10:30am

Gaming Roundup: Sid Meier’s Civilization: Beyond Earth Blasts Off This Week

Somewhere along the line, someone decided that Sid Meier’s Civilization—in space—would be a fantastic idea, and... well, they were right. It was an excellent pitch, ripe with possibility if pulled off successfully and billed as a spiritual successor to 1999’s excellent Alpha Centauri. So how did Firaxis Games fare with the much-anticipated Civilization: Beyond Earth?

[“A new beginning for mankind...”]

Thu
Oct 16 2014 2:00pm

Gaming Roundup: Dare to Survive The Evil Within

Legendary survival horror developer and creator Shinji Mikami made his return to the gaming world as his latest endeavor, The Evil Within, launched worldwide this week. Mikami, best known for his creation of the Resident Evil franchise and his work on Dino Crisis, was last heard from in 2011 when the underrated Shadows of the Damned released. Since then, he has been hard at work on returning to the roots of survival horror, the genre that made him a legend. How did he fare with The Evil Within?

[“What do you fear, little one?”]

Thu
Oct 9 2014 2:00pm

Gaming Roundup: Become the Hunted in Alien: Isolation

Alien: Isolation has been on the radar of the gamingverse for quite some time. Long since pegged as the game to make things right after the debacle that was Gearbox’s Aliens: Colonial Marines, Isolation did nothing to curb anticipation in its previews, which made it out to be everything franchise fans wanted in an Alien game — claustrophobia, extreme vulnerability, space stations, flamethrowers, and one deadly, badass alien.

Well, the game’s been out for a couple of days now, so what better way to usher in October than with a closer look at one of the premiere horror offerings of the season?

[“Some things are better left lost...”]

Thu
Oct 2 2014 2:30pm

Gaming Roundup: One Does Not Simply Overlook Middle-earth: Shadow of Mordor

Shadow of Mordor

The first wave of reviews are in for Warner Bros.’ Middle-Earth: Shadow of Mordor, and it would appear that developer Monolith Productions has a surprise hit on their hands. Sure, LOTR-meets-Assassin’s Creed-style-world-meets-Arkham-style-combat with a new grimdark story sounds like a pretty solid concept, but knowing that it’s actually really fun and frustrating and beautiful? We finally might have a media tie-in game worthy of its franchise. (That doesn’t star Vin Diesel.)

[“You are banished from death. A curse binds us together.”]

Thu
Sep 25 2014 4:00pm

Gaming Roundup: Death of a Titan

Titan gaming roundup

Blizzard Entertainment finally pulled the plug on their not-so-secret secret MMO this week. News of their venture, codenamed Titan for the last several years, first leaked as far back as 2007, sending the gaming world into a frenzy as players salivated over the possibility of a new IP from the masters of modern MMO. Sadly, it was not to be, as Blizzard officially cancelled the game after seven long years of development, citing a lack of passion and drive for the project.

[Where does Blizzard go from here?]

Thu
Sep 18 2014 2:00pm

Gaming Roundup: Visit Hyrule as You’ve Never Seen it Before in Hyrule Warriors

At first glance, one might be forgiven for mistaking Hyrule Warriors for another entry in Nintendo’s iconic Zelda series. The game is set in Hyrule. Zelda’s in it. Link’s in it. Everyone from Ganondorf to Princess Ruto to the Great Deku Tree is present and accounted for. But this isn’t your father’s Zelda, oh no. While Hyrule Warriors adds what Nintendo hopes will become another A-List title to the Wii U’s arsenal, those expecting anything akin to a classic Zelda experience will be in for a surprise.

[Prepare to save Hyrule... again.]

Fri
Sep 12 2014 1:00pm

Gaming Roundup: Next-Gen Gaming Meets its Destiny

There was plenty going on this week in gaming—from the Xbox’s abject failure in Japan to the 15th anniversary of the Dreamcast—but one story pretty clearly stood out from all the rest. Destiny, Bungie’s much-anticipated post-Halo IP, launched, finally giving both next-gen (or is it current-gen? I feel like we can call them current-gen now) consoles their first true killer app (with apologies to the Xbox-exclusive Titanfall).

[“It doesn’t matter who you are. Only what you will become.”]

Thu
Sep 4 2014 3:30pm

Gaming Roundup: The Resident Evil Remake Gets a Remake

Resident Evil remake

Give Capcom credit—they know which side their bread is buttered on. When Shinji Makami’s classic survival horror franchise, Resident Evil, first launched all the way back in 1996, it met with substantial critical and financial success that spawned a trail of sequels and tie-ins 23 games deep, with the original game warranting a 2002 remake exclusively for the GameCube (which, predictably enough, also met with substantial critical and financial success). Is it, then, really any surprise that 2002’s Resident Evil REmake is receiving an HD remastering for current and next-gen consoles next year, over a decade after its initial launch?

[There’s a party in Raccoon City and everyone’s invited...]

Thu
Aug 28 2014 2:00pm

Gaming Roundup: Grab a Friend or Four to Play Dragon Age: Inquisition

BioWare’s upcoming Dragon Age: Inquisition is looking better and better as its launch date nears. With each passing month the developer has teased a little more of the game, and this last week brought us news of a particularly tantalizing nature: the latest entry in the Dragon Age franchise will feature a four-player online cooperative play mode.

[“Lead them or fall...”]

Fri
Aug 22 2014 11:30am

Gaming Roundup: Gamescom 2014 Edition

The Vanishing of Ethan Carter Gaming Roundup

Gamescom—Europe’s largest annual gaming convention and the second largest in the world—came and went last week in Cologne, Germany, and left in its wake a plethora of previews and trailers for excited gamers to sift through. Most of the industry’s major players were present, and the focus was very much on the continued development and maturation of next-gen consoles in the marketplace—a circumstance balancing the most viewed and approachable games of next year.

[So many games, so little space...]

Thu
Aug 7 2014 2:00pm

Gaming Roundup: Assassin’s Creed: Rogue Targets Your Inner Arctic Explorer

In the surprising-yet-not category, Ubisoft revealed earlier this week that they’re officially cranking out yet another Assassin’s Creed game this year. Assassin’s Creed: Rogue launches this holiday season, and appears to be a last-gen peace offering to gamers who haven’t yet upgraded to the Xbox One or PS4, and accordingly have no means to play the forthcoming Assassin’s Creed: Unity. While more dedicated fans will likely be able to speak to this with more authority than I... is anyone else getting burned out on this franchise simply due to the sheer volume of content being churned out?

[No official word yet on whether Ubi managed to learn how to animate the female form for this game.]

Thu
Jul 31 2014 2:00pm

Lords of the Fallen Demoralizes the Masses at SDCC

Lords of the Fallen

Lords of the Fallen capped off my weekend of gaming through SDCC in rather violent, merciless fashion. The game is a joint venture between Polish developer CI Games and German studio Deck13 Interactive, and to date, much of its fame stems from its reputation as being a “next-gen” Dark Souls. While the developers haven’t done much to dissuade gamers from that comparison, they certainly want a game that’s able to stand on its on merit, rather than be known as a next-gen Dark Souls knockoff—and so, I checked in to play through the dungeon on preview to see where the game is at.

[So much death. Why can’t we all just get along?]

Tue
Jul 29 2014 11:30am

Alien: Isolation Scuttles Through the Air Vents and Into SDCC

Alien Isolation SDCC

Developer The Creative Assembly’s Alien: Isolation made an eye-catching appearance at Comic Con this past weekend, drawing not only crowds of hopeful gamers but also throngs of intrigued spectators who couldn’t help but stop to watch the carnage unfold as each and every player met a grisly demise at the hands of the Alien. Not wanting to feel left out, I too joined the line to await my impending death and to see how the Alien franchise’s latest offering was shaping up a few months prior to release.

[You can run. But I really wouldn’t recommend it.]

Mon
Jul 28 2014 3:31pm

Sunset Overdrive Brings Extra Buzz to SDCC

Sunset Overdrive SDCC

Sony’s PS4 didn’t have much of a presence at this year’s Comic Con (given recent sales numbers, perhaps they felt they didn’t need one), but Microsoft made itself known via a few different games, including a hands-on demo of Sunset Overdrive—an Xbox One exclusive that went on to become one of E3’s surprise hits. So how’s the game that Microsoft is hoping will become a console-defining gamechanger holding up, three months prior to release?

[This game just might make you cut back on your Red Bull intake.]

Mon
Jul 28 2014 11:30am

Hunting the Kraken in Evolve at SDCC

Evolve SDCC

Turtle Rock Studios hit the ground running in 2008 with the release of Left 4 Dead, the multiplayer co-operative zombie shooter that clawed its way into the hearts of gamers around the world. L4D in and of itself was not a revolutionary game—co-op gaming has been around for decades, after all, and zombies remain a gaming cannon fodder mainstay. What Turtle Rock did to elevate their game above all those before it was dedicate the primary focus of the game to co-operative play and then refine that experience to an extent never before seen. The developer both continues with and deviates from their L4D roots with Evolve—a game that lives up to its name not only by virtue of its refined gameplay, but also in how it’s innovating the dynamic of the multiplayer shooter.

[Click for a preview of true evolution in an oft-stagnant genre.]

Thu
Jul 24 2014 3:00pm

Gaming Roundup: Die and Enjoy It in Lords of the Fallen

Lords of the Fallen

From Software’s Dark Souls franchise went a long way toward mainstreaming the concept of insanely difficult, yet fun gaming. Polish developer CI Games, in conjunction with German studio Deck13 Interactive, is making no secret of the fact that they hope to follow in From’s tradition with their latest title, Lords of the Fallen.

[“The sins I have committed have left their mark. Now I shall leave mine.”]

Fri
Jul 18 2014 10:30am

Gaming Roundup: Virginia Promises Interactive Drama with a Lynchian Flair

Virgina gaming roundup

First person indie adventure game Gone Home did a lot of good for the interactive storytelling genre last year. The unexpected hit touched on all the right notes: a deftly told story, interesting character work, pitch-perfect atmosphere, and a heavy dose of 90s nostalgia. In many ways, Gone Home helped make it okay for games to be about the story and only about the story. The next step? More interactive drama games. Enter Variable State with their 90s cult classic TV-inspired Virginia.

[Any game citing Twin Peaks and The X-Files as core inspirations is going to have our undivided attention.]

Thu
Jul 10 2014 2:00pm

Gaming Roundup: Alien: Isolation Promises to Get It Right by Going Back to the Beginning

Alien Isolation

Last year brought us the travesty that was Aliens: Colonial Marines. Between Ridley Scott being involved with storyboarding the game and developer Gearbox Software being given license to make the game canon, potential was vast, but execution was deeply flawed—the game launched as a buggy, derivative, universally panned mess, rather than the tightly focused piece of survival horror gamers were hoping for. This year, developer The Creative Assembly took a stab at getting the IP back on track, taking E3 by storm with Alien: Isolation, and early word is this game does not disappoint.

Oh, and did we mention they reunited the cast of Alien for the game’s first DLC? Bet we’ve got your attention now.

[“I think... I think there’s something here.”]

Thu
Jul 3 2014 2:30pm

Gaming Roundup: Elite: Dangerous Gives You A Universe

Elite Dangerous gaming roundup

Last week, we took a look at No Man’s Sky, an upcoming PS4 space simulator featuring a virtually limitless universe and emphasizing exploration—a game that Sony hopes will become a key selling point for their next-gen consoles on release. This week (at our readers’ behest and because, well, it also looks pretty damn cool), we highlight Elite: Dangerous, an equally ambitious space trading and combat simulator poised to offer similar freedoms and open-ended universes as No Man’s Sky, only sooner and with its own unique stylings.

[“Blaze your own trail...”]