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Showing posts tagged: Dominion click to see more stuff tagged with Dominion
Jan 21 2011 3:14pm

The Analog Gamer: Deck-Building Card Games, Part 4: Resident Evil—the Deck-Building Game

In the first post of this series we looked at Dominion and its role in establishing the deck building card game format. In the second and third posts we looked two games that followed closely on Dominion’s success, Thunderstone and Ascension: Chronicle of the Godslayer. In this final post we look at a surprise hit with a questionable heritage. We also take a very brief look at some new titles expected in 2011.

Resident Evil deck-building gameAny game based on a licensed property raises immediate suspicions. More often than not the game is an underdeveloped, cheaply produced knock-off attempting nothing more than to exploit the popularity of the original property. And when that property is a series of video games with questionable movie spinoffs, needless to say the odds were steeply stacked against Resident Evil—The Deck Building Game from amounting to anything more than a marketing gimmick.

[Guns, guts, grenades, and a pretty good game…]

Jan 20 2011 4:40pm

The Analog Gamer: Deck-Building Card Games, Part 3: Ascension: Chronicle of the Godslayer

In the first post of this series we looked at Dominion and its role in establishing the deck building card game format. In the second post we looked at the challenger to the throne, Thunderstone. In this post we explore what happens when three professional Magic players get into the act and create the game Ascension: Chronicle of the Godslayer.

Ascension card gameAscension: Chronicle of the Godslayer was published in 2010 by Gary Games and designed by Magic Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler. In Ascension 2 to 4 players start with a small army of Apprentices (providing runes, a magical currency for buying other cards) and Militia (power cards used to defeat monsters). The goal is to build up that army and accumulate the most honor points, either by defeating monsters or by purchasing other valuable cards.

[Does Ascension slay the competition? Read more...]

Jan 19 2011 2:47pm

The Analog Gamer: Deck-Building Card Games, Part 2: Thunderstone

In the previous post we looked at Dominion and its role in establishing the deck-building card game as an accessible alternative to collectible card games such as Magic: The Gathering. In this post we look at the second title to adopt the format, the dungeon adventure Thunderstone.

Thunderstone card gameThunderstone was created by game designer Mike Elliott and published by Alderac Entertainment Group in 2009 on the heels of Dominion’s success. The game supports solo play or up to 5 for competitive play. The publisher claims an average game length of 60 minutes although it has been my experience that certain setup conditions may make the game take much longer. The mechanics of Thunderstone are so similar to Dominion that many initially dismissed it as simply a clone or rip-off of the original deck building concept. At this point those accusations have largely subsided and Thunderstone is recognized as the second entry in the new genre of deck building card games.

[There be dragons beyond the jump…]

Jan 18 2011 6:44pm

Analog Gamer Giveaway: Space Hulk: Death Angel and Dominion

Space Hulk Death Angel card gameSpace. Hulk. Death. Angel. Dominion. Those are, like, all of the best words in a row! To kick off Bob Gallo’s series on deck-building card games, we’re giving away two copies of Space Hulk: Death Angel, from Fantasy Flight Games, and a copy of Dominion, from Rio Grande Games.

Set in the Warhammer 40,000 universe, 1-6 person card game SH: DA pits Terminator Space Marines (another awesome series of words) against the Genestealer threat. Dominion is quaint by comparison: rival monarchs Dominion card gamecompete to snatch up the most land. He who dies with the most sheep wins!

The Official Rules: All you need to do is leave one comment—duplicates won’t count—on this post before 11:59pm EST on Friday, January 21. The three winners will be randomly chosen from these comments. Please check your email Monday and Tuesday; if we don’t hear back from the winner within 24 hours of being contacted, another winner will be chosen.

Jan 18 2011 4:04pm

The Analog Gamer: Deck-Building Card Games—Cures for Magic: The Gathering burn out?

Magic: The GatheringRichard Garfield revolutionized the gaming industry in 1993 with the introduction of Magic: The Gathering. Magic has been a phenomenal sucess spawning a multitude of clones and popularizing the use of cards in games not traditionally thought of as card games. By 2006 Magic: The Gathering’s publisher, Wizards of the Coast, reported over 6 million players in 70 countries. After nearly 17 years the game is alive and well with league play and tournament fees being the primary source of revenue for many local game stores. Despite this success there is also a growing population of former players like myself that can no longer afford the investment of time (and frankly, money) for competitive play.

Dominion card gameIn 2008 game designer Donald X. Vaccarion turned the collectible card game concept on its head with the release of Dominion published by Rio Grande Games. The goal was to offer the experience of a collectible card game in a single box without the time investment in deck preparation and cost associated with collectibility. To achieve these goals Dominion incorporated two important innovations; it made deck-building a part of the game and eliminated the collectability aspect by allowing players to “purchase” cards in-game from a common pool. Dominion has been very successful with a large well established player base and 4 expansions currently in print. A number of similar games have been released from other publishers as well. What follows is a series of posts looking at the four most popular deck-building games; Dominion, Thunderstone, Ascension, and Resident Evil and also a brief look at what we can expect in 2011.

[First up, Dominion…]