Gaming Roundup: Dragon Age: Inquisition Ignites the Skies on October 7

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Dragon Age: Inquisition received a new trailer and a release date this week, and from what we’ve seen so far, the game continues to look incredibly promising. In addition to the trailer’s release date announcement and the showcasing of some incredible next-gen graphics, we learned that BioWare is giving their dragon combat system a complete makeover. (Hint: anyone remember Soldier of Fortune II?)

BioWare’s latest trailer expounds further on Inquisition’s story, as we learn that a massive explosion during a peace conference between warring mages and templars has wiped out most of the ruling class. This blast has also opened an interdimensional breach in Thedas, through which demons are pouring in at an alarming rate. You enter this universe as the Inquisitor, the sole survivor of the explosion, and are tasked with turning back the demons and restoring order to the world.

BioWare has reportedly revamped player vs dragon combat in Inquisition. Producer Cameron Lee states that improved hit detection (aka limb targeting) will play a big role in dragon fights, meaning that now the specific region of a dragon you choose to target will play a significant role in the fight’s outcome. Want to ground your dragon? Target its wings. Want to slow down its charge? Target its legs. Yes, the fundamentals of this system have been in place since way back in the days of Soldier of Fortune II and more recently, Dead Space and Fallout 3, but it’s always fun when a game chooses to place especial focus on hit detection and pulls it off successfully.

Dragon Age: Inquisition launches on October 7 in North America for Xbox 360/One, PS3/4, and PC.

In other gaming news this week, next-gen games are starting to come to grips with available technology, we learn a bit more about Destiny, Fatal Frame gets a sequel, and Naughty Dog suffers a rash of mysterious departures. Read on!

  • Next-gen games have not yet fully realized the graphical capabilities of next-gen hardware, but if the trailer for Project CARS is any indication, they’re well on their way. Rumor has it this trailer is composed entirely of in-game footage.

  • League of Legends players have a new champion to test out. Meet Braum, the Heart of the Freljord.
  • This week in accidental tweets, we learned that a new Prince of Persia title is in the works.
  • We’ve already learned a little about the enemies and setting of Bungie’s latest offering, Destiny. This week, Bungie offered up an early look at the game’s available character classes: the titan, the warlock, and the hunter.
  • If you’ve ever felt nostalgic for Suikoden II, one of the best RPGs released circa the original PlayStation era, now is your moment. The late-90s classic will soon be headed to the PlayStation Network.
  • Don’t look now, but Sony appears to be moving forward with the BioShock movie…
  • Sony trademarked a couple of new PlayStation titles—Entwined and KILL STRAIN (yes, all in caps)—providing the slightest of hints of games to come.
  • Lords of the Fallen is hoping to become known as more than just a next-gen Dark Souls, but when it comes down to it, is a next-gen Dark Souls really a bad thing?

  • A number of Watch Dogs previews are making the rounds online ahead of the game’s May 27 release date, and it sounds like there’s some potential here. GTA with a moral compass is a pretty good selling point…
  • Any horror gamers who are fans of the Fatal Frame series will welcome the news of a Fatal Frame sequel being developed for the Wii U.
  • What’s going on at Naughty Dog? The past few months have seen the departure of quite a few key personnel, including Uncharted creative director and writer Amy Hennig, Uncharted 4 game director Justin Richmond, and now art director Nate Wells and voice actor and writer Todd Stashwick.
  • Finally, the Assassin’s Creed franchise has sold in excess of 73 million total units since the series’ inception. Let’s hope that the AC windfall enables Ubisoft to spend a little more time on gameplay innovation going forward—this isn’t necessarily a problem yet, but it could be soon.

If there are games you’d like us to cover or blogs you think we should be following for more news, please let us know @tdelucci or @pritpaulbains.

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