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Showing posts by: Bruce Baugh click to see Bruce Baugh's profile
Fri
Jan 22 2010 3:32pm

DriveThruRPG is the biggest vendor of roleplaying material in PDF form. There are others (and I’d like to do a fresh survey of the markets this spring), but this is the one co-owned and backed by several of the industry’s relatively large players and with the largest sweep of the commercial side of the field. White Wolf sells here, and Mongoose, and Fantasy Flight Games, and Green Ronin, and on and on.

The DriveThru management have taken up charitable support in the wake of past crises, and are doing it again for help with Haiti’s recovery, in the biggest way yet for them. They’re matching all donations made to Doctors Without Borders, and have provided some easy links for donating. But they’ve also got a sale going. For $20, customers can buy a bundle of PDFs from lots of DriveThru’s partners worth at least $1000 US. Many such claims are worth treating with skepticism, but if you look at the list of who’s contributed files to the project, it clearly holds up. The list goes on and on and on and on….

There’s some of the best of the d20/D&D 3rd edition boom of the early 2000s (vintage Spycraft books); Green Ronin’s awesomely Phildickian alternate ‘70s gone very bad (Damnation Decade); Marcus Rowland’s game of the 20th century given the sort of respectful attention to precise detail that made Xena such fun to watch (Diana: Warrior Princess); the intriguing-sounding steampunk soap opera game Full Light, Full Steam, which has some drama-advancing mechanics I’m curious to try out; the Savage Worlds edition of Adamant’s wonderfully, awesomely Edgar Rice Burroughs-ian Mars; Jamie Chambers’ Serenity Roleplaying Game...quite a few things I knew I wanted, and quite a few I'm sure willing to look at given this kind of deal.

I don’t see an expiration date on this offer. If one turns up, I’ll update this post. In the meantime, if you’re at all curious about the state of the roleplaying market, this is a heck of a way to see a big slice through it.

Photo by Flickr user austinevans, used under Creative Commons license.


Bruce lives in Seattle, WA, and notices his hard drive sagging under this sudden influx of data. He is freshly happy for the iPhone app GoodReader, which helps a lot with big PDFs on his well-loved little analytical engine.

Thu
Dec 31 2009 6:31pm

It’s not quite true that “if Kenneth Hite doesn’t know it, it’s not worth knowing” when it comes to the Lovecraftian world. Ken himself will tell you with great pleasure about his ongoing discovery of new facts and interpretations and of new things to do with those ideas, for starters. But it is nonetheless true that Ken has knowledge and love of Lovecraft and his works that runs very deep and wide, through channels others of us might never see without his expert guidance. Think of Ken as the world’s nicest incarnation of the sinister bargeman who poles you silently through dark waters in deepest night (or better yet, the crepuscular light of an approaching morning in which the sky glows with the hues of a sun gone strange), and who quietly explains the mysteries around you so as to turn vast ignorance into wise dread. And it’s fun to go for the ride with him.

Ken’s been dealing with Lovecraft and the lore of Cthulhu for a good long time now. His recent works include Tour de Lovecraft, Dubious Shards, and Adventures Into Darkness, and between them, these nicely show his range. Tour de Lovecraft is a short guide to each of Lovecraft’s prose fiction pieces, with comments ranging from a few paragraphs to more than a page. They have the quality of excellent footnotes, sometimes pointing out features of particular passages, sometimes quoting critical analyses of others, sometimes discussing sources, sometimes engaging in less readily articulable sorts of commentary. Dubious Shards combines essays (including one on the sympathetic bonds between the Cthulhu mythos and the conventions of the Western, which I’m still chewing over), Lovecraftian Tarot, and a roleplaying adventure. Adventures Into Darkness is a berserkly wonderful guide to superhero roleplaying in the milieu that Lovecraft would have created if he’d gone into writing comics, combining Golden Age superheroics with the various fantasy, horror, and science fictional elements of his own creations. Ken? Ken is the kind of guy who writes that sort of thing and has a good time doing it.

[And what does Ken have to say to us today? Gentle Reader, read on.]

Fri
Dec 18 2009 10:17am

Dracula the Un-Dead
Written by Dacre Stoker and Ian Holt
Published by Penguin Group, 2009

This is a gothic melodrama with modern trimmings, and it’s a lot of fun if you like your horror with good historical detail, moderate carnage, and intense passions complicating both life and death. It is the sort of book Stephen King refers to in his analysis of Peter Straub’s Ghost Story: “Most gothics are overplotted novels whose success or failure hinges on the author’s ability to make you believe in the characters and partake of the mood. Straub succeeds winningly at this, and the novel’s machinery runs well (although it is extremely loud machinery; as already pointed out, that is also one of the great attractions of the gothic—it’s PRETTY GODDAM LOUD!).” Dracula the Un-Dead is indeed pretty loud.

[Read more...]

Thu
Sep 24 2009 11:41am

Conversations With ADD: The Comics Interviews of Alan David Doane
collected by Alan David Doane
free download at comicbookgalaxy.com

I love a good interview. Good art works as it works and doesn’t require me to understand what’s going on the life and mind of its creators, but I like to know the rest of the story. Good interviews help me understand the work better, may point me at things worth knowing I was unfamiliar with or needed to give a second try, and just plain entertain. The interviewer’s art is a subtle one, because if it’s too much about the interviewer rather than the subject, then it could have been an essay in the first place, but human beings being what we are, it helps to have a gentle hand guiding a conversation to fill it with the really interesting parts and let the rest drain off.

Alan David Doane is one of those reliably good interviewers, and here’s an e-book filled with some of his good interviews.

[Read more...]

Tue
Sep 15 2009 1:36pm

Short and to the point: GoodReader is a really significant advance in the state of the art for PDF reading on mobile devices. It loads just one page at a time, which means that it no longer matters how big the overall file is.

If you’re reading this and thinking, “So what’s the big deal?” you have probably not tried reading a large PDF on an iPhone/iPod Touch, or PSP or anything else of the sort. If you have tried it, then you’ve seen how truly awful it can get, with files making the machine slower and slower and slower, and finally simply not working. There are a lot of book-length PDFs I’ve been wanting to look at on my iPod Touch, and couldn’t.

Until now.

It’s a $4.99 app (on sale for $0.99 at the moment, but I am unsure how long that sale will last), available from the iTunes store, and there’s a handy link to that along with more information here at the publisher’s site. It’s ingenious: it can download files from the web, and transfer across a local wi-fi or Bonjour network, or set itself up as a network folder for very rapid copying from another machine. In addition, as the screen shot here suggests, it’ll let you organize transferred files into a folder arrangement of your choice.

Since I got it, I’ve been using it to read recently roleplaying game rulebooks in PDF form, and by golly, it works. The big ones are as easy to handle as the small ones, and standard iPhone OS pinching and zooming lets me sail around each page without much fuss.

I still don’t think that PDF as a format is anything like ideal for ebooks, but since it is in such widespread usage, may as well be able to read it easily, right? Right!


Bruce Baugh spends a lot of time lugging around more books than he ever dreamed possible without ever even sweating, and really likes this whole e-book thing.

Fri
Aug 21 2009 10:23am

Here’s what I’d like to see, either pointers to existing work on the subject or getting to watch someone with better, wider information than I have inventing it: discussion of making decisions about reading priorities that draws on the facts of human maturation in ways shaped by scholarship as well as personal impression.

I lack the sort of background I’d like to see applied to this. I can point at some obvious truths, like:

  • It’s good to cast your intellectual net widely when you’re young, and when you encounter concepts and topics new to you, before you form mental ruts.

  • It’s good to be aware of when your judgments are impaired by stress and crisis, and make decisions informed by the realities of impaired judgment to keep yourself out of avoidable trouble.

  • It’s good to recognize when you’re reading the same old stuff all over again and feel that you’re at liberty to stop that and move on, whether it’s a subject you know enough about now to reach some conclusions about or a viewpoint you know enough about to be clear in your own mind whether you’re accepting or rejecting it.

  • It’s good to be open to new thoughts, but also good to have some confidence in your own thoughts after a while, and to be aware that you can’t in any event know everything that might conceivably be known about anything.

But I don’t know how, or if, these might add up to something systematic in the light of psychology, physiology, and the like. Or, for that matter, theorizing from the life of the mind as such, in the realm of literature, philosophy, or what have you. Anyone know of such things and want to take pity on my ignorance?

[Photo taken by Flickr user Austin Evans, used under Creative Commons license.]


Bruce Baugh is thinking about this kind of thing as a change of pace from thinking about life in early 20th-century America and the pulp adventure possibilities in social misery.

Thu
Aug 6 2009 1:00pm

Charles Stross’ Saturn’s Children is a 2009 Hugo Award nominee for Best Novel.

Saturn’s Children (Ace) is an adventure yarn of the road-trip sort. Narrator Freya Nakamichi-47, an everywoman trained for work made obsolete by social changes, gets snared in a very complex web of schemes and counter-schemes aimed at solar-system-wide conquest, involving stolen and appropriated identities, lies and half-truths, true love and brutally imposed slavery, and a great deal of travel through a variety of exotic locales. There is sex and violence and pursuit and stealth and travel via unusual devices and the whole deal.

In the end, some schemes foil each other, some are set back for a mix of reasons foreseen and surprising, and our heroine makes some context-changing decisions of her own. It’s a classic sort of framework and Charlie Stross works it well. So first and foremost, this is a ripping yarn that kept me reading past my bedtime and in moments stolen in the midst of other errands.

But Stross isn’t in the habit of doing just the same old thing, and hasn’t started doing so here.

[But what is he doing? Gentle Reader, I'll tell you.]

Wed
Jun 3 2009 3:42pm

David Eddings passed away yesterday, at the age of 77. At the risk of sounding cliched, he’ll be missed.

He wrote epic quest fantasy in the grand style, with heroes who discover unsuspected destinies, companions who ply their various specialties on behalf of the hero and their shared missions, highly-placed evil schemers, and the lot. But as I discovered when friends persuaded me in college to try the Belgariad (not long concluded) and the Malloreon (then just beginning), he brought several personal advantages to his work.

[Read more below the fold.]

Mon
Jun 1 2009 10:18am

Nobody told me that May 2009 was my month for finding old subversions made funny. First it was Roombas. Now it’s video recontextualization, or maybe just reinterpretation with a healthy dose of dubbing. I promise I won't keep doing this indefinitely, I'm just struck by this little wavelet of finding multiple examples in such close proximity.

The gangs, too, were out in force that hot night: the Lizard Imperials (snake-skin boots and surgically split tongues), the Zombie Analytics (subcutaneous pixels offering up flickering flesh-images of dead video and rock stars), the anarchist-physician Croakers, the Yakuza Rebels and the Gypsy Titans; even the Naginata Sisters were out, swinging blades and drinking on the corner in front of the Iron Orchid.

[…]

The archetypal Zombie, Jonny thought. However, there were dark patches on the boy’s scalp and hands where the subcutaneous pixels had burned out or been destroyed. He obviously had not had any serious maintenance in months.

—Richard Kadrey, Metrophage

Dr. Rambali smiled. “There is always a point at which the terrorist ceases to manipulate the media gestalt. A point at which the violence may well escalate, but beyond which the terrorist has become symptomatic of the media gestalt itself. Terrorism as we ordinarily understand it is inately media-related. The Panther Moderns differ from other terrorists precisely in their degree of self-consciousness, in their awareness of the extent to which media divorce the act of terrorism from the original sociopolitical intent…”

“Skip it,” Case said.

—William Gibson, Neuromancer

[What now, you may well ask? Click to see while you're asking.]

Tue
May 19 2009 12:15pm

William Gibson once wrote “The street finds its own uses for things,” and that’s always been the essence of cyberpunk for me. Well, the revolution has moved indoors, with Roomba art.

A couple of samples, with more at the link:

(Roomba Painting 2, by Flickr user reconscious)

(Pretty in Pink, also by reconscious)

The dance of robots is an old theme in sf. Examples that came immediately to my mind include Alfred Bester’s “Fondly Fahrenheit” and Gregory Benford’s “Me/Days.” But it’s often, maybe even usually, been a threatening manifestation of machines going bad. And of course there are real-world efforts in a tradition that includes Survival Research Labs (caution: may arouse those who have too much fun with explosions). This is one of the most purely cute and beautiful implementations I’ve yet seen.

Sat
May 9 2009 3:16pm

This is great. Bram Stoker’s Dracula is an epistolary novel, every letter and diary entry given a  date. (And Stoker did a lot of calendar work to make sure it all fit.) Whitney Sorrow is posting the whole novel blog-style, with the entries dated a particular day posted that day. The first entry is for May 3rd, so you don’t have much catching up to do yet; the last one will be November 6th.

There is an RSS feed for it, and this seems to me like one of the best uses since Pepys’ Diaries for the technology.

Special thanks to Alejandro Melchor for tipping me off to this. Having informed friends is like having a bigger brain yourself!

[Photo by Flickr user Barnaby Dorfman, used under Creative Commons Attribution 2.0 Generic license.]

Thu
Apr 9 2009 11:58am

The roleplaying world has lost the other half of its founding duo this week. Dave Arneson, who introduced Gary Gygax to the possibility of roleplaying gaming, succumbed to cancer on April 7th, at the age of 61.

Dave Arneson and Gary Gygax met in 1969 at one of the early GenCon wargaming conventions. They hit it off, and collaborated on a set of naval battle rules in the early ’70s. It was one of those really productive partnerships, each seeing potential in the other’s contributions and helping draw it out. But before proceeding to their more famous collaboration, some context.

[An age undreamed of...]

Thu
Apr 2 2009 10:19am

The Cole Protocol, written by Tobias Buckell, read by Jonathan Davis. Macmillan Audio, 2009. 9 CDs. (Print edition Tor Books, 2008.)

Tie-in fiction is hard to do well, but when it clicks, the author’s individual vision meshes with the inherited legacy to produce something very distinctive. The Cole Protocol clicks.

The Halo universe does entertaining things with a lot of classic sf tropes. The details are very complicated, but the essentials are simple enough: FTL let humanity spread to dozens of colony worlds over several centuries. Now it’s the 26th century, and humanity’s in a losing war against the alien races united in the Covenant. The Covenant has superior technology and numbers, and is wiping humanity out one sterilized world at a time. Three video games show what happens when several unexpected developments happen at once, and five prior novels expand on that story and cover pieces of backstory.

The first remarkable thing about The Cole Protocol is that it doesn’t require you to know all that massive backstory.

[The art of exposition is not dead, nor doth it slumber.]

Fri
Mar 27 2009 1:18pm

Big Numbers is one of the great unfinished works in the comic book world. In 1990, Alan Moore and Bill Sienkiewicz set out to make a 10-issue series about the effects of an American-built mall on an English town. The first two issues are great reading, full of Moore at his quirky, most observant best, sympathetically portraying people in a wide sweeping range of present states and prospects, and full of Sienkiewicz’s fascinating pen and pencil work, evoking mood and mental conditions with flights of fancy and exaggeration, then swooping back to meticulously detailed realism.

Then things went wrong.

The workload proved too much for Sienkiewicz, and the collaboration less than entirely satisfactory to either. Sienkiewicz bowed out. Moore then asked Sienkiewicz’s assistant, Al Columbia, to take over. Columbia worked on the next two issues, then also bowed out, for reasons that have never been fully aired publicly and about which there’s all the usual tedious gossip. What matters for this purpose is that he did stop and the artwork was destroyed, under circumstances and with motives that remain the confidences of those involved. (Artist Eddie Campbell, who illustrated Moore’s massive story of Jack the Ripper, the doom of individual perspective, and more, From Hell, has some comments about it at his blog.) Ten pages of issue #3, photocopied with the lettering overlaid, were published in a short-lived media magazine in 1999, and that’s all for the artwork. Readers have had to content themselves with the script for the issue.

Until now.

[And then what?]

Thu
Feb 19 2009 4:55pm

Formally: The New Annotated Dracula, by Bram Stoker, edited with a foreword and notes by Leslie S. Klinger, additional research by Janet Byrne, introduction by Neil Gaiman. W.W. Norton and Company, 2008. Hardcover, 613 pages, list price $39.95 US, $44.00 Canada.

What a perfect delight this is. There’s a point where scholarship and sheer enthusiasm fuse. “That is the point that must be reached,” as Kafka said of something else. Klinger’s gotten to that point and then set up camp for an extended stay.

This is a beautiful volume, and a pleasure to read and view. It’s almost square, with a heavy black binding and silver text on cover and spine. The paper is heavy and creamy, the typography elegant. The format is my favorite for annotations: one column for the text of the book, and one for annotations in somewhat smaller type. Most of the time, therefore, the notes are right next to the text they’re commenting on. This is one of those books that really thoroughly justifies its existence as a printed work rather than an e-book, with so much present besides the words themselves.

The version of the novel starts with with the original 1897 edition rather than the abridged 1901 paperback that is apparently the basis of many modern editions. In addition, Klinger draws heavily on Stoker’s working notes, fascinating in their own right. We see Stoker’s calendar pages, assignment and reassignment of plot points to different narrators, and annotated bibliography on subjeccts from the Carpathians to shipwrecks. Furthermore, Klinger notes differences between this text and changes made through the decades. So it’s a comprehensive and careful presentation.

[But wait, there’s more!]

Sat
Jan 10 2009 1:34pm

 A few weeks ago I replaced my pretty-much-dead Palm OS handheld with an iPod Touch (which is basically just an iPhone except without the phone part). I’ve been having a lot of fun with it. (I’ve actually been having a lot of good serious productive time with it; well-designed applications that track things I want to keep track and display the information in accessible, appealing formats are improving my life on several fronts.) And as I did when I got my first Palm OS unit, I feel like I’m following in a path blazed back when World War II was still a going concern. It’s just that where the Palm OS is a step toward the goal, the iPhone OS is largely there except for the holography.

It’s Isaac Asimov’s world; Apple just sells it.

From Foundation, Chapter 4:

[What’s he say? What’s he say?]

Mon
Nov 17 2008 10:20am

Scoping It OutI have a separate blog for my World of Warcraft-related rambling thoughts and lots and lots of screenshots. Mostly I write it to trade info and share niftiness with fellow WoW players, like friends on other servers. But I also know that I have some readers who don’t play WoW and don’t even necessarily want to play WoW, but who like the artwork and stories that come out of people like me burbling on. Comics-and-horror blogger Sean Collins (immensely good-natured, tremendously thoughtful; go read) often has interesting comments about that, recently comparing it to a new TV series for him to follow. Some other comics bloggers have mentioned treating it similarly.

I got to thinking, and realized that I’m that way with superhero comics. I bought, hmm, pause to look at shelves, just one trade paperback this year, and one or two last year, and so on back. I haven’t the foggiest idea who half or more of the characters are in many DC and Marvel lineups. And yet I continue read reviews of new series and big events, and I still think of myself as a comics-reading sort of person even though I’m really not. Partly I’m a fan of the fandom—since there are some really outstanding comics bloggers—and partly I’m just feeding the nostalgia beast with enough fresh fodder to keep up the daydreaming and all.

Discussion time! What are you an avid spectator of, without being much (or at all) involved yourself?

[Photo taken from the Library of Congress collection at Flickr; it’s in the public domain.]

Fri
Nov 14 2008 11:32am

Wizards of the Coast is giving away decks of Magic: The Gathering cards, while they’ve got the stash they designated for the purpose. Check it out.

Magic: The Gathering (MTG) is one of those games with an extremely simple framework and the potential for extremely complex play. Players each have a pool of cards, some bought in packs like the ones in this giveaway, some in smaller “booster” sets. Before game time, each player assembles a deck, working within constraints about the number and type of cards a deck can have depending on the type of game and number of players. Deck design is just about a game in itself—two players might end up with very different decks given the same pool of possibilities, and this is very much intended.

During actual games, players bring out cards that provide them with resources they can spend, and spend the resources to bring assets of various kinds into play. Mana in five different colors comes from terrain cards—mountains, swamps, deserts, and so on, each kind of terrain generating one or more points of mana in a particular color each turn. Assets—creatures, fortifications, weather, disasters, and so on—all cost mana of one or more colors to bring into play, and often some more when a player wishes to use their special abilities. Monsters, minions, and other creature-type assets fight each other in lines of battle arranged by positioning cards for a fray; others stay where they are and act at a distance. To liven things up, many cards provide for exceptions to the rules, from changing the normal order of battle to allowing a player to hold more or fewer cards than normal.

(There’s a beautiful and useful introduction that combines setting lore and introduction to the mechanics at the Wizards of the Coast site.)

I had a blast with MTG in its early years, then drifted off. Friends of mine have continued to play, and recent releases have sounded increasingly appealing. The giveaway just hastens a decision I was already going to make. If you’ve never given it a try, this sounds like a good way to dabble in the shallow end. There are hard-core players with countless thousands of cards, but good fun play is available with far less than that. (It’s something they’ve worked on a lot in recent years, too, to make the mega-collecting less appealing and less necessary.) And free is a very good price.

Thu
Nov 13 2008 11:33am

FrostwyrmMonday night, the next stage in events leading up to the Wrath of the Lich King expansion started. The Herald of the Lich King unleashes attacks on the Horde capital of Orgrimmar and the Alliance capital of Stormwind. For 15 minutes or so, undead frostwyrms fill the sky over part of the capital (Valley of Honor in Orgrimmar, the Harbor in Stormwind) while massive abominations—Frankenstein’s monster-style construct—roam the ground. Champions of the faction lead the battle, so that players’ characters fight alongside Thrall or Varian Wrynn and other prominent NPCs. I haven’t yet checked out the Alliance version, but the Horde one comes wrapped in some fun dialogue and developments, with Horde leaders arguing restraint versus boldness in taking the fight to the Lich King, an argument that escalates to a full-blown duel, and the decision to take the offensive made out in public where everyone gets to see it. The event plays out several times an hour.

This is, for me, exactly what I want in a big in-game event, and in light of previous discussion, I’m gonna poke at what I like about it.

[So, Bruce, what did you like about it?]

Mon
Nov 10 2008 8:17pm

The Running of the BullsEzra Chatterton was an 11-year-old boy who enjoyed playing World of Warcraft with his father. He had a brain tumor, and the Make-A-Wish Foundation arranged for him to have a day at Blizzard last year. He got to help design a new weapon, the Crossbow of the Phoenix, and a new quest. Most Horde players will have seen this one, but few Alliance players will have: just outside the low-level tauren village of Bloodhoof, farmer Ahab Wheathoof (voiced by Ezra) asks characters to help find his lost dog (Ezra’s actual dog Kyle) and bring him home. For the quest, your character gets some tallstrider meat and uses it to lure the dog over. He feeds, does a dance, and runs off to his master. It’s an absolutely delightful moment, and something I make time for with each of my Horde characters because it’s just plain fun. Blizzard also loaded Ezra’s character up with experience, gold, and goodies, and did his morale a lot of good.

Alas, cancer seldom stops on good vibes alone, even though they can and do help strengthen a weakened boy. Ezra passed away late in October of this year.

At this point, enter the blogger who uses the handle Big Red Kitty. BRK loves excuses to get a lot of people together for a fun time, and he decided to have a memorial for Ezra, a “running of the bulls” in a rather literal sense. He invited his readers, and those who heard about the event from other sources like WoW Insider, to make new tauren characters who’d take the epic (for 1st level characters, at least) trip from the tauren homeland in Mulgore across the Great Sea to try sacking the Alliance capital of Stormwind.

[Read more...]