It seems like there’s been an uptick in parallel world tales of late. Perhaps outer space holds less appeal as a new frontier for science fiction; alternate earths, instead, are where the greener fields lie—sometimes literally. Neal Stephenson has produced his own riff on the many-worlds theory in Anathem, and Iain M. Banks’s Transition features a secret organization of “transitionaries,” who slip from one world to the next by temporarily taking over the bodies of inhabitants of each world. Matt Fraction’s comic Casanova is about an assassin yanked out of his own timeline to replace his own alternate self in another as part of a complex, worlds-spanning espionage scheme. Even Doctor Who has played extensively with parallel worlds and alternate timelines. The latest addition to the genre: The Long Earth, a collaboration between Terry Pratchett and Stephen Baxter.
[Read more. No spoilers.]










Back in 2009, I learned about Jack Vance by way of Carlo Rotella’s wonderful New York Times Magazine tribute “The Genre Artist”; intrigued and also somewhat guilty about arriving very late to this particular party, I immediately located and consumed Tales Of the Dying Earth (and accidentally left it on a plane; I hope whoever found it got as much enjoyment out of it as I did). Rotella’s piece appears in Humayoun Ibrahim’s comic book adaptation of “The Moon Moth” as a kind of foreword. If you’re new to Jack Vance, Rotella’s interview combined with Ibrahim’s adaptation should interest you enough to seek out more of his work, and longtime fans will find much to enjoy as well.
The world of The Mongoliad—the Foreworld, as its creators call it—is very much like our own; specifically, in this case, our own as it was in the 13



If you google “Hunger Games Japan” as I did, you’ll find an endless parade of articles and blogposts directly and indirectly suggesting that Suzanne Collins borrowed from (or less generously, ripped off) Koushun Takami’s novel Battle Royale, often with a list of point-by-point comparisons between the two.




The twenty-second-century world of Neal Asher’s
Back in August 2008 (aeons in internet time), 
Whether they realize it or not, old university friends Hutch, Luke, Dom, and Phil have broken all the rules—the rules of horror movies, that is. Despite the fact that Dom and Phil are blatantly physically unfit, they’ve set off on an ambitious hike through the Swedish wilderness. They didn’t call ahead to the forest rangers to let them know where they were. They’re all trying to ignore the fact that single, aimless, temperamental Luke really only gets on with the ever-affable Hutch and is now completely alienated from the married-with-children Dom and Phil. After Phil’s feet end up blistered into mincemeat and Dom hurts his knee, they decide the best way back to civilization is to take a shortcut off the trail and through the forest. And when they come across the grotesquely disemboweled corpse of an animal that's been very deliberately strung up in the trees, they still don’t turn around and go back the way they came in, despite the fact that the forest is getting thicker and more impassable by the yard. No, they keep going into the forest all the same.
Over the past year or so, the presence of Doctor Who in the Tor.com offices has grown massively. New writers have come in with a pre-existing love for the show and others have discovered just what it was they were missing. The end result being an office that will talk at length about anything Who-related.


















