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Showing posts by: David Edison click to see David Edison's profile
Mon
Jan 27 2014 9:00am
Excerpt

The Waking Engine (Excerpt)

David Edison

The Waking Engine David Edison

David Edison’s debut novel, The Waking Engine , is available February 11th from Tor Books. Read the first chapter before continuing with chapter two below!

Contrary to popular wisdom, death is not the end, nor is it a passage to some transcendent afterlife. Those who die merely awake as themselves on one of a million worlds, where they are fated to live until they die again, and wake up somewhere new. All are born only once, but die many times… until they come at last to the City Unspoken, where the gateway to True Death can be found.

Wayfarers and pilgrims are drawn to the City, which is home to murderous aristocrats, disguised gods and goddesses, a sadistic faerie princess, immortal prostitutes and queens, a captive angel, gangs of feral Death Boys and Charnel Girls… and one very confused New Yorker.

[Read an Excerpt]

Mon
Jan 6 2014 11:30am
Excerpt

The Waking Engine (Excerpt)

David Edison

The Waking Engine David Edison

Check out David Edison’s debut novel, The Waking Engine, available February 11th from Tor Books!

Contrary to popular wisdom, death is not the end, nor is it a passage to some transcendent afterlife. Those who die merely awake as themselves on one of a million worlds, where they are fated to live until they die again, and wake up somewhere new. All are born only once, but die many times… until they come at last to the City Unspoken, where the gateway to True Death can be found.

Wayfarers and pilgrims are drawn to the City, which is home to murderous aristocrats, disguised gods and goddesses, a sadistic faerie princess, immortal prostitutes and queens, a captive angel, gangs of feral Death Boys and Charnel Girls… and one very confused New Yorker.

[Read an Excerpt]

Wed
Apr 10 2013 9:00am

Infinitely Weird: All Your Genre Are Belong to BioShock

BioShock Infinite Genres Ken Levine

At E3 2010, somewhere near the mechanical bull at Bethesda Software’s annual Sunset Strip bacchanal, BioShock Infinite visionary Ken Levine leaned across a liquor-sticky table and gave me the best storytelling advice I’ve heard: “F[orget] macro choices, do what works.”

Three disclaimers: he didn’t really say “forget.” He also didn’t mention that having the narrative chops to make your crazy vision work is a lot harder than a single aphorism makes it seems. Lastly, we were discussing self-limiting approaches to world-building in particular, not the wholesale disavowal of consistency within a work. (That remains a bad idea unless you’re, like, James Joyce).

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