A Long Spoon December 18, 2014 A Long Spoon Jonathan L. Howard A Johannes Cabal story. Burnt Sugar December 10, 2014 Burnt Sugar Lish McBride Everyone knows about gingerbread houses. Father Christmas: A Wonder Tale of the North December 9, 2014 Father Christmas: A Wonder Tale of the North Charles Vess Happy Holidays from Tor.com Skin in the Game December 3, 2014 Skin in the Game Sabrina Vourvoulias Some monsters learn how to pass.
From The Blog
December 9, 2014
The Eleventh Doctor’s Legacy Was Loss and Failure
Emily Asher-Perrin
December 9, 2014
Tor.com Reviewers’ Choice: The Best Books of 2014
Tor.com
December 8, 2014
How Fast is the Millennium Falcon? A Thought Experiment.
Chris Lough
December 8, 2014
Tiamat’s Terrain: Tales of the Marvellous and News of the Strange
Alex Mangles
December 4, 2014
Potential Spoiler Leak for Star Wars: The Force Awakens Reveals Awesome Details
Emily Asher-Perrin
Showing posts by: Pritpaul Bains click to see Pritpaul Bains's profile
Mon
Jul 28 2014 2:31pm

Sunset Overdrive Brings Extra Buzz to SDCC

Sunset Overdrive SDCC

Sony’s PS4 didn’t have much of a presence at this year’s Comic Con (given recent sales numbers, perhaps they felt they didn’t need one), but Microsoft made itself known via a few different games, including a hands-on demo of Sunset Overdrive—an Xbox One exclusive that went on to become one of E3’s surprise hits. So how’s the game that Microsoft is hoping will become a console-defining gamechanger holding up, three months prior to release?

[This game just might make you cut back on your Red Bull intake.]

Mon
Jul 28 2014 10:30am

Hunting the Kraken in Evolve at SDCC

Evolve SDCC

Turtle Rock Studios hit the ground running in 2008 with the release of Left 4 Dead, the multiplayer co-operative zombie shooter that clawed its way into the hearts of gamers around the world. L4D in and of itself was not a revolutionary game—co-op gaming has been around for decades, after all, and zombies remain a gaming cannon fodder mainstay. What Turtle Rock did to elevate their game above all those before it was dedicate the primary focus of the game to co-operative play and then refine that experience to an extent never before seen. The developer both continues with and deviates from their L4D roots with Evolve—a game that lives up to its name not only by virtue of its refined gameplay, but also in how it’s innovating the dynamic of the multiplayer shooter.

[Click for a preview of true evolution in an oft-stagnant genre.]

Thu
Jul 24 2014 2:00pm

Gaming Roundup: Die and Enjoy It in Lords of the Fallen

Lords of the Fallen

From Software’s Dark Souls franchise went a long way toward mainstreaming the concept of insanely difficult, yet fun gaming. Polish developer CI Games, in conjunction with German studio Deck13 Interactive, is making no secret of the fact that they hope to follow in From’s tradition with their latest title, Lords of the Fallen.

[“The sins I have committed have left their mark. Now I shall leave mine.”]

Fri
Jul 18 2014 9:30am

Gaming Roundup: Virginia Promises Interactive Drama with a Lynchian Flair

Virgina gaming roundup

First person indie adventure game Gone Home did a lot of good for the interactive storytelling genre last year. The unexpected hit touched on all the right notes: a deftly told story, interesting character work, pitch-perfect atmosphere, and a heavy dose of 90s nostalgia. In many ways, Gone Home helped make it okay for games to be about the story and only about the story. The next step? More interactive drama games. Enter Variable State with their 90s cult classic TV-inspired Virginia.

[Any game citing Twin Peaks and The X-Files as core inspirations is going to have our undivided attention.]

Thu
Jul 10 2014 1:00pm

Gaming Roundup: Alien: Isolation Promises to Get It Right by Going Back to the Beginning

Alien Isolation

Last year brought us the travesty that was Aliens: Colonial Marines. Between Ridley Scott being involved with storyboarding the game and developer Gearbox Software being given license to make the game canon, potential was vast, but execution was deeply flawed—the game launched as a buggy, derivative, universally panned mess, rather than the tightly focused piece of survival horror gamers were hoping for. This year, developer The Creative Assembly took a stab at getting the IP back on track, taking E3 by storm with Alien: Isolation, and early word is this game does not disappoint.

Oh, and did we mention they reunited the cast of Alien for the game’s first DLC? Bet we’ve got your attention now.

[“I think... I think there’s something here.”]

Thu
Jul 3 2014 1:30pm

Gaming Roundup: Elite: Dangerous Gives You A Universe

Elite Dangerous gaming roundup

Last week, we took a look at No Man’s Sky, an upcoming PS4 space simulator featuring a virtually limitless universe and emphasizing exploration—a game that Sony hopes will become a key selling point for their next-gen consoles on release. This week (at our readers’ behest and because, well, it also looks pretty damn cool), we highlight Elite: Dangerous, an equally ambitious space trading and combat simulator poised to offer similar freedoms and open-ended universes as No Man’s Sky, only sooner and with its own unique stylings.

[“Blaze your own trail...”]

Thu
Jun 26 2014 1:00pm

Gaming Roundup: No Man’s Sky Soars Through the Boundaries of Genre

No Man's Sky Gaming Roundup

No Man’s Sky was, in many ways, the revelation of E3 to gamers around the world. The PS4 exclusive has managed to push its way to the forefront of industry intrigue via tantalizing previews and a spectacular showing at gaming’s biggest event of the year. But what is it about this game that makes it so exciting, really? We’ve seen open world games before. We’ve seen space fighters before. What makes No Man’s Sky stand out?

[Forget open world. We’re entering open universe territory.]

Thu
Jun 19 2014 2:00pm

Gaming Roundup: When Will We Truly Experience Next-Gen Gaming?

Metal Gear Solid

Next-gen consoles have now been in the marketplace for 6 months (or just over a year if you include the Wii U, which doesn’t quite stack up hardware-wise with the PS4 or Xbox One). Over that period of time, Sony sold over 7 million PlayStation 4 units. Estimates place Microsoft’s Xbox One in the 5 million units sold range. Even the Wii U showed a resurgence in sales numbers with the launch of Mario Kart 8, and more growth is sure to come as Zelda, Super Smash Bros, and other powerhouse Nintendo titles hit the console. It’s safe to say that next-gen consoles are starting to establish and replace last-gen consoles in living rooms around the world, but when it comes down to it, we as gamers have barely seen the tip of the iceberg as it pertains to true next-gen gaming.

[Where does the future of gaming lie?]

Thu
Jun 12 2014 3:00pm

Gaming Roundup: The Best of E3 2014

The Electronic Entertainment Expo, more commonly known as E3, rolled through Los Angeles this past week, bringing with it a treasure trove of trailers and previews showing off the best of gaming to come. For those not in the know, E3 is widely considered to be the industry’s premier showcase for games in development, and with this being the first show since the release of next-gen consoles, there was plenty of pretty on display.

We know that keeping up with all the news filtering out of E3 can be a daunting task, so we did the legwork for you and zeroed in on what we consider to be the show’s most exciting titles. Consider this your one-stop shop for the most impressive games coming out of this year’s convention.

[Grab a snack and buckle in. Trailers ahoy!]

Thu
Jun 5 2014 11:00am

Gaming Roundup: Round 10... Fight! A First Look at Mortal Kombat X

Mortal Kombat X

NetherRealm Studios breathed new life into the Mortal Kombat franchise in 2011 with the launch of Mortal Kombat 9—a game that not only returned to the IP’s gloriously gory roots but also added a robust fighting system that enabled the game to sustain a community of serious gamers over the long haul, after the initial blood-soaked novelty of tearing out a character’s spine and beating them with it had worn off. Now NetherRealm’s looking to build on its success in Mortal Kombat X, coming 2015. What can we expect?

[“Who’s next?”]

Thu
May 29 2014 1:30pm

Gaming Roundup: Watch Dogs Turns You Into A Hacker Extraordinaire

Watch Dogs

It was an eventful week for Ubisoft’s latest offering, the hotly-anticipated Watch Dogs. Not only did the game launch this past Tuesday, but it quickly became the fastest-selling title in Ubisoft history (yes, that includes all the Assassin’s Creed games, as well) and instigated a real-life bomb scare in Australia, to boot (note to Ubisoft PR: small beeping safes in newsrooms from an unknown sender... maybe not the best idea). So what’s the deal with Ubi’s hack-heavy shooter?

[“I saw something no one was meant to see.”]

Thu
May 22 2014 12:30pm

Gaming Roundup: M-M-M-Monster Kill. Epic Revives Unreal Tournament for Free

Unreal Tournament 2014

When the first Unreal Tournament—developed by Epic Games—came out in 1999, it helped introduce and popularize the arena FPS sub-genre, bringing multiplayer-focused FPS gameplay to the masses in a futuristic interplanetary setting. Most 90s PC gamers will recall the game’s memorable arcade announcer (“M-M-M-Monster Kill!”), the iconic Capture the Flag map, Facing Worlds, as well as the rivalry fostered with contesting developer id Software’s Quake III Arena which released at virtually the same time. UT went on to spawn 3 sequels before Epic put the franchise on hold after the 2007 launch of Unreal Tournament 3. On hold, that is, until now—Unreal Tournament is back, and this time it’s free.

[Click to draw first blood...]

Thu
May 15 2014 4:00pm

Gaming Roundup: What Does the Future Hold for Nintendo?

Super Mario Bros Wii U

Let’s be honest—2013 and 2014 haven’t been the kindest couple of years to Nintendo, the former console giant currently relegated to the role of little brother in the modern console wars between Sony and Microsoft. Between developers taking potshots at the company’s most recent console—the Wii U—and their latest fiscal results citing nearly a half-billion dollars in losses due largely to poor Wii U sales, Nintendo has had a rough go of it, resulting in an inevitable slew of speculation questioning their hardware’s viability in the modern market. There are certainly some mitigating factors to consider, but it’s clear that the company’s current path may lead to treacherous waters. So what does the future hold for Nintendo? Will they continue with hardware development? Can they absorb their current losses? CEO Satoru Iwata shed some light on these questions in an Investor Q&A this week.

[Proprietary software may be the Wii U’s salvation...]

Thu
May 8 2014 2:00pm

Gaming Roundup: The Witcher 3: Wild Hunt Looks to Make RPG History

The Witcher 3 Wild Hunt

CD Projekt Red, the Polish development studio for the critically acclaimed Witcher series, is no stranger to innovation in the realms of RPG narrative, graphics, and gameplay. The first two games of the franchise, The Witcher and The Witcher 2: Assassin of Kings (based on Polish author Andrzej Sapkowski’s dark fantasy Witcher saga) met huge critical and financial success—a feat that enabled the developer to limit the size of their dev teams and build games at their own pace with an almost unheard-of level of autonomy in the industry. CD Projekt Red is currently hard at work on the trilogy finale, The Witcher 3: Wild Hunt, and they’re looking to end the franchise with what they hope will be considered the greatest modern RPG to date.

[“Some fight for glory, justice, or gold. I fight for those I hold dear.”]

Thu
May 1 2014 2:30pm

Gaming Roundup: Destiny Hopes to Step Out of Halo’s Shadow

Prior to Halo’s initial launch for the original Xbox all the way back in 2001, the game and its development studio, Bungie, had to put up with a fairly large number of skeptics questioning the feasibility of adequately translating a modern first-person shooter onto current-gen consoles (or perhaps more significantly, console controllers). Needless to say, Halo’s success erased any doubts as to the long term success of the FPS genre on modern consoles, and paved the way for today’s console FPSes to boot. In 2014, Bungie is faced with a different sort of challenge—to ensure their next game, Destiny, doesn’t just warrant dismissal as a next-gen Halo, but instead can stand on its own two feet and carve out its own niche in gaming history.

[It’s tough to bet against Bungie...]

Thu
Apr 24 2014 3:50pm

Gaming Roundup: Dragon Age: Inquisition Ignites the Skies on October 7

Dragon Age Inquisition

Dragon Age: Inquisition received a new trailer and a release date this week, and from what we’ve seen so far, the game continues to look incredibly promising. In addition to the trailer’s release date announcement and the showcasing of some incredible next-gen graphics, we learned that BioWare is giving their dragon combat system a complete makeover. (Hint: anyone remember Soldier of Fortune II?)

[“Whatever we were before, we are now... the Inquisition.”]

Thu
Apr 17 2014 4:00pm

Gaming Roundup: PAX East Edition

Pax East 2014

PAX East hit Boston this week, and massive throngs of gamers turned out to explore the industry’s latest offerings, indie and mainstream alike. There was the odd game reveal, a plethora of indie offerings, and updates on some previously announced mainstream titles, including such highly anticipated titles as Evolve, Shinji Makami’s The Evil Within, and Telltale Games’ first foray into the Borderlands universe.

[Read More]

Thu
Apr 10 2014 1:30pm

Gaming Roundup: Return to Tamriel in The Elder Scrolls Online

Gamers everywhere have been jonesing for a return to the continent of Tamriel ever since the launch of Skyrim. This week, many a prayer was answered by Bethesda and ZeniMax Online Studios as the new Elder Scrolls-based MMO, The Elder Scrolls Online, launched to much fanfare. How does the new multiplayer adventure stack up to its single player predecessors?

[Those pesky Daedric Princes are always up to no good.]

Thu
Apr 3 2014 2:00pm

Gaming Roundup: The Creator of The Longest Journey Enters Horror Gaming with Draugen

Draugen

Way back in 1999, developer Ragnar Tørnquist and a small Norwegian studio named Funcom released a little point-and-click game called The Longest Journey, which gained repute as one of the best adventure games of all time, driven by one of the most memorable female gaming protagonists ever. In 2012, Tørnquist launched his own independent studio, Red Thread Games, with the intent of revisiting the universe established in The Longest Journey and its sequel, but in between, he and his team found the time and resources to fund Draugen — an upcoming horror mystery game that looks to be part Alan Wake, part Amnesia, and part Gone Home.

[“The sea is calling.”]

Thu
Mar 27 2014 3:00pm

Gaming Roundup: Plant the Seeds of Revolution in Assassin’s Creed Unity

Developer Ubisoft launched their first trailer for the next Assassin’s Creed game this week, titled Assassin’s Creed Unity. Under development for over three years, Unity is the first AC game designated as next-gen only. Any details beyond the brief teaser shown in the trailer are scarce, but let’s see what we can glean about Ubisoft’s latest offering.

[“Let them eat cake!”]