<em>To Eternity</em> July 24, 2014 To Eternity Wesley Allsbrook and Barrie Potter If all things were normal, Stuart would be considered quite a catch. Brisk Money July 23, 2014 Brisk Money Adam Christopher It's hard out there for a robotic detective. A Short History of the Twentieth Century, or, When You Wish Upon A Star July 20, 2014 A Short History of the Twentieth Century, or, When You Wish Upon A Star Kathleen Ann Goonan A rocket story. The Angelus Guns July 16, 2014 The Angelus Guns Max Gladstone There's a war in heaven, outside of time.
From The Blog
July 18, 2014
Summer 2014 Anime Preview: In the Name of the Moon!
Kelly Quinn
July 16, 2014
Picturing Dragons
Irene Gallo
July 15, 2014
Who Should Play The Magicians?
Ryan Britt
July 14, 2014
A Long Overdue Nod to SciFi and Fantasy’s Best Librarians
Stubby the Rocket
July 11, 2014
For Love or Money (And If You Do It Right, BOTH): Choosing a Career in Art
Greg Ruth
Showing posts by: Pritpaul Bains click to see Pritpaul Bains's profile
Mar 6 2014 3:00pm

Gaming Roundup: Arkham Knight Puts You In The Driver’s Seat... Of The Batmobile

Batman Arkham Knight

In many ways, developer Rocksteady Studios revolutionized modern superhero video games via their conception of the Batman: Arkham series. Their work spans the first two games of the series (the innovative Arkham Asylum and Arkham City), and presented gamers with a darker Bruce Wayne, tight storylines, memorable villains, and innovative combat/exploration gameplay. This year, Rocksteady will develop what is suspected to be their final Arkham game (though undoubtedly the series will live on through other developers) in Arkham Knight—a game that seems poised to build on the legacy of Asylum and City.

[“In death, I will love you forever...”]

Feb 27 2014 3:30pm

Gaming Roundup: Kill A Friend, Save The World in Gods Will Be Watching

Gods Will Be Watching

It seems that gaming and moral dilemmas have undergone a unique sort of marriage lately. Most games of yesteryear were content to focus on the simple choices, if any at all—good, bad, you’re the guy with the gun. But recent years have forced gamers to ponder their in-game decisions a little more thoroughly.

Games such as the Mass Effect and Walking Dead series, Heavy Rain, MGS, The Last of Us, and even the Bioshock and GTA franchises have ascribed heavy moral consequences to in-game choices that in some cases directly impact your playthrough. A Norwegian high school is using The Walking Dead games to teach ethics. Falling into this vein of video games is upcoming indie effort Gods Will Be Watching—a dark, difficult point-and-click adventure premised on forcing you to make difficult choices as often as possible.

[How far would you go?]

Feb 20 2014 3:00pm

Gaming Roundup: Dark Souls II Tries to Tell You It Isn’t About Death, Lies

Dark Souls 2

When developer From Software launched the original Demon’s Souls back in 2009, it became a surprise hit—a dark, beautiful game hailed as a throwback due to its steep difficulty and penchant for killing gamers thousands of times over but keeping them crawling back for more. The game’s sequel, Dark Souls, made death even more prevalent, downright reveling in the player’s gory demise. In an age where challenge in mainstream video games is increasingly rare, From’s Souls franchise is a prominent and noteworthy standout. So what can we expect from the next installment, Dark Souls II?

[This isn’t about death... except it is.]

Feb 13 2014 5:00pm

Gaming Roundup: The Creators of Left 4 Dead Take an Evolutionary Multiplayer Leap


The original Left 4 Dead brought us murderous zombie multiplayer mayhem polished to a sheen and on a scale gamers had never before experienced. The simple premise of a team-based survival horror game jam-packed with so many zombies that even Serious Sam sat up and took notice had a universal and lasting appeal—one that led to an equally successful sequel and whispers of a third game in-development over at Valve. How could Turtle Rock Studios, the creators of Left 4 Dead, possibly follow up their own act? Let’s take a look at Evolve.

[Happy hunting...]

Feb 6 2014 3:00pm

Gaming Roundup: The Thief Reboot Steps Out Of The Shadows

Thief Reboot

Fifteen years ago, Looking Glass Studios and Ken Levine (a key contributor to such gaming classics as System Shock 2 and the Bioshock franchise) took a risky step by developing and releasing Thief: The Dark Project—an unconventional stealth-based steampunk PC exclusive that used light and sound as core gameplay mechanics to promote non-confrontational combat in an FPS market saturated with spray ’n pray splatterfests. The game was a hit, and its surprise success spawned two sequels—the last of which launched in 2004. The series then went (aptly) dark for nearly a decade... until last year, when Eidos Montreal and Square Enix officially announced a new entry to the franchise that will effectively reboot the series.

[What’s yours is mine...]

Feb 3 2014 6:00pm

Gaming Roundup: Explore an Open World Mordor in Middle-earth: Shadow of Mordor

Middle-earth Shadow of Mordor

Video game forays into Tolkien’s Middle-earth have generally met with mixed success over the years. The MMORPG The Lord of the Rings Online and its numerous expansions are generally considered the cream of a somewhat limited crop, though perhaps a reasonable argument could be constructed for the simple hack-and-slash appeal of EA’s movie tie-in trilogy. This past week, however, brought to light a new hope for those of us who prefer our Middle-earth fix in an offline format. Meet gaming’s latest entry into the Tolkien-verse: Middle-earth: Shadow of Mordor.

[“Run, you filth...”]

Jan 23 2014 3:00pm

Gaming Roundup: Revisit The Last of Us This Valentine’s Day

The Last of Us Left Behind

Last year, developer Naughty Dog gave us what we considered to be the best game of 2013 in The Last of Us. The post-apocalyptic, narrative-driven PS3 masterpiece both captured and broke the hearts of gamers everywhere, leaving fans aching for a return to the ruins of its infected, ravaged world. In November, Naughty Dog showed us they were listening, announcing the game’s first piece of single-player DLC, entitled Left Behind, scheduled for release this Valentine’s Day.

(Don’t worry, no spoilers.)

[“All this time, I thought you were dead.”]

Jan 16 2014 12:00pm

Gaming Roundup: Raging Gamers Are Taking a Toll on Developers

Angry gamers raging on the internet about pretty much anything and everything are nothing new. The internet troll™ came, inescapably, hand-in-hand with the inception of the internet. And who among us hasn’t been privy to the all-too-frequent multiplayer mic outbursts on Xbox Live, PC, or PSN, which more often than not devolve into racist, sexist, or homophobic rants? More recently, the rise of Twitter and increasingly open lines of communications between game studios and their consumers have produced a new target for gamer vitriol—game developers themselves.

[Read more]

Jan 9 2014 3:00pm

Gaming Roundup: A Challenger Appears in the Console Wars

Steam Machine

Valve CEO Gabe Newell kicked off the New Year with a bang this week, as news broke across the gaming world of the impending launch of a range of Steam Machines—Valve’s entry into the console wars, with a distinctly PC-oriented twist. While Microsoft and Sony have a significant early advantage on any competitors that eventually emerge in the console marketplace, Valve’s Steam Machines manage to differentiate themselves from the two established industry giants by melding PC functionality and the power of millions of existing Steam accounts into a single new console concept.

[Meet Valve’s PC Gaming console, and find out why that label is no longer a paradox.]

Dec 20 2013 4:30pm

Gaming Roundup: Republique Represents True Advancement In Mobile Gaming

Developer Camouflaj’s episodic mobile game, Republique, is receiving rave reviews from every corner, and is garnering significant buzz as a worthy candidate to be considered the best mobile game ever, to date. The game, a stealth survivor horror effort set within a violently oppressive surveillance state, follows the attempt of one woman to break free of the constraints of her totalitarian environment.

[Tonight, I tell my own story...]

Dec 13 2013 2:00pm

Gaming Roundup: The Walking Dead Gets a Second Season... Again

The Walking Dead Season 2 Telltale Games

The success of Telltale Games’ The Walking Dead series came as a surprise to many, including yours truly, but the showers of accolades were certainly a testament to the sheer amount of polish and effort the developer poured into the games. Telltale’s near-mastery of the episodic format (gained through years of refinement) culminated in the first season of the Walking Dead games, making a second season a foregone conclusion. Let’s see what’s in store.

[“You’re either livin’ or you’re not...”]

Dec 10 2013 10:30am

Gaming Roundup: Try Your Hand at the Game of Thrones

Game of Thrones Telltale Games

This year’s edition of Spike TV’s Video Game Awards aired this past week, giving gamers a sneak-peek at some major new upcoming franchises, as well as the opportunity to debate the merits of the network’s 2013 award choices. One of the night’s biggest announcement came from Telltale Games, as the game developer confirmed that they acquired the rights to produce a series of games coming in 2014 based on George R. R. Martin’s ASOIAF universe, and likely serving as complementary content to HBO’s Game of Thrones television series.

[You win or you die...]

Nov 21 2013 12:00pm

Gaming Roundup: EA Discusses the Future of Star Wars

Star Wars

Earlier this year, we learned that EA, for better or for worse, had assumed control of the Star Wars video game license from Disney, ensuring the franchise’s near future in the gaming-verse. This week, we learned a few more details about one of the largest IP deals in gaming history, including its duration and EA’s intended direction for Star Wars games going forward.

[“Hokey religions and ancient weapons are no match for a good blaster at your side, kid...”]

Nov 15 2013 3:00pm

Gaming Roundup: New Tricks from Naughty Dog

Game developer Naughty Dog is no stranger to making waves in the PlayStation world, having pioneered the PS3’s flagship franchise in the Uncharted series and one of the console’s best games of all time in The Last of Us. Last night’s PS4 All Access exclusive let us in on the developer’s latest projects, and fans of both of Naughty Dog’s hit franchises will be very, very happy.

[Something old and something new...]

Nov 7 2013 3:00pm

Gaming Roundup: Walk the Plank With Assassin’s Creed 4: Black Flag

Assassin's Creed 4 Black Flag

Last week saw the release of one of the season’s most anticipated games—Assassin’s Creed 4: Black Flag launched, and the inner pirate in every gamer around the world rejoiced. But as we all know, expectations are one thing, and fulfilling them is another matter entirely. So did Ubisoft’s latest offering live up to the hype? Let’s see what the gaming-verse had to say.

[Weigh anchor and hoist the mizzen...]

Oct 31 2013 2:00pm

Gaming Roundup: A Celebration of Video Game Horror

As many of us prepare for an evening full of candy and horror movies, or perhaps a night of drunken, costumed debauchery, we here at Tor.com wish to humbly offer up a third option: the horror video game. The genre has come a long way over the years, and while it’s true that horror is an intrinsically personal and somewhat variable experience, at this point in time there’s a little something out there for everyone. So, what better way to spend the Halloween Edition of the Gaming Roundup than with a list of our favorite scary games?

[Don’t startle the Witch...]

Oct 25 2013 11:00am

Gaming Roundup: Arkham Origins Explores Batman’s Early Years

Batman Arkham Origins

In his early years, Gotham’s Dark Knight occasionally came across as a brash, raw, and aggressive protector (especially evidenced throughout the Legends of the Dark Knight arcs). Warner Bros.’ Batman: Arkham Origins is an attempt to recapture this era of Batman—the early years, if you will. Despite some early trepidation due to the fact that the franchise was moving away from original developer Rocksteady and into the hands of relative newcomer, Warner Bros. Games Montreal, everything we’ve seen and heard regarding the game thus far indicates that Arkham Origins is a worthy successor to Arkham Asylum and Arkham City.

[Become the hero Gotham deserves...]

Oct 18 2013 3:30pm

Gaming Roundup: In Which BioWare Talks New Mass Effect

Mass Effect 3 launched a year and a half ago, and with it came an (admittedly controversial) official end to the tale of Commander Shepherd, intergalactic hero extraordinaire. That said, any Alliance soldier with a good head on their shoulders could tell you that it’s only a matter of time before BioWare returns gamers to the Mass Effect universe, and this past week, we learned a little more about what the franchise’s next offering might look like.

[Tentatively excited and curious: humans, what’s next for Mass Effect?]

Oct 10 2013 3:00pm

Gaming Roundup: Jane Jensen Revives Gabriel Knight

Gabriel Knight

Gabriel Knight: Sins of the Fathers was one of the best point-and-click adventure/puzzle games of the 90s, if not beyond. A compelling mystery about a New Orleans bookseller investigating a series of occult murders, Gabriel Knight might not have stood the test of time graphically, but Jane Jensen’s witty, twisted script and challenging puzzles resulted in an eminently replayable game, even today. And we haven’t even mentioned the superb voice acting by Tim Curry as the title character and Mark Hamill before his Batman days.

So imagine our delight when Jensen announced a remastered Gabriel Knight 20th anniversary edition releasing in 2o14.

[Gabriel’s mini-stereo isn’t exactly high-fidelity. Then again, neither is he.]

Oct 3 2013 3:00pm

Gaming Roundup: Half-Life 3 Exists, Doesn’t Exist, Then Exists Again

Half Life 3 Valve

Just a few short weeks ago, the gaming world felt a great disturbance in the Force, as if millions of Half-Life 3 fans cried out in terror and were suddenly silenced. Valve voice actor John Patrick Lowrie had let it slip in an interview that, to the best of his knowledge, Half-Life 3 was not in development, and so gamers everywhere broke out their torches and pitchforks and stormed Valve’s virtual front gates, decrying the developer’s apparent neglect of their flagship franchise.

Well, a lot has changed since then.

[“They’re waiting for you, Gordon. In the test chamberrr.”]