Selfies September 17, 2014 Selfies Lavie Tidhar Smile for the camera. When Gods and Vampires Roamed Miami September 16, 2014 When Gods and Vampires Roamed Miami Kendare Blake A Goddess Wars story As Good As New September 10, 2014 As Good As New Charlie Jane Anders She has three chances to save the world. Tuckitor’s Last Swim September 9, 2014 Tuckitor’s Last Swim Edith Cohn A hurricane is coming.
From The Blog
September 18, 2014
Cast As Thou Wilt: Kushiel’s Dart Dream Cast
Natalie Zutter
September 17, 2014
How Goldfinger Bound Sci-Fi to James Bond
Ryan Britt
September 15, 2014
Rereading the Empire Trilogy: Servant of the Empire, Part 1
Tansy Rayner Roberts
September 13, 2014
If You Want a Monster to Hunt, You’ll Get It. Doctor Who: “Listen”
Chris Lough
September 11, 2014
The Ghostbusters are an Antidote to Lovecraft’s Dismal Worldview
Max Gladstone
Showing posts by: Pritpaul Bains click to see Pritpaul Bains's profile
Thu
Sep 18 2014 2:00pm

Gaming Roundup: Visit Hyrule as You’ve Never Seen it Before in Hyrule Warriors

At first glance, one might be forgiven for mistaking Hyrule Warriors for another entry in Nintendo’s iconic Zelda series. The game is set in Hyrule. Zelda’s in it. Link’s in it. Everyone from Ganondorf to Princess Ruto to the Great Deku Tree is present and accounted for. But this isn’t your father’s Zelda, oh no. While Hyrule Warriors adds what Nintendo hopes will become another A-List title to the Wii U’s arsenal, those expecting anything akin to a classic Zelda experience will be in for a surprise.

[Prepare to save Hyrule... again.]

Fri
Sep 12 2014 1:00pm

Gaming Roundup: Next-Gen Gaming Meets its Destiny

There was plenty going on this week in gaming—from the Xbox’s abject failure in Japan to the 15th anniversary of the Dreamcast—but one story pretty clearly stood out from all the rest. Destiny, Bungie’s much-anticipated post-Halo IP, launched, finally giving both next-gen (or is it current-gen? I feel like we can call them current-gen now) consoles their first true killer app (with apologies to the Xbox-exclusive Titanfall).

[“It doesn’t matter who you are. Only what you will become.”]

Thu
Sep 4 2014 3:30pm

Gaming Roundup: The Resident Evil Remake Gets a Remake

Resident Evil remake

Give Capcom credit—they know which side their bread is buttered on. When Shinji Makami’s classic survival horror franchise, Resident Evil, first launched all the way back in 1996, it met with substantial critical and financial success that spawned a trail of sequels and tie-ins 23 games deep, with the original game warranting a 2002 remake exclusively for the GameCube (which, predictably enough, also met with substantial critical and financial success). Is it, then, really any surprise that 2002’s Resident Evil REmake is receiving an HD remastering for current and next-gen consoles next year, over a decade after its initial launch?

[There’s a party in Raccoon City and everyone’s invited...]

Thu
Aug 28 2014 2:00pm

Gaming Roundup: Grab a Friend or Four to Play Dragon Age: Inquisition

BioWare’s upcoming Dragon Age: Inquisition is looking better and better as its launch date nears. With each passing month the developer has teased a little more of the game, and this last week brought us news of a particularly tantalizing nature: the latest entry in the Dragon Age franchise will feature a four-player online cooperative play mode.

[“Lead them or fall...”]

Fri
Aug 22 2014 11:30am

Gaming Roundup: Gamescom 2014 Edition

The Vanishing of Ethan Carter Gaming Roundup

Gamescom—Europe’s largest annual gaming convention and the second largest in the world—came and went last week in Cologne, Germany, and left in its wake a plethora of previews and trailers for excited gamers to sift through. Most of the industry’s major players were present, and the focus was very much on the continued development and maturation of next-gen consoles in the marketplace—a circumstance balancing the most viewed and approachable games of next year.

[So many games, so little space...]

Thu
Aug 7 2014 2:00pm

Gaming Roundup: Assassin’s Creed: Rogue Targets Your Inner Arctic Explorer

In the surprising-yet-not category, Ubisoft revealed earlier this week that they’re officially cranking out yet another Assassin’s Creed game this year. Assassin’s Creed: Rogue launches this holiday season, and appears to be a last-gen peace offering to gamers who haven’t yet upgraded to the Xbox One or PS4, and accordingly have no means to play the forthcoming Assassin’s Creed: Unity. While more dedicated fans will likely be able to speak to this with more authority than I... is anyone else getting burned out on this franchise simply due to the sheer volume of content being churned out?

[No official word yet on whether Ubi managed to learn how to animate the female form for this game.]

Thu
Jul 31 2014 2:00pm

Lords of the Fallen Demoralizes the Masses at SDCC

Lords of the Fallen

Lords of the Fallen capped off my weekend of gaming through SDCC in rather violent, merciless fashion. The game is a joint venture between Polish developer CI Games and German studio Deck13 Interactive, and to date, much of its fame stems from its reputation as being a “next-gen” Dark Souls. While the developers haven’t done much to dissuade gamers from that comparison, they certainly want a game that’s able to stand on its on merit, rather than be known as a next-gen Dark Souls knockoff—and so, I checked in to play through the dungeon on preview to see where the game is at.

[So much death. Why can’t we all just get along?]

Tue
Jul 29 2014 11:30am

Alien: Isolation Scuttles Through the Air Vents and Into SDCC

Alien Isolation SDCC

Developer The Creative Assembly’s Alien: Isolation made an eye-catching appearance at Comic Con this past weekend, drawing not only crowds of hopeful gamers but also throngs of intrigued spectators who couldn’t help but stop to watch the carnage unfold as each and every player met a grisly demise at the hands of the Alien. Not wanting to feel left out, I too joined the line to await my impending death and to see how the Alien franchise’s latest offering was shaping up a few months prior to release.

[You can run. But I really wouldn’t recommend it.]

Mon
Jul 28 2014 3:31pm

Sunset Overdrive Brings Extra Buzz to SDCC

Sunset Overdrive SDCC

Sony’s PS4 didn’t have much of a presence at this year’s Comic Con (given recent sales numbers, perhaps they felt they didn’t need one), but Microsoft made itself known via a few different games, including a hands-on demo of Sunset Overdrive—an Xbox One exclusive that went on to become one of E3’s surprise hits. So how’s the game that Microsoft is hoping will become a console-defining gamechanger holding up, three months prior to release?

[This game just might make you cut back on your Red Bull intake.]

Mon
Jul 28 2014 11:30am

Hunting the Kraken in Evolve at SDCC

Evolve SDCC

Turtle Rock Studios hit the ground running in 2008 with the release of Left 4 Dead, the multiplayer co-operative zombie shooter that clawed its way into the hearts of gamers around the world. L4D in and of itself was not a revolutionary game—co-op gaming has been around for decades, after all, and zombies remain a gaming cannon fodder mainstay. What Turtle Rock did to elevate their game above all those before it was dedicate the primary focus of the game to co-operative play and then refine that experience to an extent never before seen. The developer both continues with and deviates from their L4D roots with Evolve—a game that lives up to its name not only by virtue of its refined gameplay, but also in how it’s innovating the dynamic of the multiplayer shooter.

[Click for a preview of true evolution in an oft-stagnant genre.]

Thu
Jul 24 2014 3:00pm

Gaming Roundup: Die and Enjoy It in Lords of the Fallen

Lords of the Fallen

From Software’s Dark Souls franchise went a long way toward mainstreaming the concept of insanely difficult, yet fun gaming. Polish developer CI Games, in conjunction with German studio Deck13 Interactive, is making no secret of the fact that they hope to follow in From’s tradition with their latest title, Lords of the Fallen.

[“The sins I have committed have left their mark. Now I shall leave mine.”]

Fri
Jul 18 2014 10:30am

Gaming Roundup: Virginia Promises Interactive Drama with a Lynchian Flair

Virgina gaming roundup

First person indie adventure game Gone Home did a lot of good for the interactive storytelling genre last year. The unexpected hit touched on all the right notes: a deftly told story, interesting character work, pitch-perfect atmosphere, and a heavy dose of 90s nostalgia. In many ways, Gone Home helped make it okay for games to be about the story and only about the story. The next step? More interactive drama games. Enter Variable State with their 90s cult classic TV-inspired Virginia.

[Any game citing Twin Peaks and The X-Files as core inspirations is going to have our undivided attention.]

Thu
Jul 10 2014 2:00pm

Gaming Roundup: Alien: Isolation Promises to Get It Right by Going Back to the Beginning

Alien Isolation

Last year brought us the travesty that was Aliens: Colonial Marines. Between Ridley Scott being involved with storyboarding the game and developer Gearbox Software being given license to make the game canon, potential was vast, but execution was deeply flawed—the game launched as a buggy, derivative, universally panned mess, rather than the tightly focused piece of survival horror gamers were hoping for. This year, developer The Creative Assembly took a stab at getting the IP back on track, taking E3 by storm with Alien: Isolation, and early word is this game does not disappoint.

Oh, and did we mention they reunited the cast of Alien for the game’s first DLC? Bet we’ve got your attention now.

[“I think... I think there’s something here.”]

Thu
Jul 3 2014 2:30pm

Gaming Roundup: Elite: Dangerous Gives You A Universe

Elite Dangerous gaming roundup

Last week, we took a look at No Man’s Sky, an upcoming PS4 space simulator featuring a virtually limitless universe and emphasizing exploration—a game that Sony hopes will become a key selling point for their next-gen consoles on release. This week (at our readers’ behest and because, well, it also looks pretty damn cool), we highlight Elite: Dangerous, an equally ambitious space trading and combat simulator poised to offer similar freedoms and open-ended universes as No Man’s Sky, only sooner and with its own unique stylings.

[“Blaze your own trail...”]

Thu
Jun 26 2014 2:00pm

Gaming Roundup: No Man’s Sky Soars Through the Boundaries of Genre

No Man's Sky Gaming Roundup

No Man’s Sky was, in many ways, the revelation of E3 to gamers around the world. The PS4 exclusive has managed to push its way to the forefront of industry intrigue via tantalizing previews and a spectacular showing at gaming’s biggest event of the year. But what is it about this game that makes it so exciting, really? We’ve seen open world games before. We’ve seen space fighters before. What makes No Man’s Sky stand out?

[Forget open world. We’re entering open universe territory.]

Thu
Jun 19 2014 3:00pm

Gaming Roundup: When Will We Truly Experience Next-Gen Gaming?

Metal Gear Solid

Next-gen consoles have now been in the marketplace for 6 months (or just over a year if you include the Wii U, which doesn’t quite stack up hardware-wise with the PS4 or Xbox One). Over that period of time, Sony sold over 7 million PlayStation 4 units. Estimates place Microsoft’s Xbox One in the 5 million units sold range. Even the Wii U showed a resurgence in sales numbers with the launch of Mario Kart 8, and more growth is sure to come as Zelda, Super Smash Bros, and other powerhouse Nintendo titles hit the console. It’s safe to say that next-gen consoles are starting to establish and replace last-gen consoles in living rooms around the world, but when it comes down to it, we as gamers have barely seen the tip of the iceberg as it pertains to true next-gen gaming.

[Where does the future of gaming lie?]

Thu
Jun 12 2014 4:00pm

Gaming Roundup: The Best of E3 2014

The Electronic Entertainment Expo, more commonly known as E3, rolled through Los Angeles this past week, bringing with it a treasure trove of trailers and previews showing off the best of gaming to come. For those not in the know, E3 is widely considered to be the industry’s premier showcase for games in development, and with this being the first show since the release of next-gen consoles, there was plenty of pretty on display.

We know that keeping up with all the news filtering out of E3 can be a daunting task, so we did the legwork for you and zeroed in on what we consider to be the show’s most exciting titles. Consider this your one-stop shop for the most impressive games coming out of this year’s convention.

[Grab a snack and buckle in. Trailers ahoy!]

Thu
Jun 5 2014 12:00pm

Gaming Roundup: Round 10... Fight! A First Look at Mortal Kombat X

Mortal Kombat X

NetherRealm Studios breathed new life into the Mortal Kombat franchise in 2011 with the launch of Mortal Kombat 9—a game that not only returned to the IP’s gloriously gory roots but also added a robust fighting system that enabled the game to sustain a community of serious gamers over the long haul, after the initial blood-soaked novelty of tearing out a character’s spine and beating them with it had worn off. Now NetherRealm’s looking to build on its success in Mortal Kombat X, coming 2015. What can we expect?

[“Who’s next?”]

Thu
May 29 2014 2:30pm

Gaming Roundup: Watch Dogs Turns You Into A Hacker Extraordinaire

Watch Dogs

It was an eventful week for Ubisoft’s latest offering, the hotly-anticipated Watch Dogs. Not only did the game launch this past Tuesday, but it quickly became the fastest-selling title in Ubisoft history (yes, that includes all the Assassin’s Creed games, as well) and instigated a real-life bomb scare in Australia, to boot (note to Ubisoft PR: small beeping safes in newsrooms from an unknown sender... maybe not the best idea). So what’s the deal with Ubi’s hack-heavy shooter?

[“I saw something no one was meant to see.”]

Thu
May 22 2014 1:30pm

Gaming Roundup: M-M-M-Monster Kill. Epic Revives Unreal Tournament for Free

Unreal Tournament 2014

When the first Unreal Tournament—developed by Epic Games—came out in 1999, it helped introduce and popularize the arena FPS sub-genre, bringing multiplayer-focused FPS gameplay to the masses in a futuristic interplanetary setting. Most 90s PC gamers will recall the game’s memorable arcade announcer (“M-M-M-Monster Kill!”), the iconic Capture the Flag map, Facing Worlds, as well as the rivalry fostered with contesting developer id Software’s Quake III Arena which released at virtually the same time. UT went on to spawn 3 sequels before Epic put the franchise on hold after the 2007 launch of Unreal Tournament 3. On hold, that is, until now—Unreal Tournament is back, and this time it’s free.

[Click to draw first blood...]