Welcome to the very first week of our reread of the Dragonlance Chronicles by Tracy Hickman and Margaret Weis. The Chronicles—Dragons of Autumn Twilight (1984), Dragons of Winter Night (1985), Dragons of Spring Dawning (1985)—were originally published by TSR. They are tie-in fiction, but more than that—the Chronicles were written in parallel to, and by the same creative team as, a series of Advanced Dungeons & Dragons adventure modules. They’re not novelisations of the adventure as much as they are the world bible and underpinning and overarching story.
As well as (many) modules in (many) editions of Dungeons & Dragons, the Dragonlance setting grew to inspire computer games, board games, card games, and a movie that is better left unmentioned. And, of course, almost 200 novels, written by Weis, Hickman, and dozens of others. Not only is Dragonlance one of the most successful shared worlds in fantasy, it is also one of the most popular—influencing generations of fans and writers alike.
Over the next... counts on fingers... million weeks, we are going to poke and prod at these three fascinating, important, influential and really, really fun books, one chapter at a time. We’ll also take a few side-quests to talk about the history of these books, have chats with contemporary authors about Dragonlance, watch that terrible movie (argh) and maybe even play a game or two. Stick with us—Krynn won’t save itself!