Did you ever form your adventuring group into an organization: a secret society, a gang, a guild? Not just random folks who met at a bar and decided to rob and murder a dragon, but a group with an identity?
We did in Earthdawn; our group was called “LOOK BEHIND YOU!” because we would shout it and then try to run away, and our battle cry was “WHISTLE!” because we famously all blew our skill checks to make and discern the code of chirps and hoots we planned out in advance. We weren’t scoundrels per se... well, okay, our Illusionist made copper coins seem like gold so we could afford inns, but we were broke! And sure, maybe my character was hiding from the police, but he was a freedom fighter! You know how it goes.
The Rat Queens know how it goes, too; they put the “party” in “adventuring party.” Kurtis J. Weibe and Roc Upchurch’s first trade paperback, Rat Queens: Sass and Sorcery, is out now, and quite frankly, it’s a blast.