Gaming Roundup: The Thief Reboot Steps Out Of The Shadows


Fifteen years ago, Looking Glass Studios and Ken Levine (a key contributor to such gaming classics as System Shock 2 and the Bioshock franchise) took a risky step by developing and releasing Thief: The Dark Project—an unconventional stealth-based steampunk PC exclusive that used light and sound as core gameplay mechanics to promote non-confrontational combat in an FPS market saturated with spray ’n pray splatterfests. The game was a hit, and its surprise success spawned two sequels—the last of which launched in 2004. The series then went (aptly) dark for nearly a decade… until last year, when Eidos Montreal and Square Enix officially announced a new entry to the franchise that will effectively reboot the series.

The new Thief places you once again in the shoes of Garrett, a master thief and the series’ protagonist, who is reluctantly drawn into a city’s fight against an oppressive baron when all he’d really rather be doing is robbing you and everyone you know blind. As this is fundamentally a game about, well, thieving, much of the gameplay (as we can see from the recently released Thief 101 tutorial trailer above) is focused on orchestrating heists and incorporating your personalized playstyle in order to do so. Want to go in bow ’n arrow a’blazing? Go right ahead. Want to turn out all the lights and sneak about undetected in the shadows? Feel free to release your inner Solid Snake. Whether Square Enix and Eidos Montreal have created a game truly worthy of its predecessors remains to be seen, but we’re looking forward to finding out.

Thief launches February 25 for PC, PS3/4, and Xbox 360/One.

In other gaming news this week, The Last of Us wins a writing award, Freedom Cry goes standalone, the Uncharted movie gets a director, and more. Read on!

  • For those of you still playing Star Wars: The Old Republic, BioWare expects to launch two expansions for their free-to-play title this year.
  • The Uncharted movie has been passed on to the director of the excellent and engaging King of Kong: A Fistful of Quarters—Seth Gordon. Unfortunately, his more mainstream ventures haven’t lived up to the promise of his first feature-length documentary, but there’s always hope.
  • Episode 2 of Bioshock Infinite’s Burial at Sea DLC, which returns you to Rapture, launches on March 25.
  • In what was likely a fairly easy decision, The Last of Us writer Neil Druckmann was awarded the Outstanding Achievement in Writing for Video Games by the Writer’s Guild of America.
  • The excellent, nuanced Freedom Cry DLC for Assassin’s Creed IV: Black Flag will be available as a standalone game for $15 on the PS3 and PS4 on February 17, and on the PC on February 25.

  • Finally, in some unfortunate news, Japanese composer Mamoru Samuragochi, best known for his work on the Onimusha and Resident Evil soundtracks, has admitted to using a ghost composer for work he previously claimed to solely be his own. Samuragochi has suffered from a degenerative hearing condition since 1996, and commissioned a ghost composer to create about half his credited work since.

If there are games you’d like us to cover or other angles you want us to examine, please let us know @tdelucci or @pritpaulbains.


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