
People tend to pay attention to big animals when they go to the zoo or museum. They go to see the gorillas, or the tigers, or the dinosaur bones. I get it; dinosaurs are awesome. The problem is that charismatic megafauna tell only a very narrow story about evolution and biology. Again, admittedly an awesome one—dinosaurs!—but there are plenty of other neat stories that smaller critters can tell. The lives of rodents, or the humble honey bee, of fungi who infect ants and drive them to literal lunacy. Focusing on all those oddball forms of life, big or small, can lead people to overlook the unsung heroes of the ecosystem. June’s Scientific American doesn’t fall into that trap, with its article on the “Tiny Plants That Once Ruled the Seas” being a bit of a love letter to...plankton. In particular, that the rise of modern sea life, in the wake of the Permian-Triassic Extinction Event, can be traced to phytoplankton, which literally fueled the bloom of diversity in the Mesozoic (that’s dinosaur times!) and Cenozoic (that’s now). In doing so, the authors Ronald Martin and Antoinetta Quigg also tie the rise of phytoplankton into the threat of climate change.











Did you know Gene Wolfe, who turns 82 years old today, invented Pringles? Well, okay, okay, that is a smidge hyperbolic, but he did develop the machine that makes them. I like to imagine that their 
My fondness for Neanderthals

Transdimensional Teenage Mutant Ninja Turtles may very well be the greatest role-playing game sourcebook of all time. I’m not even being slightly hyperbolic. It is a book that talks about everything from dinosaurs to time travel, from wizards to parallel dimensions. I suppose I should start a little further back: do you know that Palladium published the TMNT game, called Teenage Mutant Ninja Turtles and Other Strangeness? Well they did, and while the game is built on the rickety foundation of the Palladium system, the “Bio-E” mini-system for mutating your character from everyday animal into an anthropomorphic version is incredibly elegant. Transdimensional TMNT takes the “Strangeness” part of “...and Other Strangeness” and cranks it up to eleven. The real kicker, though, is that it has perhaps the most cogent system for time travel that I’ve ever seen, period.
You think I’m not aware that I’m the voyeur god of this story? Standing outside the gutters and frames of the comic book panels, sure, that is where the gods and demons, the archons and aliens lurk. In the post-modern, fourth-wall-breaking context. The reader though, the reader is outside the entire framework. What does Morrison call it, in the end? The supercontext. But just how outside of it are you? Grant Morrison is outside of the comic, but he (with his artistic collaborators) created it and delivered it to you, like an infection, or a vaccine. Heck, it is even outside of time; Grant Morrison writes the message over a period of years, from 1994 to 2000, and I start reading it right at the tail end of 2012. Right at the end of the world. Ragged Robin is 33 years old in 2012, and so am I, at the end of the world, and I’m right in the middle of the supercontext.
























